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  1. Yesterday
  2. Last week
  3. Please add a cooldown config for ClearPK command. (something like we have with ctrl+z mount CD) People just use macro or use it every 1 kill, which makes the multiplier config useless because it's not working. Killing 1 player and using the command will allow you to pk forever for the lowest price.
  4. Is it possible to add a function in which the event will be able to register for the alliance, rather than a separate guild (like a castle siege). And the reward - buff, would be added to the entire alliance, or those who directly participated in the event.
  5. 2 years later will be same 😄
  6. Earlier
  7. It seems like the promised Season 6 update has been left behind. It's been 3 years since the last update, and we're still waiting for the new features that were promised by the devs. As customers, it's frustrating to see such a long wait with no updates or communication.
  8. Get ready for Week of Love, during which we prepared for you selection of LOVELY promotions! Find best way to express love to your players and get fantastic gift (plugin) for them! Remember, you may take one for yourself too 💖 Promotion Details Promotion period: 14th February 2025 (10 PM GMT+1) until 21th February 2025 (11:59:59 PM GMT+1) Deal #1 - Server Plugins Get any (except Ice Wind Valley) of our server plugins to enhance your players' experience, 25% off Get Ice Wind Valley plugin at astronomical cut-off, 40% off Check available plugins here To apply use the following coupon for every plugin (except Ice Wind Valley) purchase: LOVE-PLUGINS To apply Ice Wind Valley plugin discount use following coupon upon purchase: LOVE-CASTLE Deal #2 - World Creator Get one of our greatest and newest tool to customize your game world, now 10% off World Creator To apply use following coupon code upon purchase: LOVE-WC Deal #3 - Launcher Designs Get any of our designs prepared exclusively for IGC.Launcher (Premium), 20% off Check available designs here To apply use the following coupon for every plugin purchase: LOVE-LD
  9. DatabaseID will NOT give you hash or patches from other servers. if they change DatabaseID, accounts will be created in other database. if they change ServerID, they will connect to different server. so i dont see any harm in them changing the ServerID.
  10. Also i saw many players trying to edit the game resolution and many times they think the resolution is changed from IGCNlauncheroption.ini so they change databases by mistake even
  11. I do that but players can manually change the database id and download hash patches from other servers.. Ideal is the igcnlaunheroption.ini to move in launcher settings files so players can't edit it.
  12. for that purpose, you can prepare your own IGCLauncherOption.ini file and ship to your players in default client, with the database ID you wish to be selected by default.
  13. Is it possible to add more parameters for the plugin, such as max level, that would allow the optionvalue to increase depending on the level of the item. Also Luck and Addition option, as on some items this parameter is considered as an option. I also have an idea for new options: Skill Range decrease, pvp option which would work with chance for a while Remove Buff (randomly) pvp option when attaking an enemy allows you to remove a buff from an opponent. Push an opponent back a certain distance when attacking them or when someone attacks you. And lastly, probably a crazy idea, to create a plugin that allows you to assign monsters any of the available skills (characters skills).
  14. This was explained here> LINK
  15. Please add a modifier to Skillist or any other method, perhaps an XML file that will allow us to reduce the PVP Damage of a specific Skill. Someone asked to add control for Barrage or Speed but I know that will probably be a lot of work to re-work luas, so how about this instead? Skillist.xml <SkillList> <Skill Index="264" Name="Dragon Roar" ReqLevel="30" Damage="12" ManaUsage="42" BPUsage="0" .......... PVPDamage="100"..../> <Skill Index="265" Name="Dark Side" ReqLevel="21" Damage="21" ManaUsage="12" BPUsage="0" ..... .......PVPDamage="30"..../> <Skill Index="266" Name="Spirit Hook" ReqLevel="13" Damage="17" ManaUsage="15" BPUsage="0"........... PVPDamage="100"..../> <Skill Index="267" Name="Spirit Hook Enhancement" ReqLevel="5" Damage="8" ManaUsage="3" ....... ..... PVPDamage="100"..../> ... </SkillList> PVPDamage where 100 is 100% damage. Method could of course be different. This would allow us to take out those OP skills on reset servers and provide us pretty much with perfect flexibility in terms of skills. I know we can modify formulas, or increase the entire PvM Damage, and that does give us a lot of flexibility already but it is not enough, please read below to understand why. Why do this? On reset servers, there has always been a problem with balancing certain skills, especially those with a high animation speed or Barrage. For some characters, achieving perfect balance is simply impossible. Let me explain. If you try to balance your Rage Fighter- DarkSide, Dragon Roar, and Spirit Hook, you can make them deal the same damage using Lua. However, DarkSide has an unpredictable burst effect that can completely destroy opponents in PvP. Even if all three skills have the exact same damage, DarkSide is still overpowered, while the other two remain weak. This makes it impossible to balance all three skills in a way that keeps them playable. The only options are: 1. Nerf DarkSide so much that it becomes useless. 2. Weaken all three skills and leave only one of them playable. A similar issue exists with Magic Gladiator’s Havoc Spear—this skill simply deals much more damage than any other and there are few more. A setting like that would allow us to balance a character in both PvP and PvM so that all skills are useful. This also helps a lot with configs so you don't have to go with 10mln HP and SD for PVP...
  16. Add MaxPlayerPerRoom for BC and DS, we had it in devil square before, now it is limited to 10 (same as BC). Make it so users can enter the event as many as we want. People were asking to increase BC limit of 10 to higher but instead DS higher limit was reduced to 10. I don't know the limitation of game client or gameservers but I think we all agree that we want more players to join the events at the same time, instead having to open multiples market servers.
  17. Igcn antihack detects all the free cheats, the problem is with the two three paid ones which are trending now. Thing is we have those cheats in our hands and we cant even dump them like the old simple anti hacks we had on season6. Maybe igcn could develop a simple dumper where we can add the hash/crc or what is needed from those hack apps to be dumped while the game is running or the game to close upon detection, something very simple so we can complete the protection with the already good enough server side anti hack. Nothing extreme, literally a simple dumper hooked in main.
  18. I know that few IGC customers use Huntpoint, but we pay more than the game server to use the system, which has many flaws. I'll give you some suggestions for those who have been using the system for a long time on other servers or even on IGC. Server Change - When the player changes servers and goes to the Huntpoints server, he will go to a safe zone and not directly to the place where he was on the previous server. - Defense: When the map is farming Defense, there is no way to take the player to battle, which makes it seem like it is bugged. To reproduce this, just look for a map that is farming Defense and try to attack another player. You will not be able to attack and activate the battle. Damage: Wizardry classes can benefit from the damage stat, making them even stronger. Classes that use damage need to increase their damage only with the Damage attribute, and not with Damage and Wizardry Damage. Battle Crash: When the battle reaches a certain number of players, it simply crashes and there is no way to know why. I have 2 support tickets on Bug Tracker and with several logs and dumps, but no one can solve them. This really hinders the game's performance and credibility.
  19. now you're beeing greedy johnny 😄
  20. Launcher will assign default server when the database ID is not found , that shouldnt happen at all , it should just not allow game start and not download the default database id hash/patch files that do not belong in that client file.
  21. I hope Pizzas were included into this change, i will check when i upgrade
  22. Thank you 🙂
  23. Wizzy

    Release 20.1.3.0 T6

    [FIX] Corrected default configuration of ItemSetType.xml [FIX] Corrected default configuration of LegendaryWeaponSetOption.txt in Lang.mpr of English pack [FIX] Corrected default configuration of MasteryitemMixInventory.xml [ADD] Added new option to define Bless of Light working mode [FIX] Custom UI panel does not display for selected users [FIX] Improved scaling and alignment of selected custom UI areas
  24. The event is ancient and packets structure does not allow more than 10 players. Doing that will result in buffer overrun and memory corruption and crash. Modifying original game client in this aspect is likely overkill.
  25. Wizzy

    Release 20.1.3.0 T5

    [MOD] Extended ItemPriceSystem.xml/bmd by PriceMode attribute [FIX] Mixing legendary items of specific options resulted in game server "freeze" [FIX] Selected Legendary item options did not work [FIX] Legendary item "full set option" was incorrectly applied [FIX] Mysterious stone was not working correctly on Legendary items [FIX] Corrected default configuration of mix.bmd [FIX] Jewel of Excess could not be used on selected Legendary items [FIX] Corrected shop price of Legendary and selected types of Mastery items [FIX] Enabled support of custom UI (F5)
  26. Shanahan

    Time in client

    It's very convenient to have it in-game, like in other MMORPG. Also, when players take screenshots - there will always be a time for it. Not top suggestion of course, but will be cool to see it someday. 🙂
  27. Thats genius and would solve the DarkSide skill bug as well
  28. You mean with server time? Like most players play in a window and they can see their clock or they just have a mobile phone.
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