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  2. Yesterday
  3. [FIX] UI crash in certain cases
  4. Last week
  5. ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 We will have some monsters as custom bosses,But this feature doesn't allow our custom BOSS to work as set。 If you can make some changes,it will be more perfect。 Can we get this switch to control all the monsters? Or,Can we add our own monster index to decide which way to use? Suggestion 1:Whether you select 1 or 0, all monsters take effect。 ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 Suggestion 2:Add the corresponding monster index to control,Either type 0 or 1 can be selected as a controllable option,Unadded monster indexes are of a different type,For example,if the original bonus is the maximum damage, we'll add the index of the last monster hit ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- Type 0 Valid monster index= 0,100,500,800,900
  6. As damage continues to get out of control in PVP we are forced to make fights based on SD only. It would be great if we can use smaller numbers for PVP balances: For example IKToLW_PvPDamageRate = 0.01 Thanks,
  7. Wizzy

    Release 20.1.2.4 S

    [NEW] New Add Stats UI has been added to UIManager.ini, available for "Ranking Panel (Players)" plugin subscribers [FIX] Corrected mix.bmd configuration [MOD] Reorganized \Data\Items\ folder and categorized various of files into system dedicated folders [MOD] Renamed MasteryExcOptions.xml to MasteryWeaponExcellentOption.xm and reworked the file content [MOD] Renamed MasteryBonusOptions.xml to MasteryItemBonusOption.xm and reworked the file content [MOD] Renamed MysteriousStone_Event.xml to MasteryItemChangeOption_Event.xm and reworked the file content [MOD] Renamed MysteriousStone_Regular.xml to MasteryItemChangeOption_Regular.xm and reworked the file content [MOD] Renamed MasteryExcOptions.xml to MasteryWeaponExcellentOption.xm and reworked the file content [MOD] Ranking database has been reworked, all existing objects have been dropped and replaced by new ones [ADD] Added various ranking tables to Ranking database (will be used for in-game ranking in future updates) [MOD] Corrected behavior of Monster Debuff resistance, value of DebuffApplyRes from MonsterList.xml is now decreasing chance of debuff, previously was used determine debuff appliance [MOD] Renamed PoisonDebuffApplySuccessRate to PoisonDebuffApplyBaseSuccessRate in SkillSettings.ini [MOD] Renamed FreezeDebuffApplySuccessRate to FreezeDebuffApplyBaseSuccessRate in SkillSettings.ini [MOD] Renamed BleedingDebuffApplySuccessRate to BleedingDebuffApplyBaseSuccessRate in SkillSettings.ini [FIX] Corrected configuration of FormulaData.xml [FIX] Custom VIP rank could display on random NPC or did not display randomly above player [FIX] Corrected Elite Monsters configuration in MonsterList.xml [FIX] Updated FormulaData.xml by missing formulas [FIX] Corrected strange behavior of CTRL+T (Event Information Window) - randomly changing images
  8. Wizzy

    Release 20.1.3.0 T3

    [FIX] Terrain for Kardamahal map was invalid [FIX] Reconfigured mix.bmd to resolve issues with various mixes [MOD] Renamed existing MasteryitemMix.xml to MasteryItemMixInventory.xml and reconfigured it [ADD] Added new system under MasteryitemMix.xml file name to handle Regular Chaos combinations (subject to rename in future updates) [ADD] Extended support of Legendary item options by custom jewels [MOD] Reorganized \Data\Items\ folder and categorized various of files into system dedicated folders [MOD] Renamed MasteryExcOptions.xml to MasteryWeaponExcellentOption.xm and reworked the file content [MOD] Renamed MasteryBonusOptions.xml to MasteryItemBonusOption.xm and reworked the file content [MOD] Renamed MysteriousStone_Event.xml to MasteryItemChangeOption_Event.xm and reworked the file content [MOD] Renamed MysteriousStone_Regular.xml to MasteryItemChangeOption_Regular.xm and reworked the file content [MOD] Renamed MasteryExcOptions.xml to MasteryWeaponExcellentOption.xm and reworked the file content [MOD] Ranking database has been reworked, all existing objects have been dropped and replaced by new ones [ADD] Added various ranking tables to Ranking database (will be used for in-game ranking in future updates) [MOD] Corrected behavior of Monster Debuff resistance, value of DebuffApplyRes from MonsterList.xml is now decreasing chance of debuff, previously was used determine debuff appliance [MOD] Renamed PoisonDebuffApplySuccessRate to PoisonDebuffApplyBaseSuccessRate in SkillSettings.ini [MOD] Renamed FreezeDebuffApplySuccessRate to FreezeDebuffApplyBaseSuccessRate in SkillSettings.ini [MOD] Renamed BleedingDebuffApplySuccessRate to BleedingDebuffApplyBaseSuccessRate in SkillSettings.ini [FIX] Corrected configuration of FormulaData.xml [FIX] Corrected configuration of ExcellentOptions.xml [FIX] Added missing Alchemist's wings to RewardItemExchange.txt (Lang.mpr) [FIX] Game client crash when reconnect was initiated
  9. Met no Santa last year? Nothing is lost! Find best deal for you, either you are advanced server owner or just starting! Save even 40% on selected products! 🔥 Promotion Details Promotion period: 16th January 2025 (12 PM GMT+2) until 24th January 2025 (11:59:59 PM GMT+1) Deal #1 - Server Plugins Get any (except Ice Wind Valley) of our server plugins to enhance your players' experience, 25% off Get Ice Wind Valley plugin at astronomical cut-off, 40% off Check available plugins here To apply use the following coupon for every plugin (except Ice Wind Valley) purchase: WINT-PLUGINS To apply Ice Wind Valley plugin discount use following coupon upon purchase: WINT-CASTLE Deal #2 - Dashboard The IGC.Dashboard application provides comprehensive character data, including level, stats, coordinates, and class-based imagery, with quick access to minimize the MU window and open additional instances. It features event notifications, Discord Rich Presence integration for default character display, and automatic setup for MU folder path in Windows Defender for seamless gameplay. Enjoy 15% off (regular price €199). Go to License Manager and click Buy Dashboard for detailed information about product. The discount is calculated automatically and does not require additional coupon codes. Deal #3 - World Creator Get one of our greatest and newest tool to customize your game world, now 10% off World Creator To apply use following coupon code upon purchase: WINT-WC Deal #4 - Launcher Designs Get any of our designs prepared exclusively for IGC.Launcher (Premium), 20% off Check available designs here To apply use the following coupon for every plugin purchase: WINT-LD
  10. Earlier
  11. Hello. Please give us the opportunity to open x-shop in map #6. Why such discrimination 😄
  12. ;-- Activates global notice of successful combination of item level 15 of selected type, 0/1 ;------------------------------------------------------------------------------------------------- PlusItemMix15ResultNotice_Normal = 1 PlusItemMix15ResultNotice_Enhanced = 1 PlusItemMix15ResultNotice_Socket = 1 PlusItemMix15ResultNotice_Pentagram = 1 Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.
  13. Wizzy

    Release 20.1.3.0 T2

    [ADD] Added legendary items mix rates to ChaosBox.ini [FIX] Monster Spawn Group stopped spawning monsters [FIX] Artifacts started to disappear after character switch due to SQLSTATE error [FIX] Resolved Guild Matching issues due to missing tables and procedures [FIX] Legendary items level/stage upgrade did not work correctly [FIX] Extra damage could cause damage/destroy event objects such as Blood Castle gates before it supposed to be possible to be damaged [FIX] Specific use of "push/rush" skill could result in character ends on same coordinate as monster [FIX] Monsters spawned trough Confusion Stone did not give experience when killed [FIX] Corrected default configuration of Elite monsters in MonsterList.xml [FIX] Corrected default configuration of RuudShopViewInfo.bmd [FIX] Event Information windows (CTRL+T) behaved unexceptionally [FIX] Corrected default configuration of MasteryItemMix.xml [FIX] Corrected default configuration of mix.bmd to support items of option greater than +16 [FIX] Game client crash when started from dashboard
  14. The duel system is used for the event Pvp event with a rating system among each class (15 classes). The event requires an NPC that participants can register with. A message about the start of the event appears 15 minutes before the event starts. The event lasts for an hour and a half, including the time to register participants. The event lasts for 5 days a week, with 2 days left to announce the results and receive awards. The event is divided into 6 rounds. Each round lasts 15 minutes. Registration of characters at the npc DoorKeeper Titus (or other npc), so that players can watch the duels of other players. Minimum level for participation in the event: 300 without taking into account the master level. Rounds (6): A message appears in gold letters in the centre of the screen about the start of registration for the round. After the end of registration, players are automatically telported to duel with their opponents, randomly distributing them between their resets. Participants are distributed among themselves by reset, e.g. dk 38 vs dw 45 reset. Distribution by resets 50-100/101-150/151-200/201-.... editable Number of registered players per round - minimum 6, maximum 8. If there are not 6 players, the round time just flows. The next round must start on schedule. Register one and the same player can unlimited number of times (in case there is no pair on the resu) but to hold no more than 10 duels per week. Time for the duel itself: a maximum of 10 minutes or up to 10 victories of one of the participants. After the end of the duel player teleports to the map where there is a npts, if you can make the possibility of determining the map where there is a npts, and there, respectively, tepeshit players after the end of the duel If you can make a separate window to view the information who with whom gets into a duel, or viewing at the Nps. For victory is charged 3 points in the battle, for a draw and defeat 0 points. Winners are - the first 3 places in each class. .Results of the end of the event - on Sunday at 19.00 GMT +3, information about your place can be viewed by clicking on the npts (or if you can make a separate window with the rating of players in each class up to 10th place, for example, a separate button). The winner will be the 3 players in their class who will win the most points. There are 45 winners in total. Reward is given to 1st 2nd and 3rd place in each class: Wcoin and Goblin Poitns and diferent items with the ability to edit the amount of wcoins gp and item. Reward can be obtained by clicking on an NPC. 1st place in each class gets a mandatory Hero Buff: with Bonus exp as a percentage, Bonus DMG as a percentage, Bonus Def as a percentage (with the ability to edit the % of the buff), and a separate chat colour (like gens) The rankings will be reset on Sunday and a new event cycle will start on Monday.
  15. Yes, installation is offered within purchase price of first license of server suite subscription. Check simple requirements to qualify and apply for the service. Read more at the article.
  16. Wizzy

    Release 20.1.2.3 S2

    [FIX] Monster Spawn Group stopped spawning monsters [FIX] Artifacts started to disappear after character switch due to SQLSTATE error
  17. Happy to inform that Season 20 Part 1-3 test version has been released 🙂
  18. Wizzy

    Release 20.1.3.0 T

    [NEW] Guild Matching Functionality and UI Renewal [NEW] Improved Mastery/Legendary Items mixes UI: Now the mixes have dedicated category [NEW] Kardamahal Underground Temple Elite Zone and Elite Monsters [NEW] New Legendary Equipment: Temple Guard items & Legendary Sets Shields Weapons Armors (Helmets, Armors, Pants, Gloves, Boots)
  19. Version 20.1.3.0 T3

    566 downloads

    This is x20 series of Server Suite package (S20 Part 1-3). This submission contains Full Server Suite Package of latest stable version for the series and three of most recent updates which have to be downloaded on regular basis as are being overwritten automatically with new update releases. Summary of reported and resolved issues is provided within below change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: srv-config/x20-P1-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
    From €580.00
  20. I'm using the official version 20.1.2 and I still can't attack members of the same guild in the last man standing event, or outside the event. BlockAlliedAttack = 0
  21. Wizzy

    Release 20.1.2.3 S

    [NEW] Introduced In-Game players ranking plugin [MOD] Moved UIManager.ini file to \Data\Plugins\ [NEW] Introduced new account ban system (to be used from in-game systems in future updates, can be used via web now) [FIX] Clicking with left mouse click on custom panels was triggering a character move [FIX] Confusion stone disappearance time did not work [FIX] Zen was not visible for one of trade sides [FIX] Corrected DefaultClassType configuration for Alchemist character [MOD] Extended scheduler configuration for Raffle event plugin
  22. Well that outcome is catastrophic and I am not debating what to do. Maybe just move DS to Instance - problem solved. IF every event was instanced, my life would be grand.
  23. The problem with 10+ users occurred in my server, the vietnamese bots for auto event completion caused overflow in the gameserver and my entire dedicated server collapsed because it run out of memory, with that collapsing all the character database got corrupted and all the characters had their points max stats when it was no-reset server. Now for allowing more than 10 users again I agree , igcn could allow us more with a big warning that they do not support this modification and we take responsibility if something happens. This could work. There are many servers who dont have this auto event bots and they will probably never face this issue so its sad for them to lose this benefit.
  24. I understand the devs have determined an issue with the server suite related to a player cap beyond 10 for Devil Square Event, but this is simply not conducive to the mid-large cap servers. Previously we had 0 issues with the limit and now we are forced to open multiple event squares to accommodate the change. Perhaps, let us at our own risk adjust the player cap.
  25. Dear our developers, please add the dexterity statistic to this Knight_Gladiator_CalcSkillBonus function. It would be nice because there is no way to set classes that max Agility
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