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  1. Today
  2. Wizzy

    Release 20.1.3.7 S

    [ADD] Added new option to CalcCharacter.ini: SteelArmorLimitByDefense [FIX] Game server was disconnecting from Data Server when Item Banks system was configured to store certain type of items [FIX] Ice Wind Castle event display timer was invalid in certain scenario [FIX] Corrected logic of calculating values of selected Legendary Items options, see FormulaData.xml changes for explanation [FIX] The "Add Stats 7/15" option did not work for Legendary items [FIX] Blocked ability to refine Lucky items [FIX] Corrected invalid cursor state when switching among in-game rankings
  3. Grab the Easter Eggs on the Early Easter promotion! Find a selection of great deals we have prepared for you. Make it best Easter for you and your players with selection of our subscription plans, server plugins and fantastic World Creator! Promotion Details Promotion period: 8th April 2025 (12:30 PM GMT+1) until 25th April 2025 (11:59:59 PM GMT+1) Deal #1 - Server Subscription Plans Get one of available server subscription plans 20% off IGC.Premium - Season 6 Episode 3 IGC.Premium Plus - Any past and supported version & any future seasons (currently Season 19 Part 1-3), it also includes Season 6 Episode 3 Overview files features or visit our store directly. The promotion applies to purchase price and not renewals. To apply use following coupon code upon purchase: P-EASTER-2025 - if purchasing IGC.Premium PP-EASTER-2025 - if purchasing IGC.Premium Plus Deal #2 - Dashboard The IGC.Dashboard application provides comprehensive character data, including level, stats, coordinates, and class-based imagery, with quick access to minimize the MU window and open additional instances. It features event notifications, Discord Rich Presence integration for default character display, and automatic setup for MU folder path in Windows Defender for seamless gameplay. Enjoy 15% off (regular price €199). Go to License Manager and click Buy Dashboard for detailed information about product. The discount is calculated automatically and does not require additional coupon codes. Deal #3 - World Creator Get one of our greatest and newest tool to customize your game world, now 10% off World Creator To apply use following coupon code upon purchase: WC-EASTER-2025 Deal #4 - Server Plugins Get any (except Ice Wind Valley) of our server plugins to enhance your players' experience, 20% off Get Ice Wind Valley plugin at astronomical cut-off, 40% off Check available plugins here To apply use the following coupon for every plugin (except Ice Wind Valley) purchase: PL-EASTER-2025 To apply Ice Wind Valley plugin discount use following coupon upon purchase: IC-EASTER-2025 Deal #5 - Launcher Designs Get any of our designs prepared exclusively for IGC.Launcher (Premium), 20% off Check available designs here To apply use the following coupon for every plugin purchase: LD-EASTER-2025
  4. Yesterday
  5. Please add harmony options rates config, i dont want players to get so easily the SD harmony options that are so strong.
  6. Same with chatban/dc command you have to go to player channel to chatban him or disconnect him, its big pain.. it would be good to can execute those commands from any server and apply globally
  7. Increased restrictions on Guardian trading and personal shop sales。 We can limit trading and selling Guardian with more than a few options。 For example: Guardian with more than 3 options,Do not want such Guardian to be traded or sold in personal shops。 Other items have similar control options。Hopefully,Guardian will also be able to incorporate this control option。
  8. Last week
  9. Can we have this webzen event :)) ? https://muonline.webzen.com/en/events/season19part1-3/giftbox Or at least the mechanics of it with the item purchase limit per hours in xshop?
  10. Sometimes you need to follow up some ppl (cheaters) and it would be useful if you can know where they are exactly just with an in-game command (or make /trace go any subserver they are) so we can folow them up if they chance servers. Currently you need to be testing /trace command in each server until you find the guy. Sometimes those GM don't necesarrily need to have access to server machine or website, just in-game commands so we can delegate this kind of job to colaborators.
  11. Enhancing Class Balance by Including Monster DEF in Damage Calculation - I would like to propose an enhancement to the current damage calculation system used in IGCN server files, specifically regarding the influence of monster defense (DEF) on character damage output. This proposal aims to address an existing imbalance between melee and magic-based classes in high-level PvE content. Current Issue: - At high-tier maps where monsters possess high DEF values (typically over 3600), melee classes such as Dark Knight, Rage Fighter, and Grow Lancer struggle significantly in terms of damage output. In contrast, magic classes like Soul Master or Grand Master are far less affected due to their skills being minimally influenced by DEF. This results in: - Melee classes becoming underpowered in late-game PvE content. - Magic classes maintaining full damage potential regardless of monster DEF. - Class roles and diversity being compromised, reducing overall gameplay balance. Suggested Improvement - Introduce a visible and adjustable Monster DEF factor into the final damage calculation formula for all character classes, allowing for better balance control. With this change, the system would support: DEF Scaling per Class Type - Allow melee classes to be less affected by monster DEF (e.g., apply only 70–80% of total DEF when calculating damage). Dynamic DEF Handling Enable DEF adjustment based on: - The attacker’s class (melee, ranged, magic) - The monster type (normal, elite, boss) - Specific maps or zones (e.g., Deep Dungeon, Swamp of Darkness, Ferea) Configurable DEF Multiplier A server-side configuration setting such as: UseMonsterDefInDamage = 1 MonsterDefMultiplier_Melee = 0.75 (75% of monster defense) MonsterDefMultiplier_Magic = 1.0 (100% of monster defense) This allows fine-tuning without hardcoding class-specific rules. Benefits - Improved class balance across all stages of the game. - More consistent damage output for melee classes in late-game PvE. - Better customization options for server administrators to balance content. - Preserves the difficulty of high-level maps while avoiding unfair scaling issues. Adding a Monster DEF factor to the damage formula would be a valuable and flexible feature that improves class parity and provides more tools for PvE balancing. This change is especially important for private server communities where late-game content plays a crucial role in gameplay longevity. Thank you for considering this suggestion. I believe it will greatly benefit both server administrators and players alike.
  12. It seems like a very silly and meaningless thing. However, invasions created through MonsterSpawn_group when used as an event, use the same INDEX as traditional monsters. It ends up confusing players, it would be very interesting if you added the ability to change the colors of the names of the monsters of invasions created in this file. Or even make it possible to add some effect through the plugin (NoticeSystem) To differentiate the invasion monsters from the regular monsters. Since they use the same INDEX.
  13. Make a Custom Ranking plugin like CS,ARKA, for Ice Wind Valley. Like this: But pushing information by Server and Map. Example: Event will occur on server 10 on map 2. Therefore, you can apply this adjustment in the plugin or directly in SQL to obtain this information about where the event will occur. This will separate the deaths on this map. USE [Ranking] -- 20.1.3.0 S GO /****** Object: Table [dbo].[IGC_IceWindKillRanking] Script Date: 01-Apr-25 4:53:11 PM ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE TABLE [dbo].[IGC_IceWindKillRanking]( [Server] [tinyint] NOT NULL, [AccountID] [varchar](10) NOT NULL, [Name] [varchar](10) NOT NULL, [GuildName] [varchar](8) NOT NULL, [Class] [int] NOT NULL, [KillCount] [int] NOT NULL, [DeathCount] [int] NOT NULL, CONSTRAINT [PK_IGC_IceWindKillRanking] PRIMARY KEY CLUSTERED ( [Server] ASC, [AccountID] ASC, [Name] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO /****** Object: StoredProcedure [dbo].[IGC_GetIceWindKillRanking] Script Date: 18/3/2025 00:11:15 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE [dbo].[IGC_GetIceWindKillRanking] @Server tinyint AS BEGIN BEGIN TRANSACTION SET NOCOUNT ON SELECT TOP 100 Name, GuildName, Class, KillCount, DeathCount FROM IGC_IceWindKillRanking WHERE Server = @Server ORDER BY KillCount DESC, DeathCount ASC SET NOCOUNT OFF END GO /****** Object: StoredProcedure [dbo].[IGC_SaveIceWindKillRanking] Script Date: 18/3/2025 00:12:58 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE [dbo].[IGC_SaveIceWindKillRanking] @Server tinyint, @AccountID varchar(10), @Name varchar(10), @GuildName varchar(8), @Class int, @KillCount int, @DeathCount int AS BEGIN BEGIN TRANSACTION SET NOCOUNT ON IF EXISTS (SELECT Name FROM IGC_IceWindKillRanking WHERE Server = @Server AND AccountID = @AccountID AND Name = @Name) BEGIN UPDATE IGC_IceWindKillRanking SET Class = @Class, GuildName = @GuildName, KillCount = KillCount + @KillCount, DeathCount = DeathCount + @DeathCount WHERE Server = @Server AND AccountID = @AccountID AND Name = @Name END ELSE BEGIN INSERT INTO IGC_IceWindKillRanking (Server, AccountID, Name, GuildName, Class, KillCount, DeathCount) VALUES (@Server, @AccountID, @Name, @GuildName, @Class, @KillCount, @DeathCount) END IF(@@Error <> 0 ) ROLLBACK TRANSACTION ELSE COMMIT TRANSACTION SET NOCOUNT OFF END
  14. Earlier
  15. Wizzy

    Release 20.1.3.6 S

    [FIX] Corrected default configuration of elite monsters in MonsterList.xml [FIX] Elite monsters did not apply debuff correctly [FIX] Corrected default configuration of MiniMap.xml [FIX] Corrected default text strings in CustomText.xml/bmd [FIX] Purchased Item Banks did not save in certain scenario
  16. I would like to suggest some additional parameter to the plugin. PvPNotice Add the ability to specify a certain map for which pvp notice will be activated. For example I would like to activate it on arka battle or castle siege, in battle maps, and forbid it on other maps. Tnx in advance!
  17. My suggestion? To define and enable all paid plugins and their respective functions by account level? With the amount of resources you have been developing and we customers are buying, we would have more purchasing power if some of the resources had these configurations. Since the current VIP system is very limited. We don't have much to offer VIP users, and in order to offer good resources we are forced to create exclusive channels for VIP, but this often ends up separating the players too much and then the servers are empty or it ends up looking like there are no players. (When the server is in the initial period) Please think about it carefully, buying the resources is not a problem, but buying the resources and continuing with so many limitations ends up being a big disadvantage. My server is new, and I am paying for most of the resources I am buying out of my own pocket to offer good resources to the players.
  18. It is like limiting ability of gaining money to yourself
  19. For example, if a player’s level is below 1000, they can only upgrade the bank up to level 6 out of 10. (Admins can configure the level requirement to unlock additional storage levels.)
  20. Hello IGCN Team, Currently, the Alchemist Bot only supports trading a limited range of items (e.g., Ancient items). I would like to suggest enhancing the plugin to support all item types stored in the database. Why this matters: It increases the flexibility and usefulness of the Alchemist Bot. Provides a better, more personalized trading experience for players. Therefore, I hope the development team will consider adding compatibility for these item types in upcoming updates. Thank you for your continuous support!
  21. Hello Developers, It would be great if the event list system could be improved. I was recently asked for this as a suggestion on one of my servers. So I would like to pass on this suggestion, since you have started building custom UIs for the game. What would be the suggestion: The possibility of: Listing active events, Listing active invasions created through (MonsterSpawn_Group) Showing the number of monsters that are still alive from invasions created in (MonsterSpawn_group) Showing the maps where these monsters were spawned. Time remaining for the invasion to disappear if it is not finished by the players (When eliminating all monsters) This would be an improvement for the plugin in general and would be extremely important. We have the dashboard but it does not show this type of information.
  22. It would be interesting if we could change the ranking list. Add daily, weekly and monthly rankings. It would be possible to remove certain information and/or add new information.
  23. Wizzy

    Release 20.1.3.5 S

    [FIX] Added item bank UI file that was missing in initial upload of previous release [FIX] Charging certain coin types did not work correctly for item bank [FIX] Selected legendary set options did not apply their effect [FIX] Selected options of Legendary Fairy shields did not apply their effect
  24. @Wizzy On this example: I can define the BaseMaxItemCount by the Account Level, then this will be open the opportunity for selling the BankMaxItemCount with another values. Then would working of according by AccountLevel.
  25. I do not see how it could work. Any example?
  26. Hello developers, I recently purchased the plugin and noticed that you did not add a setting to allow us to sell bank slots separately by account level. It would be very important if you could enable these account level settings in the plugins. These are new paid features that can help contribute to the server. Is it possible to add the possibility of defining the number of slots according to the account level?
  27. [FIX] ItemEditor: fix crash when creating 5th wings with specific options [FIX] ItemEditor: fix crash on changing items in special cases
  28. Wizzy

    Release 20.1.3.4 S

    [NEW] Introducing new Item Banks system available as a plugin from our store [FIX] Corrected visual issue where Extra Exp (C section) was not applied correctly on Exp ToolTip [FIX] PK status could be incorrectly applied during Castle Siege event [FIX] Custom UI reset button triggered reset regardless Enable was set to 0 [FIX] Lighting Chaos Combination Amulet pieces did not auto convert to desired target item [FIX] Added missing AC attribute to MuQuestNPCMove.xml [FIX] Selected excellent options were not preserved on reward item after getting it from Alchemist BOT
  29. Yes I am aware as I have implemented that balance to my servers as well so that it matches all classes on various resets and stats and it is a pain, especially when facing characters mainly benefiting from one statistic like agility. Not only you have to balance the spells but change lua completely and even then you cant make it perfect not to mention every season its thrown in the trash cause of the changes that come with it. Barrage balance would also solve the issue with classes dealing more or less elemental damage (more speed/barrage more elemental dps) I just said 4th and 5th because that's where the majority of players spend their time in the game but ofc all spells would be great. I get your point, i was just saying its a different solution if this one won't get implemented.
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