Connections limit is based on Hardware ID of player's PC. System used to generate the Hardware ID is the same as used for our files licensing.
Configuring Game Client
To Allow running only single Game Client instance on player's PC follow below steps, otherwise go to Configuring Server part
- Run IGC.ServerInfoTool.exe from Tools folder of IGC.Server Suite pack
- Complete rest of fields and save ServerInfo.bmd file
Configuring Server
We recognize two types of connection limits, Global and Local.
→ Global Limit
Can be configured in \DataServer\IGCDS.ini under MachineIDConnectionLimitPerGroup setting
This say how many connections can be opened for single Hardware ID for entire ServersGroup - that means for every bunch of 20 Servers, e.g. 0-19, 20-39 and so on.
Applying the changes requires reloading the configuration by selecting from application's menu "Global Connections Limit" reload option, alternatively by restarting DataServer applications
→ Local Limit
Can be configured under MachineIDConnectionLimitCount in GameServer.ini of every GameServer individually.
This say how many connections of single hardware ID can be opened to GameServer it is being configured for.
Applying the changes requires reloading the configuration by selecting from application's menu "Common Option " reload, alternatively by restarting GameServer applications
Connect Server - Anti-Flood
Allowing multiple connections to your server?
Set reasonable high amount for simultaneous connections to ConnectServer for MaxConnectionsPerIP setting at \ConnectServer\IGCCS.ini
** NOTE ** To avoid potential inconveniences to players leave the setting at minimum 3-5, even if allowing only single client connection to server only.
This setting affects all GameServers that use that Data setting folder.
Applying the changes requires reloading the configuration by selecting from application's menu "Common Option" reload position, alternatively by restarting GameServer applications