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Feature Suggestions

  1. 2 votes
    Guests cannot vote
    Completed

    About Custom CM

    Would there be any possibility, to create / Add
    New item combinations in Chaos Machine?
    It would also be possible to add a module
    Whose, you could buy using some other type
    I deposit currency to buy items.
    Example:
    I use (200x)Jewel of Bless to buy an Ice Dragon(Rare)
    At the NPC.
    Would it be possible to customize this for the near future?
    MuToca
    294
    views
    1
    comment

  2. 10 votes
    Guests cannot vote

    Implement option to disable use of mount in safe zone

    It would be good to have an option in Common.ini which will grant the possibility to disable the use of mounts in safe zones.
    This would prevent Lorencia from being super laggy when multiple players are afk with mounts enabled.
    kubaaa
    209
    views
    1
    comment

  3. 2 votes
    Guests cannot vote
    Completed

    Add new string text for command custom

    Hello Developers,  @Wizzy @drakelv
    I would like to suggest you add new informational strings (text) to these custom commands such as:
    /decstr, agi, vit, ene, cmd /huntstore /huntware Currently the system does not have information after using the commands.
    As it is possible to configure new features in some of these commands, such as usage rate and others, it would be fundamentally the addition of new strings (text) of information for these commands.
    Example:
    Open vault and NPC command:
    Open main storage in Lorencia (X: 50 Y:135) fee charged 50 WCoins. Decrease command:
    Points reduction effective with success in strength, points withdrawn: 300 Well at first I think that's all that's missing in these commands.
    MrJunior
    249
    views
    1
    comment

  4. 2 votes
    Guests cannot vote

    Add coinType ruud on LimitedUseCommands

    Currently the system allows creating commands only by GP and WC I would like to ask developers to include in the system the possibility of creating commands charging ruud as well.
    MrJunior
    225
    views
    0
    comments

  5. 5 votes
    Guests cannot vote

    Plugin lock item with pass code

    Hello, i see in some server season 6 or Custom Season 11-12 have function protect item with pass code. In some server, the price of item so high and if player share password to another players, have risk to lost this item.
    Example: use commands /lock 1234 -> User can lock all wear item/guardian/horse with time. After this period item automaticaly unlock or player can unlock with commands: /unlock 1234.
    tranvutuan
    293
    views
    2
    comments

  6. 7 votes
    Guests cannot vote

    Static Item Option System with EXP Increase

    Hello community, the Plugin Static Item Option System should have an option that Increase EXP percent too. 
    It will gonna be perfect
    kukenrey
    236
    views
    0
    comments

  7. 0 votes
    Completed

    PlayerMinReset and PlayerMaxReset for the ItemBags

    Hello!
    A lot of percentage of Private Servers are fast server. It's possible to add the options PlayerMinReset and PlayerMaxReset to ItemBags ?
    TheNightmare
    232
    views
    2
    comments

  8. 3 votes
    Guests cannot vote

    Custom Monster transformation rings

    As one may know that there are various rings you can equip to change your skin to that of a Monster/NPC. (The CashShop Panda Rings, etc)
    How about customized items that allows the same function, but can be configured to be any given monster/applicable NPC instead, any added stats/options are also optional.
    Sure, item model and entries wise it can be a bunch of reskins of the existing rings, but one can always change their model and description into something else since rings don't show outside of inv screen anyways.
    in S17, the high-end Sets kinda made Custom Sets obsolete, so I'm thinking if a WoW styled Transmogrification system would be better fared. Combined with a custom monsters/NPCs system (which I heard is already a WIP?) I think this can be emulated well.
    nemoma
    353
    views
    0
    comments

  9. 4 votes
    Guests cannot vote

    OffLevel improvement

    The idea is possible manage to the skill list on file (OffLevelling.xml).
    This is better for all, then this allow I can add missing skill on the file when new version (season) is available.
    This reduced the issues reported in bug-tracker. 

    Example:
    <SkiilList>  container </SkillList>  
    MrJunior
    219
    views
    0
    comments

  10. 6 votes
    Completed

    Add count string on announcement MonsterSpawn_group

    The idea is to let players know how many monsters have been eliminated from the invasions that are running.
    Something like that:
         "[%d of %d] %s was killed by %s !"  
    In game:
    [1 of 10]  Monster was killed by Player !
     

     
    MrJunior
    282
    views
    0
    comments

  11. 3 votes
    Guests cannot vote
    Completed

    Suggestions on EssentialTools

    I wish could add a feature
    Can query the IP of account connection 
    Check their online time
    Check their offline time
    I send a picture,It's a function similar to the one in the picture,Maybe you can't read Chinese,So I wrote the introduction below
     
     
    ServerName = Regular
    Connection status= Offline/Online
    Connect the IP = 127.0.0.1
    Online time =  years /month/day/hours/minutes/seconds
    Offline time =  years /month/day/hours/minutes/seconds
     
     
    A266690
    238
    views
    1
    comment

  12. 5 votes
    Guests cannot vote

    About the improvement of noticesystem

    Now kill monsters and players with the same message,I wish there was a separate PVP message,This makes PVP messages more obvious
    As follows: 
        <Messages>
            <Msg ID="0" Text=" [%s] in %s Picked up %s %s" RGB="255,255,5" /> <!-- PlayerName, MapName, Tag, ItemName -->
            <Msg ID="1" Text=" %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
            <Msg ID="2" Text=" %s has respawned in %s (%d,%d)" RGB="255,255,5" /> <!-- MonsterName, MapName, X, Y -->
            <Msg ID="3" Text=" [PVP] %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y -->
        </Messages>
    A266690
    284
    views
    1
    comment

  13. 2 votes
    Completed

    Reset system improvement

    Hey,  
    There are some issues with reset/grand resets if you are willing to use large experience table and functional reset cost.
    For example I had experience table (DynamicExpRangeList) with rules for up to 500 resets and with this setup, you can also create rules for resets (DynamicResetRangeList) and give rewards but here come issues with reset cost, for example, if I set price per reset to 2kk with option "MultiplyCostPerResets" then it becomes heavy after ~100 resets 200kk per reset and up to 500kk which is ridiculously much.
    Option is to create a new reset section where we could define requirements for resets, something like this.
    <ResetRequirements>     <Requirement MinReset="0" MaxReset="100" CostZen="20000000" .... /> <ResetRequirements> Another workaround here is to split the experience table (DynamicExpRangeList) by 100 resets with Min/MaxGrandReset option something like this https://prnt.sc/xwYhezXG9fWa this is working fine however then appears another issue with ResetSystem, I no longer can give rewards (for example additional points) for every 100 reset made, since with this setup I only know that player reached max reset but don't know if this is first run or not (GrandResets), so nice option here would be to add same  Min/MaxGrandReset check to DynamicResetRangeList
    My whole idea under grand resets is that players receive 5k points for every 100 resets, and these points stay even after resets, so after the first grand reset and reset it will receive 5500 points after the second 6000 points, after two grand resets 10000 points, after two grand resets and one reset 10500 points and so on, but I can't create such setup with current configuration possibilities without losing cost per reset.
    Hopefully this makes sense.
    Regards.
    Hook
    294
    views
    0
    comments

  14. 9 votes
    Refused

    MonsterSpawn_group Improvement on the MapNumber function

    I would like to ask developers to have the ability to define more than one map in just one index of each group, there are invasions that we want to control by the file that when starting should occur in up to 3 different maps, for example: White Wizard that occurs in 3 maps simultaneously.
    Because of this I would like to ask the developers for the ability to be able to set more than one map per group if possible, an option to set RandomMap="0" to non ranomic 1 to simultaneously.
    MapNumber="0;1;2;3"
    Example: Lorencia, Dungeon, Noria and you should if set RandomMap="1" the raid would start on one of these maps, if set to 0 the raid will take place on all maps.
    MrJunior
    349
    views
    2
    comments

  15. 3 votes
    Guests cannot vote

    Icewind Castle Improvements

    I am testing the Icewind Castle and there are some rooms for improvement. So I suggest them here for you.
    1) We should show the subtract value message to the user when registering the event such as “You have spent X (Wcoin, GP, Zen..) for the application of Icewind Castle. The registering players need to know what are costing them for the registration. So it will be much better if we prompt them for the registration like “Will you spent X for the registration…” or having a NPC for handling the registering informations, tips, and current Icewind Lord…
    2) We should have a short text description on the clock, when leaving the chair to show that they need to comeback and sit on the chair as soon as possible like “Sitting Privilege Remain”.
    3) The event do not display all the rewarded currencies when the event ended. It only displays how much Ruud you can get but Wcoins, Goblins, and Contributions). Not sure this one is a bug.
    4) …
    MrAngry83
    311
    views
    0
    comments

  16. 1 vote
    Refused

    Online number modification

    GameServer.ini
    ; Setting up too low values may cause errors on launch
    PlayerCount                = 1000
    It is recommended that the number of online people can refresh the re -reading and increase or reduce the restricted players online
    muarwen
    289
    views
    1
    comment

  17. 8 votes
    Refused

    Converter xml to bmd file on ToolKit premium

    The idea is to be able to convert the ItemList.xml into a bmd file more easily so when adding custom items, just convert the itemList.xml into a new item.bmd totally identical to the itemList.xml information
    MrJunior
    426
    views
    3
    comments

  18. 5 votes
    Guests cannot vote

    LimitedUseCommand Improve

    I think limitedusecommand needs a handy tool that can initialize command limits. For example, I think that an option to set the
    time so that the same command can be applied only once in 24 hours, or an option to initialize the limit manually is necessary.
    Example 1) essential tool - limitedusecommand reset
    Example 2)
    limitresettime="24"
    limitresettime="48" (hours)
    limitresettime="0" no reset
    Currently we have to modify the database to use that command again.
    Otherwise, have to create a new command again.
     
    heroiz
    309
    views
    1
    comment

  19. 2 votes
    Guests cannot vote
    Completed

    Improvement chaos card system for the current version

    The idea is, added on the system (chaos card) the tags:  ElementalItem and SocketCount for the socket system and Elemental system work with the system (Chaos Card).
    Because in actual system this does not work, then the system sends for the player items with (invalid element) or with socket count every time with tree empty slots.
    MrJunior
    294
    views
    1
    comment

  20. 6 votes
    Guests cannot vote

    Important Improvement MonsterSpawnGroup system

    The idea is that the system can inform or demonstrate emblem or text string above the monster when it appears on the map, as we use existing monsters to create invasions players end up getting a little confused without knowing what a custom invasion is or what a common monster that is walking around the map.
    The idea is to make it possible to add some text or some customization on monsters managed in the MonsterSpawn_group file so that our players can distinguish what is an invasion monster and what is not.
    It would also be of immense importance if you could make these monsters when starting an invasion walk around the map. Our invasions are easily found by players because the monster simply stays 100% still waiting until a player approaches its coordinate.
    Please consider my suggestion, it is something very important indeed.
    Thanks, in Advanced!
     
    MrJunior
    376
    views
    2
    comments

  21. 2 votes
    Refused

    reload CalcCharacter settings

    Hello , can we please have a reload button on gameservers that reloads only the CalcCharacter.ini file? There are many times that we need to adjust that file and it reloads only with common reload, doing common reload on live server is not recommended and can crash the gameserver so it would be super useful to have such a reload feature.
    johnnyssk
    369
    views
    2
    comments

  22. 5 votes
    Guests cannot vote

    PVP forced attack shortcut on / off Guild Wars Forced Attack shortcut key on / off is required

    PVP forced attack shortcut on / off
    Guild Wars Forced Attack shortcut key on / off is required
     
    Guild War Forced Attack
    when on
    I like the ability to automatically enter hostile guilds with all guilds.
    please add to plugin
    hugab1
    306
    views
    0
    comments

  23. -3 votes
    Guests cannot vote
    Refused

    reset system

    to reset system
    It would be nice if it could be set to reset the 3rd and 4th skill.
    pkserver
    302
    views
    0
    comments

  24. 0 votes
    Completed

    ItemBag Min/Max Settings

    Addcoin is enabled = Player Max Level 850 -
     
    If a level 851 character kills Ice Queen (screenshot below)- they will not get item, but they get the GP.
     
    I think the player max level should count for EVERYTHING (meaning if 851 char kills this ice queen they should NOT get the GP reward)  The MIN/MAX LEVEL attribute should apply for the FULL item bag.
     

    Zentinial
    296
    views
    0
    comments

  25. 1 vote
    Guests cannot vote

    Add Gaion to Instance System

    Today we are limited to only allowing 1 party to enter Gaion at a time.  The only way party #2 can join is if the 1st party WARPS out of the first Gaion Zone.  If the first party is AFK it kind of screws the other players too because it will not allow the second party to warp. 
     
    I think it would be fantastic if we can have simultaneous Gaions, so there isn't a 500 person queue to get in.    Maybe we can add Gaion to the Instance System.
     
    Thanks. 
    Zentinial
    355
    views
    2
    comments

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