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5 votesCompleted
CalcMonster.ini Elite Monsters Increase immunity punish
https://muonline.webzen.com/pt/gameinfo/guide/detail/248
Elite Monsters have the same Immunity as Boss Monsters such as Divine Punishment.
CalcMonster.ini
EliteMonstersPunish = 1
EliteMonstersPunish = 0
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2 votesCompleted
Extended Castle Siege/Arka event by reward issued to Guild Master of participating guild
Allow to reward issued to Guild Master of participating guilds (instead just winner) when event ends (if that guild participated in the battle).
Reason:
This new feature is awesome, we thanks IGCN for this but we want to promote PvP events participation even if you don't manage (or cannot) win. The most powerful guild/ally will have the arka buff or castle siegue lord mix/land of trial reward motivation, but others at least could get a participation reward instead (which this new feature adds).
Instead of giving more rewards to the strongest guild, we can give rewards to other guilds (or all) that participate in PvP events. Being a guild master and knowing you likely won win but still manage to motivate players to participate in those events should be compensated.
The functionality is just right there, just need a bit of direction! Thanks.
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1 voteCompleted
Excess and Kondar additional config
I suggest adding a configuration to prevent these jewel's from being added to regular items dropped by monsters.
Something like this:
;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (regular items dropped by monsters), 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularItem = 0
Here is a similar topic, but I didn't fully understand what he is suggesting.
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1 voteCompleted
DayOfWeek in MonsterSpawn_Event
Hello,
With this default setting (in MonsterSpawn_Event.xml), we can't set some monster spawn in exactly what day of week
in example : I want to spawn Mobs in Arena every Sunday, and this is impossible now
So I think we should set DayOfWeek option in MonsterSpawn_Event.xml
Thanks
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5 votes
Limited use command.
Adding ZEN currency to actual /dec custom commands
[Custom]
DecStatCoinType = 0
DecStatCoinValue = 5000000
ShopOpenCoinType = 0
ShopOpenCoinValue = 0
WarehouseOpenCoinType = 0
WarehouseOpenCoinValue = 0
DecStatCoinType example.-
0 ZEN
1 WC
2 GP
we have available WC and GP, but not zen option.
thanks 🙂
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5 votesCompleted
Imperial Guardian Additional Reward Change
The current system works well if you have one level.
<ImperialGuardian Enable="1" LootTime="60" CompleteSecromiconMixReqMoney="1000000" AdditionalReward="0">
<Time StandBy="10" RoundDuration="600" />
<EventEntry>
<Event Level="1" ReqLevel="1000" AdditionalRewardID="1">
<Event Level="2" ReqLevel="1000" AdditionalRewardID="2">
<Event Level="3" ReqLevel="1000" AdditionalRewardID="3">
</EventEntry>
To be able to issue additional rewards to each level. So that they can vary.
The only workaround right now is to make a custom bag, and custom item box, and put a custom reward to each of them. With 10 levels of Varka its 20 new custom item bags and 10 custom items :D
So its over 30 files (client and server) to edit to make it work and it could be avoided
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4 votes
levelup config Guardians or Earrings
Each update introduces a new guardian and new earrings.
For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier.
It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
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8 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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0 votesCompleted
Add AllowGiveUp="1" in MuQuest
Iike in GuideQuest it would be great to see this feature also in MuQuest. It looks even more useful there. Just simple
<MuQuest AllowGiveUp="1"> , please 🙏
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3 votesCompleted
Events ArcaBattle and CastleSiege
Suggest adding an event reward package, which feels very interesting and promotes players to participate in the activity
EventBagReward=1
Event_ArcaBattle_GuildMaster and Event_CastleSiege_GuildMaster
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16 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
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18 votes
AutoReturn-Bot counter - Anti-Hack addition
Hello,
With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature.
Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?
For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player
I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player.
Just a thought
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2 votesCompleted
Reset require to drop
Hello,
I'm running Reset server, so I want to modify drop based on character's Reset
In example, at AllMonsterBag.xml :
<DropItem MonsterMinLevel="102" MonsterMaxLevel="300" PlayerMinLevel="-1" PlayerMaxLevel="-1" Cat="13" Index="31" MinLevel="0" MaxLevel="0" Durability="0" Element="0" Duration="0" Rate="2500" Name="Spirit" />
I think you should add : PlayerMinReset="-1" and PlayerMaxReset="MAX"
Same with other drop files.
Thanks.
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4 votes
Reset +VIP
copy paste same settings for different VIP levels
so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
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5 votes
ItemOptionSystem_exc Fundamental options for Wizardry
Hello devs
Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
The mage classes end up being at a disadvantage.
Main options:
Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
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1 vote
Improvement ItemOptionSystem_exc SocketCount
Hello Devs,
How are you ?
Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.
The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
Example:
SocktCount="3" MinSeedLevel="8"
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0 votesCompleted
About the settings in Toolkit.P
Each time I open the Tab-Delimited tools I have to select the country encoding again
Can it be modified to select only once?
The current default is Korean, and you have to change the encoding every time you re-run the program.
Hope the changes stay the same
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2 votes
Hunting Quest - Add option Increase Curse
Hi devs,
Through this I come to suggest the addition of the option of : Increase Curse Dmg.
The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.
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4 votes
Improvement ItemOptionSystem_exc OptionValue and OptionProbability
Hello devs.
Through this I come to ask you, a possible improvement to the system of personalized options.
Currently the options in general in regular items are improved according to the correct level ?
Example:
Let's say the item has double dmg increase: 2% at level +10
At level +11 3%, +12 = 4%, +13 = 5%
Would it be possible to add a function similar to this?
Example:
Required level for Increase Excellent damage option:
10 = 2% 11 = 4% 12 = 5% 13 = 6% 14 = 8% 15 = 12% I thought of a structure like this:
<Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" /> The semicolon refers to the level interval.
The higher the level, the greater the percentage of the option applied.
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9 votes
Static ItemOptionSystem - Wizardy and Curse % Increase
Noticed that there is some room for additional options so it would be nice to add Wizardy and Curse % to this Plugin since the Attack Power % Already exists for the fighters.
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3 votesCompleted
JewelUpgradeSystem Restriction Improvement
I have been playing around with it for a bit now and there are other things you might consider in the future since this is a very nice and powerful addon!
Here are some findings to consider:
Finding Number 1: Creating "Jewel of Ancient"
SetItem="0" - This only checks if item is required to be ancient. There is no limitation to this, so if an item is ancient it already meets condition 0 and condition 1.
This is an example of a Jewel that turn ANY item into ancient.
<Item Cat="-1" Index="-1" ItemMinLevel="0" ItemMaxLevel="15" Exc="0" SetItem="0" Success="100" RewardCat="-1" RewardIndex="-1" RewardLevel="0" FailPenalty="-1" RewardSetItem="1" RewardExc="0" RewardSocket="0" /> Problem:
Once the item has been turned into ancient with the jewel, you can still spam the jewel on the same item and it will do nothing.
Solution: (change the current 1 and 0 system ) to:
1 - Any item
0 - must be regular
1- must be ancient
Finding Number 2:
Would be useful to extend <IgnoreItemList> function with special cases such as SetIntem="1" and not only Cat and index.
Example
<IgnoreItemList> <Item Cat="4" Index="7" ItemMinLevel="0" ItemMaxLevel="0" Exc="0" SetItem="1" > <Item Cat="-1" Index="-1" ItemMinLevel="0" ItemMaxLevel="0" Exc="0" SetItem="1" > </IgnoreItemList> Why?
A. If you have item levels you can then include items such as box of luck +1,2,3,4 etc.
B. You can restrict the system from using a jewel on specific case items like Ancient items. (this also solves the first finding as you would then restrict set items )
Finding Number 3:
RewardExc="1" - Adds 1 Extra Excellent option, that is nice, but the problem is it can add the same option = wasted jewel again. In reality is a new "roll" of excellent option not addition.
Solution:
Add excellent options according to index or some way to prevent adding the same option on top of another.
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2 votesCompleted
JewelUpgradeSystem - MaxExc option
Reproduction steps:
// Exc: Minimum Number of Exc options required - specifies how many excellent options are minimum in order for the jewel to work.
// MaxExc: Maximum Number of Exc options- this is missing and results in jewels being able to use on items that don't meet the condition.
Actual Result:
Use jewel on items to increase their EXC options...you can do it but once the item reach all options you can still add it on top and it will do nothing. Just a waste of jewel.
It's like the game would allow you to add Soul on +9 items and do nothing.
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2 votes
Improvement ResetSystem
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandResets.
<Range MinReset="50" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" CoinType="0" Cost="1000000" MultiplyCostPerResets="1" MaxCost="MAX" MaxFruitPointReset="0" MilestoneID="2" RewardSetID="5" />
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2 votes
Improvement CustomRank plugin
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandReset.
<Rank MinLevel="0" MaxLevel="0" MinReset="200" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" VipType="-1" IWCLord="0" ImageName="beginner.tga" />
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2 votesCompleted
Punish cooldown
;----------------------------------------------------------------------------------------------~~~~~~
;-- Cooldown time of specific options of Radiance Errtel, seconds
;----------------------------------------------------------------------------------------------~~~~~~
RadianceBastionCooldown = 60
RadianceBleedingCooldown = 60
RadianceParalyzeCooldown = 60
RadianceBindingCooldown = 60
RadianceBlindingCooldown = 60
Please add also a punish cooldown.
Some classes have very fast skills attack speed. Even with capped attack speed, raining arrow for example is the top. Currently, elf in VIT/AGI build can take all bosses in this way.
Thanks in advance.