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Feature Suggestions

  1. 6 votes
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    impossible to attack self Guild (need)

    PlayerKillSystem.xml
    impossible to attack self Guild  (need) PVP 
     
     
     
    hugab1
    165
    views
    0
    comments

  2. 10 votes
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    Small JewelsManager.xml update

    Add Ability to control how much exc.options add Jewel of Kondar (same like we have on Jewel of Excess)
    ;-------------------------------------------------------------------------------------------------------------
    ;-- A count of excellent options to add by Jewel of Kondar
    ;-------------------------------------------------------------------------------------------------------------
    Kondar_OptCount = X
    Lifefrom
    136
    views
    0
    comments

  3. 11 votes
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    limit buy cashshop and npc shop

    may be we can set limit for cashshop and npc shop
    everyday/everyweek/everymonth can reset.
    example
    1、i set the item to cashshop
    2、i set everyday buy it 10 times limit
    3、if you buy the item 10 times after then put up message:"the item is buy limit in today,please try this tomorrow"
    the same as cashshop
    i think that's funny extend
    mtazrael00
    153
    views
    1
    comment

  4. 2 votes
    Guests cannot vote

    Add support for Durabillity on JewelUpgradeSystem

    Speak devs all right?
    Through this I ask you to add support for items with durability to the JewelUpgradeSystem plugin so that we can define the quantity of the item needed to transform it into other items.
    MrJunior
    148
    views
    0
    comments

  5. 1 vote
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    Improvement ResetSystem, on function ResetMasterLevel

    Hello devs,
    Through this I come to ask you to change the dynamics of how these functions behave in the reset system, if this is possible 90% of our problems with unfolding and others will be solved.
    Currently the ResetMasterLevel function works as follows.
    If a character gets regular level 400 and master level 100 then we will have a character with level 500 right?
    This character who obtained 100 master levels consequently received 100 points for distribution in skillTree correct?
    In this scenario, let's imagine that this player has received these 100 points and has made the distribution in his talent tree.
    After distributing the points, the player performs a reset, his regular level will return to level 1 and his master level will return to level 0 if the ResetMasterLevel function is active.
    The idea is to make this function check the distributed points and the undistributed points because ?
    Because if the system behaves by resetting only the Master Level, we could use this function to solve the problem with the movement using master level.
    The problem with this function is that when using the character it returns to level 0 however the character receives master level points again the idea is just to create a check on the points distributed so if the character resets it will return to level 0 and only receive points of master level at levels not obtained in this example the character would only receive points after reaching master level 101 or higher.
    MrJunior
    163
    views
    0
    comments

  6. 4 votes
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    Message Type for Extended Notices System

    Is it possible to add an option to determine where the news appears?
    Example, at line: 
    <MonsterKillNotice Enabled="1"> Add type and colors attribute, like 
    <MonsterKillNotice Enable="1" Type="1" R="255" G="105" B="180"> Where Type is
    1 = Global Middle Message
    2 = Chat Window Message

    if 'Type' is set to 1, the color attribute is ignored.
    TheNightmare
    149
    views
    0
    comments

  7. 3 votes
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    Improvement ItemOptionStatic add new random option function

    The idea is to add to the plugin the possibility to set random options to the items.
    Currently we define through an ID the option right?
    The idea would be to add the possibility of defining a unique value that would make the system deliver a random option to the item whose value was defined as random.
    Example:
    <Item Cat="0" Index="130" MinLevel="14" SocketCount="0" OptionIndex="3" OptionValue="5" OptionProbability="2" Ancient="-1" Excellent="3" /> In the example above the item would receive the option of Id 3 = :
    Stun enemy for %d seconds (Chance %d%%) If the Server Administrator set : -1 in OptionIndex="-1" the system would apply a random option to the item when the item meets the requirements defined in the system.
    This could also be done for probability:
    If set to : -1 the value is randomly set by the system.
    0-100
    I believe this will bring the plugin more visibility.
    MrJunior
    123
    views
    0
    comments

  8. 3 votes
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    Event Inventory Space Requirements

    I cannot think of other item than white/red/golden cherry blossom branch that occupy more than a 1x1 event inventory space (1x2), why is it a requirement for event inventory to have 4x4 if there's no such item that needs that big of space.
    Also Cherry Blossom Play-Box drops the item to the ground, meaning that if there's no 1x2 space to pick the cherry branch, you just don't get it but no error will happens if requirement for using an event inventory item is reduced from 4x4 to 1x1.
    It is well-known that the majority of users experience issues when trying to use event inventory items due to space requirements.
    It is on any server owner resposibility if he decides to add an item that is claimed into the event inventory directly that requires more than a 1x1 space, because default configuration (and webzen) has non.
    This is how it works in webzen, it only check for normal inventory requirement, event inventory can be full.
     
    Maiev
    171
    views
    0
    comments

  9. 1 vote
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    Dropping boxes items at mouse location position

    The idea is to change the drop-down location when the character drops the box (so that the item falls in the cell where the mouse was directed) - Now all items fall exclusively at the feet of the character, which creates a mess and difficulty to pick up the right item when throwing a few boxes.

    As an alternative, when clicking in the inventory by right-clicking on the box, can make items  fall in random order near the character in a circle within 2-3 cells, so at least you can drop 4-5 boxes and only then change the coordinates of the character. 

    For now you need to change character position on each box dropping, to avoid mess and pickup necessary item.
    Lifefrom
    136
    views
    0
    comments

  10. 3 votes
    Completed

    Lacking Burst (GL Skill) Lua Formula

    Lacking Burst (GL Skill) Lua Formula, we would like to control skill time (currently is 10 seconds) but there's no lua formula for it.
    Maiev
    157
    views
    1
    comment

  11. 6 votes
    Completed

    Punish damage cap for PVP & PVE

    Would be great, if could put damage cap PVP and PVE
    Useful for 32k 65k servers where monsters has more HP than players
    borjomi
    247
    views
    4
    comments

  12. 1 vote
    Refused

    Add SkillTime to Bless Skill

    Bless Skill has no Skill Time, please add it so we can increase its duration.
    -- SkillID: 1230, Bless Enhancement Skill function Bless_4thEnchant_Elf(Energy) local SkillEffect = Energy / 50 return SkillEffect end  
    Maiev
    144
    views
    1
    comment

  13. 2 votes
    Guests cannot vote

    Custom Buff for EE

    Add a custom buff skill for EE that applys all its buff to a character. Currently EE has 5 buffs + cure (needed to remove debuff in arka) and we are not considering healing buffs to apply to every character. It takes a lot of time to give all these buffs (manually) to all characters in party.
    This need an improvement and hope IGCN can deliver it with a custom buff that when applied all buffs are given to the target character.
     
    Make it happen IGCN. This is very functional.
    Maiev
    171
    views
    0
    comments

  14. 3 votes
    Completed

    Renewal Illusion template (Custom random party)

    Hello developers ❤️ 
    Through this I come to request a rework on the illusion template system, currently the megamu server uses this way and it is very effective.
    Or maybe a new plugin as an event extension or something.
    The idea is to make the system as follows:
    Participants when entering the event enter without a group, after the entry period the system itself creates groups randomly.
    So let's say that if between 10 people at the event each group will have 5 participants, if between 9 people at the event a group will have only 4 participants because the system works this way.
    The cool thing is that the event gains a great value because does not necessary that  to have 2 groups with a minimum of 2 players or more.
    Below is a video of the event in action:
    https://www.youtube.com/watch?v=JuvLliz6jhk
    MrJunior
    305
    views
    3
    comments

  15. 2 votes
    Guests cannot vote

    about EachMonsterMapDrop Settings

    monster drops items and versions are not matched
    Added items make work busy
    EachMonsterMapDrop Generator 1.0.0.2 RC This tool is dead too!
    Is it possible to NixieLake the previous map set webzen default drop like ?-team Or develop new tools that make it easier for us to set up and make it feel more reasonable for players.
     
    wznba
    218
    views
    0
    comments

  16. 2 votes
    Guests cannot vote

    Make a key pressed improvement for Anti-lag system !

    Hello,
    Through this I come to ask developers to add a key to activate all features and to disable all features at once.
    Or something that can be defined in a file where we would determine which functions would be disabled if the key example: 'SHIFT+X' would disable.
    Something like:
    <AntiLagKeyPressed> <Key="X" /> <FunctionActiveOnKeyPressed> <HiddenWings ="1"> <HiddenZen ="1"> </FunctionActiveOnKeyPressed> </AntiLagKeyPressed>  
    MrJunior
    205
    views
    0
    comments

  17. 6 votes
    Guests cannot vote

    Lock System to lock inventory and vault items but make character playable

    Lock System to lock (trading, selling and mix/enhance) inventory and vault items but make character playable (can kill other players and assist arka and castle siegue event). Work on it and make it a plugin. It is really needed...

    Problem: Users share accounts for arka and castle siegue events to strangers which may steal from them
    Maiev
    167
    views
    3
    comments

  18. 3 votes
    Guests cannot vote

    Item quest improvement on HuntPoint system

    Through this I would like to request the addition of durability to the quest items in the system.
    It would be interesting to also allow us to work with jewels in the hunt point mission system.
    The durability would be separated by a comma and they would be represented for each Id example:

    In the example above each comma represents an identification in:
    point ID
    Example:
    5 Jewels (Point Id="0" Reward="1") 10 Jewels (Point Id="1" Reward="3") Please consider this suggestion it would be very interesting to allow this.
    MrJunior
    248
    views
    0
    comments

  19. 1 vote
    Guests cannot vote

    You are reached a maximum level

    I think all will be agree, that everyone already get tired of that annoying line. 
    Suggestion: when player already got the maximum level, this line won't appears in the system messages. 
    Shanahan
    205
    views
    1
    comment

  20. 5 votes
    Guests cannot vote

    notification plugin much needed update

    Hello , i think the notification plugin for item pick up/pk/respawn notifications should not be in triggering in general post because they hide players post messages and there is no way to hide them. Please change them to be shown at whisper chat so you can hide them or in global message system like monster kill with the possibility to choose color of the notification text. Or maybe develop a command to hide such notifications , just giving an idea. Thank you
    johnnyssk
    174
    views
    0
    comments

  21. 2 votes
    Guests cannot vote

    Added increase attack speedy on buffs (HuntPoints system)

    I would like to ask developers to add increase attack speedy to the buff list of this plugin.
    MrJunior
    166
    views
    0
    comments

  22. 1 vote
    Guests cannot vote

    Adde a exclusive list for, added monster allow send HuntPoints after killed

    The idea is to add to the system the possibility of adding a specific list of monsters that will also be part of the hunt gain, we know that inactive points are stolen through PVP.
    The idea is to add the possibility of gaining hunt points through the elimination of some monsters, it would be interesting to add directly to the file a list where it is possible to define which monsters would send huntpoint to players after the elimination of the same.
    Example:
    <HuntListAllowedMonster> <Monster Index="25" HuntPoints="8" AllowedMap="-1" /> <!-- Any map --> <Monster Index="50" HuntPoints="12" AllowedMap="-1" /> <Monster Index="350" HuntPoints="30" AllowedMap="51" /> <!-- Specific map --> <Monster Index="12" HuntPoints="2" AllowedMap="4" /> </HuntListAllowedMonster> This is just an example.
    It would be really cool if you cojitasize this idea.
    MrJunior
    194
    views
    0
    comments

  23. 4 votes
    Guests cannot vote

    Allow Activation of MU Helper in Zone Safe

    Problem: An user is required to control support characters in Arka Event to buff/debuff party members since you can buff in safe zone but cannot active helper.
    Solution: Allow helper to be actived in safe zone so support characters can automatically buff party members without the need of an human being.
    This will increase the free hands available for 'killer' characters (which is what most people want to play).
    Maiev
    178
    views
    0
    comments

  24. 19 votes
    Guests cannot vote

    Suggest to make a plugin items fashion.

    It's not adding an item list. Rather, it is a fashion item to be worn over the original item for beauty. Just like any other game in this era.
    maxmanaman
    378
    views
    6
    comments

  25. 5 votes
    Completed

    MapMoveNPC width PlayerMinReset/PlayerMaxReset and PlayerMinLevel/PlayerMaxLevel

    We could have the PlayerMinReset/PlayerMaxReset and PlayerMinLevel/PlayerMaxLevel options in MapMoveNPC Plugin?


    I think that these options are revelant for a Warp NPC.
     
    Thanks
    TheNightmare
    198
    views
    2
    comments

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