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342 ideas

  1. 5 votes
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    /pkclear command cooldown -X Minutes

    Please add a cooldown config for ClearPK command. (something like we have with ctrl+z mount CD)
    People just use macro or use it every 1 kill, which makes the multiplier config useless because it's not working.
    Killing 1 player and using the command will allow you to pk forever for the lowest price. 
    zander1989
    47
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    0
    comments

  2. 1 vote
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    Arca Battle

    Is it possible to add a function in which the event will be able to register for the alliance, rather than a separate guild (like a castle siege). And the reward - buff, would be added to the entire alliance, or those who directly participated in the event.
    FuerGrissa
    39
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    0
    comments

  3. 4 votes
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    ItemOptionSystem plugin improvement

    Is it possible to add more parameters for the plugin, such as max level, that would allow the optionvalue to increase depending on the level of the item. Also Luck and Addition option, as on some items this parameter is considered as an option.
    I also have an idea for new options:
    Skill Range decrease, pvp option which would work with chance for a while
    Remove Buff (randomly) pvp option when attaking an enemy  allows you to remove a buff from an opponent. 
    Push an opponent back a certain distance when attacking them or when someone attacks you.

    And lastly, probably a crazy idea, to create a plugin that allows you to assign monsters any of the available skills (characters skills). 
    FuerGrissa
    54
    views
    0
    comments

  4. 4 votes
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    Skilllist PvP Damage Reduction

    Please add a modifier to Skillist or any other method, perhaps an XML file that will allow us to reduce the PVP Damage of a specific Skill. Someone asked to add control for Barrage or Speed but I know that will probably be a lot of work to re-work luas, so how about this instead?
     
    Skillist.xml <SkillList> <Skill Index="264" Name="Dragon Roar" ReqLevel="30" Damage="12" ManaUsage="42" BPUsage="0" .......... PVPDamage="100"..../> <Skill Index="265" Name="Dark Side" ReqLevel="21" Damage="21" ManaUsage="12" BPUsage="0" ..... .......PVPDamage="30"..../> <Skill Index="266" Name="Spirit Hook" ReqLevel="13" Damage="17" ManaUsage="15" BPUsage="0"........... PVPDamage="100"..../> <Skill Index="267" Name="Spirit Hook Enhancement" ReqLevel="5" Damage="8" ManaUsage="3" ....... ..... PVPDamage="100"..../> ... </SkillList> PVPDamage where 100 is 100% damage. Method could of course be different.

    This would allow us to take out those OP skills on reset servers and provide us pretty much with perfect flexibility in terms of skills.
    I know we can modify formulas, or increase the entire PvM Damage, and that does give us a lot of flexibility already but it is not enough, please read below to understand why.

    Why do this?
    On reset servers, there has always been a problem with balancing certain skills, especially those with a high animation speed or Barrage. For some characters, achieving perfect balance is simply impossible. Let me explain.
    If you try to balance your Rage Fighter- DarkSide, Dragon Roar, and Spirit Hook, you can make them deal the same damage using Lua. However, DarkSide has an unpredictable burst effect that can completely destroy opponents in PvP. Even if all three skills have the exact same damage, DarkSide is still overpowered, while the other two remain weak. 
    This makes it impossible to balance all three skills in a way that keeps them playable. The only options are:
    1. Nerf DarkSide so much that it becomes useless.
    2. Weaken all three skills and leave only one of them playable.
    A similar issue exists with Magic Gladiator’s Havoc Spear—this skill simply deals much more damage than any other and there are few more.

    A setting like that would allow us to balance a character in both PvP and PvM so that all skills are useful. This also helps a lot with configs so you don't have to go with 10mln HP and SD for PVP...
     
     
    zander1989
    52
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    0
    comments

  5. 3 votes
    Guests cannot vote

    Add MaxPlayerPerRoom for BC and DS

    Add MaxPlayerPerRoom for BC and DS, we had it in devil square before, now it is limited to 10 (same as BC). Make it so users can enter the event as many as we want. People were asking to increase BC limit of 10 to higher but instead DS higher limit was reduced to 10.

    I don't know the limitation of game client or gameservers but I think we all agree that we want more players to join the events at the same time, instead having to open multiples market servers.
    Maiev
    51
    views
    1
    comment

  6. 9 votes
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    APPLICATION DUMPER(antihack)

    Igcn antihack detects all the free cheats, the problem is with the two three paid ones which are trending now. Thing is we have those cheats in our hands and we cant even dump them like the old simple anti hacks we had on season6. Maybe igcn could develop a simple dumper where we can add the  hash/crc or what is needed from those hack apps to be dumped while the game is running or the game to close upon detection, something very simple so we can complete the protection with the already good enough server side anti hack.  Nothing extreme, literally a simple dumper hooked in main. 
    johnnyssk
    48
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    0
    comments

  7. 1 vote
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    Huntpoint Suggestions

    I know that few IGC customers use Huntpoint, but we pay more than the game server to use the system, which has many flaws.
    I'll give you some suggestions for those who have been using the system for a long time on other servers or even on IGC.
    Server Change
    - When the player changes servers and goes to the Huntpoints server, he will go to a safe zone and not directly to the place where he was on the previous server.
    - Defense: When the map is farming Defense, there is no way to take the player to battle, which makes it seem like it is bugged.
    To reproduce this, just look for a map that is farming Defense and try to attack another player. You will not be able to attack and activate the battle.
    Damage: Wizardry classes can benefit from the damage stat, making them even stronger. Classes that use damage need to increase their damage only with the Damage attribute, and not with Damage and Wizardry Damage.
    Battle Crash: When the battle reaches a certain number of players, it simply crashes and there is no way to know why. I have 2 support tickets on Bug Tracker and with several logs and dumps, but no one can solve them.
    This really hinders the game's performance and credibility.
    Rafael Prado
    41
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    0
    comments

  8. 2 votes
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    Launcher Database ID

    Launcher will assign default server when the database ID is not found , that shouldnt happen at all , it should just not allow game start and not download the default database id hash/patch files that do not belong in that client file.
    johnnyssk
    370
    views
    4
    comments

  9. 4 votes
    Guests cannot vote

    Custom Plugin Raffle

    Random Raffle , Could please  add a mode where players  not have to hit number or buy anything to participate in the raffle??
    RAFLE Draw Online players and get winners...
    maxiguti
    46
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    0
    comments

  10. 2 votes
    Completed

    Bless of Light DC - Solution

    Here is a proposal and possible solution to save Bless of Light on Disconnect or Server Switch.
     
    I understand that the exp would have to be stored in the Database otherwise the buff will disappear. But we already have a working functionality with Elixir of Strength, Health, Agility etc. They don't disappear like other consumables do.
    Can you just do the same for Bless of Light consumables? 
    Or at least allow exp option buffs to be used with Elixirs, for example:
    In the itemoptionmanager.
    <Item Cat="14" Index="80" Option1="11" Value1="1000" Option2="6" Value2="200" Time="21600" /> <!-- Elixir of Health --> Where Option2=
    // 6: Exp Increase +d%
    // 87: Exp gain increase +%d% (Ascension Items, Normal/Master level usable)
    // 88: Exp gain increase +%d% (Bless of Light, Normal/Master level usable)

    That way we could just make a workaround or create new buffs from scratch in the form of elixirs. Currently adding these option buffs in the itemoption do not work with the elixir. Or just add a new option 
    (Fyi plugin ItemoptionSystem_Exc also does not work with this item. That is logical though because the item is considered "used".)

    Before you say anything, yes I know it's "working as webzen" but Webzen almost never crash or disconnects you like our current Clients do. 
    With the rising client issues that occur in newer seasons having Bless of Light active upon server switch or Relog is crucial. 
    zander1989
    131
    views
    3
    comments

  11. 5 votes
    Guests cannot vote

    Time in client

    It will be nice to see a real-time clock in the game.
    I don't know what else I can add. 🙂
    Shanahan
    78
    views
    2
    comments

  12. 7 votes
    Guests cannot vote

    Boss monsters kill reward type

    ;-------------------------------------------------------------------------------------------------------------
    ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
    ;-------------------------------------------------------------------------------------------------------------
    BossKillRewardUserType = 1
    We will have some monsters as custom bosses,But this feature doesn't allow our custom BOSS to work as set。
    If you can make some changes,it will be more perfect。
    Can we get this switch to control all the monsters?   Or,Can we add our own monster index to decide which way to use?
    Suggestion 1:Whether you select 1 or 0, all monsters take effect。
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
    ;-------------------------------------------------------------------------------------------------------------
    BossKillRewardUserType = 1
    Suggestion 2:Add the corresponding monster index to control,Either type 0 or 1 can be selected as a controllable option,Unadded monster indexes are of a different type,For example,if the original bonus is the maximum damage, we'll add the index of the last monster hit
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
    ;-------------------------------------------------------------------------------------------------------------
    Type 0 Valid monster index= 0,100,500,800,900
    A266690
    71
    views
    0
    comments

  13. 3 votes
    Guests cannot vote

    CalcCharacter PVP Damage multiple decimals

    As damage continues to get out of control in PVP we are forced to make fights based on SD only.  It would be great if we can use smaller numbers for PVP balances:
     
    For example
    IKToLW_PvPDamageRate = 0.01
     
    Thanks, 
    Zentinial
    63
    views
    0
    comments

  14. 0 votes
    Guests cannot vote

    X-shop in map 6

    Hello.

    Please give us the opportunity to open x-shop in map #6. Why such discrimination 😄
    Shanahan
    63
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    0
    comments

  15. 5 votes
    Guests cannot vote

    Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.

    ;-- Activates global notice of successful combination of item level 15 of selected type, 0/1
    ;-------------------------------------------------------------------------------------------------
    PlusItemMix15ResultNotice_Normal = 1
    PlusItemMix15ResultNotice_Enhanced = 1
    PlusItemMix15ResultNotice_Socket = 1
    PlusItemMix15ResultNotice_Pentagram = 1
     
    Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.
    mantianfei
    57
    views
    0
    comments

  16. 3 votes
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    Olimp PVP Event

    The duel system is used for the event Pvp event with a rating system among each class (15 classes).
    The event requires an NPC that participants can register with.
    A message about the start of the event appears 15 minutes before the event starts.
    The event lasts for an hour and a half, including the time to register participants.
    The event lasts for 5 days a week, with 2 days left to announce the results and receive awards.
    The event is divided into 6 rounds. Each round lasts 15 minutes.
    Registration of characters at the npc DoorKeeper Titus (or other npc), so that players can watch the duels of other players.
    Minimum level for participation in the event: 300 without taking into account the master level.

    Rounds (6):
    A message appears in gold letters in the centre of the screen about the start of registration for the round. After the end of registration, players are automatically telported to duel with their opponents, randomly distributing them between their resets. Participants are distributed among themselves by reset, e.g. dk 38 vs dw 45 reset. Distribution by resets 50-100/101-150/151-200/201-.... editable Number of registered players per round - minimum 6, maximum 8. If there are not 6 players, the round time just flows. The next round must start on schedule. Register one and the same player can unlimited number of times (in case there is no pair on the resu) but to hold no more than 10 duels per week. Time for the duel itself: a maximum of 10 minutes or up to 10 victories of one of the participants. After the end of the duel player teleports to the map where there is a npts, if you can make the possibility of determining the map where there is a npts, and there, respectively, tepeshit players after the end of the duel If you can make a separate window to view the information who with whom gets into a duel, or viewing at the Nps. For victory is charged 3 points in the battle, for a draw and defeat 0 points. Winners are - the first 3 places in each class. .Results of the end of the event - on Sunday at 19.00 GMT +3, information about your place can be viewed by clicking on the npts (or if you can make a separate window with the rating of players in each class up to 10th place, for example, a separate button). The winner will be the 3 players in their class who will win the most points. There are 45 winners in total. Reward is given to 1st 2nd and 3rd place in each class: Wcoin and Goblin Poitns and diferent items with the ability to edit the amount of wcoins gp and item. Reward can be obtained by clicking on an NPC. 1st place in each class gets a mandatory Hero Buff: with Bonus exp as a percentage, Bonus DMG as a percentage, Bonus Def as a percentage (with the ability to edit the % of the buff), and a separate chat colour (like gens) The rankings will be reset on Sunday and a new event cycle will start on Monday.
    FuerGrissa
    65
    views
    0
    comments

  17. 6 votes
    Refused

    Devil Square Player Cap Increase

    I understand the devs have determined an issue with the server suite related to a player cap beyond 10 for Devil Square Event, but this is simply not conducive to the mid-large cap servers.
     
    Previously we had 0 issues with the limit and now we are forced to open multiple event squares to accommodate the change.
     
    Perhaps, let us at our own risk adjust the player cap.
    Zentinial
    130
    views
    3
    comments

  18. 1 vote
    Guests cannot vote

    delete-

    delete-
     
    johnnyssk
    136
    views
    1
    comment

  19. 1 vote
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    Adding Dexterity

    Dear our developers, please add the dexterity statistic to this Knight_Gladiator_CalcSkillBonus function. It would be nice because there is no way to set classes that max Agility
    InvadersOfDark
    62
    views
    0
    comments

  20. 0 votes
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    Vip Status

    Hello friends and administrators of the IGCN community. I would like to propose that when you purchase your VIP status, it should display until when it is valid, including the date, hour, and minutes. Wishing you a pleasant New Year celebration!
    MAMMOTH
    AVRORAMU.COM
    MAMMOTH
    100
    views
    1
    comment

  21. 3 votes
    Guests cannot vote

    MU helper drop limitations

    Add "IgnoreList" section to the mu helper configuration. The same that we have in the "Off-Level".
    This will give additional abilities to fight against bot farms.
    Shanahan
    70
    views
    0
    comments

  22. 6 votes
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    Add old and new harmony option in stores and box drop

    It would be good to add the option to add an option like (HarmonyType="1;4") in stores and in box drops, this would open many possibilities for the public.
    Where
    HarmonyType="0" is without harmony
    HarmonyType="X;Y" (X = Harmony type ~ Y = Harmony level)
    to be able to put prizes in boxes as maximum harmony options and thus give the user a consumption and more item variables
    at the same time also in store sales so that users can buy the items in front of this I will add the plugin (ItemPriceSystem.xml) and put old or new harmony max items at a price in coins like wcoins
    SrMorado
    121
    views
    0
    comments

  23. 24 votes
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    3D Camera with Save ZOOM

    Hello friends, I want to make a suggestion about the 3D camera. When you adjust the size you want, it should be possible to save it, because every time you switch maps, you have to adjust the zoom again.
    MAMMOTH
    143
    views
    0
    comments

  24. 9 votes
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    Party move on all maps

    Allowing to use party move on all maps.
    Especially actually because you're selling a map editor, but on custom maps, one of the main features just doesn't work.
    Shanahan
    92
    views
    0
    comments

  25. 6 votes
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    Ice throne Castle Area

    Hello developers, I would like to suggest a small change to the Castle Area function.
    I believe this function refers to the range of the throne chair.
    I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly.
    There is probably something to be done on the custom map.
    However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps.
    In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
    MrJunior
    104
    views
    1
    comment

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