General
304 ideas
-
-1 votesRefused
Read ItemTRSData outside of lang.mpr
Currently in Season 17 client, to add new items, ItemTRSData.txt in lang.mpr needs to be changed, and the client seems no longer read Local/itemtrsdata.bmd. However this is the only file that needs to be changed there and each time we do so, a new lang.mpr needs to be generated and shipped - based on the rest of the files in lang.mpr, there shouldn't be any need to generate this file after the interface is localized, since other custom item related strings are all stored in /local anyways.
Is there a way to include a configuration that restores this setting so ItemTRSData is read from /Data/Local instead of lang.mpr?
-
4 votes
Steal PK Gens Point
Steal PK Gens Point
How to steal points from the same gens
Requires auto attack control key
Stealing the Gens Point of a dead character who killed anyone
I really need the feature
-
17 votesRefused
I need the ability to turn on/off the ctrl key for PK
I need the ability to turn on/off the ctrl key for PK
This function has been added to the mu-free server file in Korea.
You can turn the ctrl key on and off with a shortcut.
It's easy to do PK
-
2 votes
IceWindValley
Hope to add a few days to open an Icewind Dale event.
For example: open once every 2 days
This way I don't have to do it manually
-
3 votes
Auto post online and offlevel
Auto post online and offlevel
In other servers I have seen that they have the option that users can activate a post automatically and leave every 30 seconds (it is configurable from the server side).
The auto post also works in offlevel.
This option is very useful because users can leave posts to sell items or buy items.
-
1 vote
How to avoid the player hiding behind the building to fight BOSS?
How to avoid the player hiding behind the building to fight BOSS?
Use walls, trees, stones, road signs
The player hides behind , Bosses cannot attack the player , But the player can attack the BOSS
Players maliciously use these small structures to kill bosses without damaging them
Can you get the BOSS to return to the resurrection point in a certain amount of time? Or a player hiding behind a building can get hit by a BOSS ?
Or how the player’s skill is set so that you have to point the mouse at the BOSS in order to attack the BOSS, instead of the mouse pointer being released on the floor
-
7 votes
Cashshop Additional Function
I think this will be very useful to most server administrator who have Cashshop as their primary shop in-game
Suggesting to add a function to reduce a % deduction to all cashshop like a promo so us administrator don't need to manually set the price according to our promo if we have this system.
either in Toolkit Editor or Cashshop.xml
;---------------------------------------------------------------------- ;-- Defines whether to enable promo 1/0 on/off ;---------------------------------------------------------------------- PromoSystemEnable = 0 ;---------------------------------------------------------------------- ;-- Defines the percentage of the promo - Max is 100% ;-- % is the deduction from the original price of the item ;---------------------------------------------------------------------- CashshopPromo = 80
-
0 votes
Custom Ground Target skill damageable
please make configuration to control damageable aoe skill in different situtation like
meteor storm for now it can dealt dmg even you click on the ground if target incoming in skill range they will got dmg that it make some class play easy and got benefit than some class so if we have config to adjust like meteor storm can dealt dmg aoe only regular pvp and arena duel but in akar war event and castle siege need to lock on target
to dealt dmg you still cast on ground target but you can't dealt any dmg even target in skill range until you lock on target and that target will taken dmg
it will make any class focus on target then it will make war event intense anyone can't just spam aoe skill and auto win if have many aoe skill defend
this config will bee adjust only a ground target skill only like tripple shot meteor storm evil spirit and etc this is my except config be like
<Skill Index="24" Name="Triple Shot"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="414" Name="Triple Shot Strengthener"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="418" Name="Triple Shot Mastery"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1081" Name="Triple Shot Enhancement Skill"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="725" Name="Meteor Storm"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1075" Name="Meteor Strike Enhancement Skill"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> just example only tripple shot and meteor storm if i config like this that mean
tripple shot can cast on the ground and dealt dmg in every situtation like vulcanus map akar war event siege war etc
and you can see meteor storm can't dealt dmg only akarwar event player need to lock on target
-
6 votes
Cash Shop System Expansion
1. Can only be purchased once per hour about specific item
set 1~24 (hour)
2. Only one purchase per account
-
4 votes
Item Sell System
Is it possible to add jewels or custom item like miracle coin to the plugin?
Because we can just use the Cashshop for this
Thank you
-
2 votesRefused
ET Set All Quests Request
ET Set All Quests shouldn't set quest that doesn't belong to that particular character type. Example: If I want to set all quest available for a dark lord as completed, it shouldn't set the first 4 quest (Lv. 150 and 220) as completed, since it will bug fruit points for that particular character. After editing probably a hundred characters, it is annoying to always have to unset quest that doesn't belong to a character.
-
26 votes
Antilag plugin: Hide mounts
With Season 16.2 - 17 coming, a function for the antilag plugin would be extremely important
My suggestion is a shift+'x' to hide the mounts, as they cause LOTS of LAG in the game when there are several people on the same map
-
4 votesCompleted
[reconnect system]When the player disconnects and reconnects, can you provide 15 seconds of invincibility
When the player disconnects and reconnects, can you provide 15 seconds of invincibility, so that the player will not be killed by monsters due to disconnection and reconnection?
-
13 votesCompleted
add more commands
Hello , we need more commands that are important like:
/evo = makes your char instantly 4th class (this is very important for reset servers)
/decstr = decrease stats by using command
/shop = opens shop while you are at spot
/vault = opens vault while you are at spot
/startgift = command that gives you specific configurated items ,once per character
I hope you reconsider this for the next updates.
Thanks
-
7 votesRefused
Maximum Party Size Increase
HI IGCN bros,
Wondering if it's possible to increase the party size to either 7 or 10 players? Or perhaps you can make it flexible and leave it up to the operator to determine max party size = X where X is a configurable value between 5 - 10?
Would be pretty dope.
Thanks
-
9 votesRefused
BotList.xml
I wish there was further development in the areas of BotTrade and BotHideandSeek.
I remember it used to be used by SCFTM, it was very good.
-
4 votesWorking
Icewindvalley starting days
Hello.
If possible please allow Icewindvalley event to can configurate starting days like arca "<ActiveDay Sun="0" Mon="0" Tue="0" Wed="0" Thu="0" Fri="0" Sat="1" />"
Thanks
-
0 votes
[New feature] Party Leader change (Season 6)
Parties are the one of the base things in MuOnline, so as they Party Leader is quite often changed because of Reset, going to Events, etc., would be finally nice to add new system with option to change Party Leader.
Solution #1: Change Party Leader with command: /partyleader (option available only for current party leader/master)
Solution #2: Change Party Leader by clicking on flag next to party member nickname (option available only for current party leader/master)
Solution #3: Perfect solution = add both #1 + #2 previous solution options
Solution #2 example:
-
1 vote
[New feature] Add Jewel Bank system (Season 6)
This long-waited feature would finally help a lot for players daily activities.
How it could help:
player inventory + warehouse would be a lot cleaner instead of messy look player would not need to run to bank jewels so often/frequently, as they could simply transfer jewels into jewel bank How it could look like:
-
0 votes
[New feature] New setting/permanent to enable server + local time in game (Season 6)
This little feature would help players to navigate with daily with times of different events in-game/by GMs.
Do not need nothing fancy, just simple black background with some opacity and text with both clocks...
Would be nice to turn on/off this setting by players them selves, if not, then at least by GM from server-side.
How it could look like:
-
0 votes
[New feature] New setting/permanent change to separate EXP Bar from Chat (Season 6)
Problem: EXP Bar and Chat now is little bit messy in way, because there are too many globat chat (/post), guild and other messages like exp in 1 bar/location.
Solution: Either make new settings or make permanent changes in a way, that EXP Bar is separate from Chat messages + current functionality stays the same (EXP bar can be turned on/off at any time)
-
2 votes
[Upgrade] New Disconnect Account option for stucked accounts/through website (Season 6)
Problem: There are quite often when someone wants to DC their own accounts, but they can not if they are out of home.
Problem #2: Sometimes, on each server launch I have at least 1-2 players whos accounts got stucked online, by some server/client issues.
Solution: Make new functionallity, so you can disconnect players through GameServer + JoinServer/DataServer, without restarting whole server just because 1-2 accounts are stucked...
Solution #2: This would be "the perfect solution": make/create this disconnect option in a way, that Web Developers could add new functionality in website to disconnect their own accounts through website (in case, if admin is not online/available)
-
0 votes
[Upgrade] DL Summon new setting config for Summoning PKers (Season 6)
Problem: DL can summon any party member (if level is reached) to anywhere at any time, which is not good !
Description: Because some players know this and abuse this system daily...they create DL, to summon their own Main characters, goes to Kill/clear all maps and then simply with "Phonoman " status gets summoned back, while other players play fair/play with only 1 char and do not have extra DL char just for summoning them. This is just to prevent PK from being destroyed fast and protected for PK'ers. If server admin want to keep as it is, he cant turn off this setting, but I think most of admins will turn on this setting for sure. (orange = 1 lvl stage, maybe even 2lvl stage could still be summoned, but 3lvl killer which is Phonoman, should not be allowed 100%)
Solution: Add new config in server-side, to turn off/on DLSummonKillers = 1/0
-
8 votesRefused
offlevel plugin S17
Please make a rework on the offlevel plugin, this is a very important future of every server, it will be great if this plugin will be totally functional with mu helper, at the moment offlevel is very poor made compare with mulgd offlevel, the goal is offlevel works as character online, is going a huge improve ?
-
0 votes
[Upgrade] Off-Level plugin functionality (Season 6)
Add new configs/settings that can be set/changed in plugin .xml file:
minimal level requirement (can be used at X level) minimal reset requirement (can be used at X reset) accounts allowed to run/use Off-Level from the same PC (how many accounts can leave at off-level by the same hardwareID = add new db offlevel table, who is tracking active off-level hardwareIDs) add character buffing yourself/other party members By adding all these things, I think off-level would be finally finished, all other things are just extras, but these kinda should be as things that must be.
Right now, there is no requirements from what level/reset players can start to use this off-level system and can abuse this system by bypassing connection limit (client side) with leaving any count of off-level accounts because there is no tracking system for that and also character buffing would be necessary.