General
304 ideas
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8 votes
Suggestion regarding current and future game client crashes
Hi, since often we are suffering from game client crashes and probably we will have more crashes in the future i was thinking IGCN to create a detailed guide for us the admins of how to run the debugger on the game client so every time we face the crash while playing to have already recorded the crash issue and to be ready for providing to you for a fix. I have crashed my game client plenty of times so if i had always a running debugger behind i would be able to catch the problem and have a fast fix but i have no clue what program i need exactly and how to properly start the logging process so a guide would be needed. I was thinking about this for some time and i believe this would literally help us vanish the crashes and do proper game client crash reports. What do you think? If its bad idea just delete my post please.
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4 votes
Add Raffle Event - Info Database
Hello developers, I hereby ask you to create a complete log structure for the Raffle plugin, so that we can demonstrate it on our websites.
Top participants, Top Winners, List of participants / coupon buyers & others. It's something simple, but with incredible power to encourage participation in the event, many players can barely understand how the event works. For us WEB programmers, it would be a great pleasure to create simple pages searching for this information directly from the server's database, like this. We can also dedicate a page to better understand the entire event process.
Raffle HitOrder LottoEvent Thanks
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5 votes
Party Matching improvements
Few things, which will make life better.
1) Auto kick from party members who are offline for more than 30 minutes
why: players usually just turn off the game without exiting from the party, so they just block the slot. Or a random player connecting to the party where few guys are offline already
2) Auto disband party, if all party members are in the safe zone for more than 15 minutes
why: example. Whole AFK party with 1 open slot. Golden Tantalos killed them in the middle of the night. Until morning a lot of players join and exit this "fake" party.
3) The Auto-accept button by default should be activated
why: guys just forgot to click on it from time to time. Players are trying to join the party but the chance of success isn't too big.
These changes will significantly increase the pleasant game experience.
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12 votes
LimitedUseCommand
The suggestion is: to add new parameters.
1)
RefreshLimit="1" (for additional commands from list bellow and for each custom command from config)
(Is time limit work or not)
RefreshLimitTime="1440"
(How many minutes should be passed after successfully using the command)
2)
Add a MinVipType="0" (0-4) parameter for these commands:
Class2QuestChangeMinLevel = 220 Class3QuestChangeMinLevel = 400 DecStatCoinType = 0 DecStatCoinValue = 0 ShopOpenCoinType = 0 ShopOpenCoinValue = 0 WarehouseOpenCoinType = 0 WarehouseOpenCoinValue = 0
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1 vote
Allow this file to recognize the number of combined items when exchanging items(MuunExchange.xml)
Allows the number of combinations of type 255 to be recognized when exchanging items,Better be able to identify multiple groups,For example,to exchange a certain item needs 1000 gems,we have a few groups of 255 gems in the bag,you can directly exchange successfully
Now it has to be a single quantity to be identified,and it can only identify the contents of the main backpack,The main backpack can hold up to 64 items,You can't use too many items in exchange for one item,If you can identify combinations and multiple combinations,The exchange setup will be more convenient and perfect
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5 votes
Ability Card equip level config
Hello.
Please add a config where we can set the necessary level to equip the Ability Cards.
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4 votes
Auto Bot
Any ideas how to counter? Auto RESET Mu Online SS18 File IGCN
My suggestion would be to somehow detect the same cords for a player lets say>
IF same cords for muhelper are used on a player X longer than 60 minutes then Warning/kick, possible?
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8 votesCompleted
Individual Rewards for each Room in Last Mand Standing
Hi.
I was wondering if you can modify the rewards of Last Mand Standing.
Being one reward for Room 1, another for Room 2, and so on.
With this scenario, we can adjust different rewards according to level/reset in each room, because right now it's only one reward for every room.
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2 votes
[Huntpoints] Changing Servers
Hello, when the player changes servers to the huntpoints server, he needs to be taken to a safe and not to the last location he was at.
For example:
Server 1 does not have hunting and pvp farming.
Server 2 has hunt farming and pvp.
The player is on server 1 and moves to server 2. On server 1 he was on the Lorencia map, coordinate 150 150, when he changes servers, he cannot go to coordinate 150 150, he needs to go to a safe.
This prevents players from knowing the location of an enemy and teleporting towards it, taking away the player's chance to escape or prepare.
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6 votes
Account blocking plugin
A plugin that allows the player to create an extra password for their account and block everything, so they can lend the account to friends to help at events, for example.
Command example
Player: /lock
The system presents the options:
Use /lock + Code + password to lock
Codes:
- 1: blocks selling items at NPC
- 2: Blocks selling items in the trade or personal store... among others.
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4 votes
IceWind Event
Requesting Ice Wind Castle Event have the option to change the Damage Reduction to opposite team, like Arca War, Castle Siege, and Duel Room
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1 vote
ProhibitedWordsPost addition
Requesting if possible an addition file to be added like ProhibitedWords settings but to have effect only during /post /gpost messages or could be an extension of ProhibitedWords file with separated post filter settings. Reasons for needing this is because right now we have a lot of filtered words and they affect the player conversations giving them random disconnects while we only want protection for public chat, local chat shouldn't be affected by it as many languages are spoken and have a lot of conflicts in words filtered.
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0 votes
Party information
It would be nice to see here not total level, but regular + master.
400+394
300+448 e.t.c.
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2 votes
Allow /reset in Market server during events and in Siege server
Allow /reset in Market server during events and in Siege server to can reset in crywolf/land of trials
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0 votes
When doing a 1:1 duel A system where the winner takes the loser's goblin points I hope it will be added .
Map 64 is a duel arena.
When doing a 1:1 duel
A system where the winner takes the loser's goblin points
I hope it will be added .
1:1 duel
A function where the winner gets xxxxxx money from the loser's goblin points or coins
When a duel is requested, the money of both characters is deducted by 100,000 and stored in the DB.
A function where the final winner takes all the money
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19 votes
Custom Plugin Monster Event
Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear.
1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest )
2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place).
3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area.
4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml)
5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters)
6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental
7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster.
Thank you for your attention 🥰.
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17 votes
Make Notice System plugin global + Monster kill notification to go on the system messages
Hi, we would like to have an option in notice system plugin which when turn on it will give the notifications globally in all servers of the group, that's how it supposed to work unless you are using only one gameserver which none does.
Example , im connected in server 2 and in server 1 there was PK or boss respawn and i get to see the notification and from which server it came from.
[Server1] BK killed SM or [Server1] Kundun7 has respawned
Also the monster kill notifications are going in the middle of the screen, all the other notifications from this plugin are going on the system message except monster kill. Please make the monster kill notification to be the same as the other notifications. Reason for asking this is because the messages disappear when in middle of the screen and you cant keep track or scroll up to see who killed the monster, i think its logical to have them on the side system messages.
Thanks
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2 votes
lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
RegularSkillCalc.lua and MasterSkillCalc_3rd.lua ElfBless LemuriaMageBless LightWizardReflectionBarrier add TargetIndex TargetClass
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6 votes
Post item for sell
Hello everyone,
I think that instead of developing crappy features, we should focus on improving the experience and convenience for players.
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8 votes
Introduce Skin system
Hello, I would love to see some skin system implemented ingame.
Idea is to have some sort of "skin system" for example you press key / some UI button on screen and you are able to select variety of skins.
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4 votes
ItemBags WingCore Set requirements
I hope to add this feature:
// WingCore:
// -1: No Option
// -2: Random count of random options (based on rates from WingCoreOption.xml)
// ID1;ID2
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4 votes
Auto pick up zen ItemOptionSystem
Some pets do not have this function, so it is best to set the pickup distance.
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1 vote
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8 votes
AttackDelay log independent
At present, the log is in log, please develop it independently
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24 votesCompleted
Formulas in RegularSkillCalc for basic skills
It would be excellent to have basic skills formulas in RegularSkillCalc.lua like Energy Ball, Fire Ball, Power Wave, Twister, and so on.
Modifying parameters in SkillList is not as simple as changing formulas in lua file.
Example:
-- SkillID: 8, Twister function TwisterCalc(Class, InDamage, Strength, Dexterity, Vitality, Energy) local OutDamage = 0 if (Class == CLASS_WIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_GLADIATOR) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_RUNEWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LIGHTWIZARD) then OutDamage = InDamage * 1.0 elseif (Class == CLASS_LEMURIAMAGE) then OutDamage = InDamage * 1.0 end return OutDamage end