General
322 ideas
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0 votes
Option to hide ScreenShots messages
Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
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3 votes
add attack damage percentage to the ItemOptionSystem
The attack power of some physical professions is too low
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16 votes
Add possibility to change wings value % in-game
Hello. I've changed the values for wings in increase damage & absorb values, but can't do this in-game.
Via itemtooltip I've changed to the static value for level+0 and added an extra line like "With each level +1% extra" but a lot of players don't understand it.
It will be okay if it will be just a config via lang.mpr or .bmd file. This suggestion I remember was already in the old suggestion tracker. For 4 years.
Thanks.
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0 votes
if we have Skill_UseArea to allow skill to use in special zone why don't have Noskill_Usearea to restrict them ?
i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason
but seems igcn not have config to adjust like this way
From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config)
so config will looklike this
<BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
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7 votesCompleted
2 Launcher Server same machine
Add the option to choose IP to open the ports so it is possible to have 2 launcher servers or more in 1 server with many IP Addresses
With this will be necessary to have custom name for the firewall rule for every Launcher Server App open.
Reason, keep launcher servers on external machine to avoid CPU load on main game servers machine when idiots make attacks 😃
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7 votes
HuntPoint buff effect formula script
Currently, the Huntpoint Buff system depends entirely on pre-set things.
Allow users to edit Buff HuntPoint to their liking.
Like skill scripts or formula data.
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3 votes
add PVP Damage Reduction to the ItemOptionSystem
The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
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10 votes
Add PVE option to the ItemOptionSystem
Please add option PvE damage increase +%.
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0 votesCompleted
Disable use Jewel of Luck for Wing 5th
From Original - webzen Wing 5th dont have luck but in this moment we can use jewel of luck add luck to wing 5th. With server hard config, luck so important when ugrade to +15. The best config is add function disable jewel of luck for wing 5th. Thanks!
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1 voteRefused
ItemGradeOption ItemKindB="106" Adds Rate3 Rate4
When the game master wants to design the original official, you can set Rate3=0 and Rate4=0
In this case, the game design is more diverse
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8 votesCompleted
[World Creator] Action Undo / Redo (Ctrl+Z / Ctrl+Y)
Hey there!
Suggest to add in World Creator very usefull functional: Undo / Redo.
For now looks like map designer not have chance for mistake, sometimes we rotate / translate / add objects just for check how it's will looks, sometimes we doing color painting of terrain for understand if this will be better, sometimes we cloning multiply objects by mistake and many other examples where CTRL+Z it's must-have thing.
In most nice way (as i can imagine) this feature can be implemented as part of Action History, which can be killer feature.
With best regards.
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6 votes
MU Dashboard
Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful.
Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
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6 votesCompleted
Arka War and Ice Wind Valley schedule
Please make the Arka War & Ice Wind events have more scheduling options such as: different days of the week and times (just like the Hide and Seek event).
This would allow administrators to have greater control over event times: We could set up multiple events throughout the week at specific times.
Example:
<Schedule> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="2" Hour="06" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="4" Hour="15" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="6" Hour="18" Minute="00" Second="-1" /> </Schedule>
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5 votes
Kill Boss Monster
How it currently works:
Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward
Come with second character and finish it
Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage)
How it should work in my opinion (introduce some internal timer for reset this DMG):
Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
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0 votesRefused
PersonalStore Coin Type for Market GS
add an option to what coin type for personalystore can be used exclusively for the Market server.
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2 votesCompleted
Add Bonus Event Minutes Config
Add Bonus Event Minutes Config, right now it only allows from 0 to 23. So there's 1 hour that event doesn't run if you want to run it for 24h (i.e. all weekend), so every day that event runs at 23h it stops and restart at 0h.
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4 votesCompleted
Loren Deep Event Schedule Per Week Days
Add Week Days Schedule for Loren Deep Event. Right now it only allow for hour schedule (and it happens daily without option to select day weeks).
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3 votes
Improving LimitCount System
- Please add Durability and Element attributes to the LimitCount to support the transformed ones (Elemental Symbols cannot be combined when talking to NPC Lahap). Furthermore, the Mithril Fragments cannot be dropped properly due to lack of Element Attribute.
- ItemMinLevel and ItemMaxLevel can also be added for future needed.
Thanks for your reading!
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3 votes
Essential Tools - Ban Expiry
Hello, it would be helpful if you added an expiration time for account bans, just like you have for chatban.
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8 votesCompleted
Webzen US Flag system+ SD boost aura shield effect
Currently flag system is one of the most beautiful things in webzen US server, players trading flags like its gold. We would all appreciate if you take some time to implement this system in the igcn files. SD boost aura shield effect is also very beautiful and you can tell if player has that buff. I understand we follow korean game client but we have bunch of other customs, i dont think another custom would hurt us, instead it will make our gameservers unique!
I will be praying for this to get real attention! Thank you for reading.
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4 votes
Oversting Skill reduce lag
If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛
Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment.
;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
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2 votes
GP Reward in Xshop for Multi Option
Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
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6 votes
Battle Pass to add custom missions
You can see the possibility that we can customize our missions like:
collect zen
ruud collection
wcoins collection
goblin poinst collection
specify the monsters to kill
kill player
collect specific items
level
master level
reset
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2 votesCompleted
Craft Ability Card Settings in Chaos Machine
Add the possibility to change the required Jewel of Bless and zen for the combination of Ability Cards. Just like it is possible in Spider Artifacts with JoC
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1 vote
ItemPriceSystem
<ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem> I hope to add an approximate value For example: <ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50~100" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d~%d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem>