General
304 ideas
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3 votes
Essential Tools - Ban Expiry
Hello, it would be helpful if you added an expiration time for account bans, just like you have for chatban.
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8 votesCompleted
Webzen US Flag system+ SD boost aura shield effect
Currently flag system is one of the most beautiful things in webzen US server, players trading flags like its gold. We would all appreciate if you take some time to implement this system in the igcn files. SD boost aura shield effect is also very beautiful and you can tell if player has that buff. I understand we follow korean game client but we have bunch of other customs, i dont think another custom would hurt us, instead it will make our gameservers unique!
I will be praying for this to get real attention! Thank you for reading.
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4 votes
Oversting Skill reduce lag
If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛
Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment.
;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
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2 votes
GP Reward in Xshop for Multi Option
Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
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5 votes
Battle Pass to add custom missions
You can see the possibility that we can customize our missions like:
collect zen
ruud collection
wcoins collection
goblin poinst collection
specify the monsters to kill
kill player
collect specific items
level
master level
reset
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2 votesCompleted
Craft Ability Card Settings in Chaos Machine
Add the possibility to change the required Jewel of Bless and zen for the combination of Ability Cards. Just like it is possible in Spider Artifacts with JoC
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1 vote
ItemPriceSystem
<ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem> I hope to add an approximate value For example: <ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50~100" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d~%d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem>
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1 vote
Inspector Restart App Frequency
Add ability to restart app frequency below 1h (at moment you can only enter integer values, so minimum is 1 for 1h. I want to restart an app every 20 minutes.
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0 votes
5Th Feather success rate and Pure Wing Core VIP
My idea is to add the success configuration for creating the 5Th Relic(Uriel's Feather) in ChaosBox.ini and VipSettings.xml
Along with the Pure Wing Core rate for VIP player.
ChaosBox.Ini FeatherWing5MixMaxRate = xx RelicWing5MixMaxRate = xx VipSettings.xml <Wing Second="xx" Monster="xx" Third_Feather="xx" Third_Relic="xx" Fourth_Feather="xx" Fourth_Relic="xx" Fifth_Feather = "xx" Fifth_Relic="xx" WingCoreRate = "xx"/>
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5 votesCompleted
ETool skill tree editor - add max all button
Hi, if it's possible to add a max all button in 3rd/4th/5th tree editor + 5th cards lvl5+active.
This will help everyone i believe including you the developers to can easily make max characters and being able to test every aspect of characters skill trees.
Right now it takes too long and as time is precious it would be nice to can escape so much time from editing skills to max.
Thank you.
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6 votesCompleted
5th Wings Wings with Jewel of Luck
Please add the possibility that Jewel of Luck does not work with 5th wings. Some servers use the Jewel of Luck but want to maintain the originality of the 5th wings without Luck
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3 votesCompleted
5th generation wings with lucky attributes
Can we do it? Players complain that the 5th generation wings lack lucky attributes and have a 25% lower success rate when reinforced by 15
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6 votes
Kundun Shield Skill to other Bosses
Basically, Kundun has the greatest boss/monster skill in-game. The shield that delays its death by a lot, making it harder to kill that bosses with 3x more HP and defense.
A kundun with 100 million HP is harder to kill than a God of Darkness with 1000 million HP. But it would be nice to implement this skill to every boss in-game so they all become difficult to kill (sometimes bosses are easy to kill due to high damage, this prevent bosses from quick dying and not need to increase hp and defense to extrem high levels).
I searched for this skill in monster skills but couldn't find it.
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2 votes
Item Price System in specific NPC/SHOP
I am looking to buy the plugin because it is a useful tool but it does not fully meet my needs, since I would like, for example, for the system to only apply to a specific NPC ID. For example, if a user sells a Jewel of Bless to obtain WCoin, I would like the "normal" shops to give him zen, while in a "Custom" NPC he obtains the WC defined in the item price plugin.
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2 votes
Announcement for Itembag min/max level
Announcement for Itembag min/max level so users know that they are not receiving a reward because of their level (either max or min) when they kill a monster/boss. Right now we have to set information outside server about this configuration, while it should be announced when a player kill a monster that he's outside the level range for the reward.
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4 votesRefused
5th Wings GradeOption
Hello
What I want to say here is to make the 5th wings diverse by being able to edit the GradeOption, just like the 4th wings.
+ Up to 4 Grade options or more
+ can be upgraded from level 0 to lvl 9
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1 vote
Add ability to Damage Others Except Guild in mapattribute
Add ability to Damage Anything Except Guild in mapattribute. This way we can create custom events that allow AoE damage in those maps and not need to press CTRL to deal damage to others.
It will allow us to create custom PvP events. (or even guild members) thanks.
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1 vote
Add Elemental Damage and Defense to Bots Effect Type
Add Elemental Damage and Defense to Bots Effect Type.
System was created before EE had elemental buffs, now with these new buffs system needs to be updated to have the ability to add elemental damage and defense.
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1 vote
Last Man Standing Instanced.
I think it's a valid change, all rooms with the event activated would capture player registration, but when starting the event it would play for a single PVP instance.
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8 votes
(Reduce Dupe) Extend Trade System
In common settings:
Trade System = 1 (enabled)
Add:
Trade System Arca = 0
Trade System Market = 1
Trade System Siege = 0
Trade System instance = 0
Also possibility to add a cooldown to this setting would be ideal. Example:
Trade System Delay = 180 (seconds) You cannot trade for 180 seconds after moving to this game server.
or Move Trade System = 1/0 from common settings to be controlled by gameserver.ini per gameserver. (siege, market etc.)
It is possible today via a workaround (reloading every server with different common settings) but I believe this could be improved.
I have substantially reduced the found dupes on my server by just turning off trade on my game servers, and I believe this setting would help everyone with dupes.
It is not bulletproof but it helps, as most of the dupes happen via trade/vault/drop.
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3 votes
EventItemBag - Improvement for MG, Elf and BK estatistic
Hello developers,
Hereby I come to publish this suggestion for improvement to EventItemBag.
Currently in MuOnline there are classes such as BK, Elfa and MG that have more than one type of build or statistics.
Some EventItemBags for special awards sometimes end up not being very useful due to the style adopted by the player.
My suggestion is to create a function in the EventItemBag that allows us to define drops according to the distributed point statistics.
Example:
<DropAllow DW="0" DK="0" ELF="0" MG="1" DL="0" SU="0" RF="0" GL="0" RW="0" SLA=" 0" GC="0" LW="0" LM="0" IK="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" PlayerMinReset="5" PlayerMaxReset="MAX" MapNumber="-1" EnegeryDrop="1" StrengthDrop="0"> <!-- Category, Rare Random Item Awards: --> <Drop Rate="8000" Type="1" Count="1"> <!-- Type:[0] Random dropping | Type:[1] All bag items --> <Item Cat="0" Index="" ItemMinLevel="0" ItemMaxLevel="0" Skill="1" Luck="-1" Option="-1" Exc="-10" SetItem="0" SocketCount ="0" ElementalItem="0" ErrtelRank="0" /> <!-- Name: Blood Angel - --> </Drop> </DropAllow> EnergyDrop="1" StrengthDrop="0"
This way it would be possible to create specific drops according to the player's attributes.
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0 votesRefused
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4 votes
Dark Side Skill (Regular, Master, 4th) Formula Change to fix reset servers
Hello,
The provided skill formula for Dark Sides makes it impossible to balance for Reset Servers and believe me I tried everything. Tweaking weapon damage, sets, combat power, changing skills in the skill tree, even deleted any double damage or triple damage from sets.
Sadly it applies a barrage of damage so big that it can be nerfed to the ground and still one-shot other players. So the only option is either tune down this skill to a point where it's no longer useable in PvM or keep it on similar damage as other skills and accept the fact that RageFighter oneshot every player regardless of equipped set.
The solution would be to add barrage 3 or 4 just like with many other skills, I know its not original but there is no walkaround unless playing with million HP pvp. I would turn the skill off but its a shame for such a signature move to be useless for Rage Fighter
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7 votes
Offlevel vip extras
more extra config for VIP like:
<PickItem Enable="0" VipType="-1">
<IgnoreList Enable="0"> <!-- Max 30 entries -->
<Item Cat="1" Index="1" />
</IgnoreList>
</PickItem>
<PickItem Enable="1 " VipType="1">
<IgnoreList Enable="0"> <!-- Max 30 entries -->
<Item Cat="1" Index="1" />
</IgnoreList>
</PickItem>
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3 votes
Buff Raven Lord
Hello,
I'm trying to buff Raven Lord
In Script/Misc/ItemCalc.lua -> DarkSpirit_CalcValues only accept 2 params : Command and PetLevel
Please add more params to this function, such as : NormalLevel, MasterLevel
And one or more formula to increase Dark Raven damage based on character's wings inc dmg or buff