General
304 ideas
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6 votesCompleted
anti-flood system separated folder logs
Hello , please add separated log folder for anti-flood system , in that way we will just edit the text file with notepad++ to remove all texts except the ips and then block them in firewall with powershell script in an instant without the need to keep the entire log system active and spend a lot of time separating anti flood logs from the big gs log file.
AntiFloodLogCreate = 1
AntiFloodPath = .\\ANTI_FLOOD
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12 votes
Combination machine suggestion +10 +11 ... +14 +15 - Npc Noria
Well, my suggestion would be that you can add a plugin with these aspects.
Which allows the user to recover their items destroyed in the combining machine (formerly a private Mu Legend server had it) which today is no longer online - Link to a Reference Video.
How did it work?
Users when using the combination machine of +10 +11 +12 ... +15
If in case you forget to put the Talisman of Chaos Assembly.
e of knowing that the item ends up being destroyed.
Then the Npc Function gave you the option to recover your item at a cost which was WCoins.
Benefits and cons towards Administrators
Against:
You should know that if a user forgets to put Talisman of Chaos Assembly on their very high-cost item (according to each server's value), the item ends up being destroyed.
This causes 2 things
1.- We Adm benefit because in case they can invest again and thus be able to obtain more income since they end up losing the item.
2.- The user becomes frustrated by not having the possibility of recovering his article and ends up withdrawing from the server and thus losing users on the server
Benefits:
If the User loses his item in the item combination machine +10 +11 +12 ... +15.
1st.- You will have the security and guarantee that if you are careless, the server can give you the possibility of recovering the clear item at a certain cost of WCoins
2nd.- The user will not be frustrated because they lost the item if they were careless and forgot to put the Talisman of Chaos Assembly
3rd.- By being able to recover items that were destroyed, administrators can set a recovery cost in WCoins (high or low value according to each server administrator) and we can consume more income.
4th.- Keep users who once played that server and are currently on one of our servers who liked the mechanics of that NPC.
Reference Video
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1 vote
Enhance NPCMove Plugin
1. Please add a feature to the plugin in which we can control a limited amount of time after players enter the entrances.
2. It will be very nice if you can show the time counting down on client side (like the IceWind Valley Event).
3. Swap the players back to the villages after they reach to the end of their limited time.
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14 votes
Divide ZEN for Party Members
I think this was asked already few years.
Let it come true on s19, 21th century, please add function such as:
DivideZenAmongPartyMembers=0/1
So anyone from party who is picked up zen from the ground, zen will be automatically divided for all party members.
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10 votesCompleted
Anti-Flood improvement needed
Restore gameserver anti-flood system at its original introduced state or give us all the anti flood configurations into a .ini file to can put limits our selves like connect server and launcherserver has. Currently the limits set in gameserver anti-flood are very high and during attacks the impact is huge.
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2 votes
Golden Invasion limitations
Hello,
Here are two issues with golden monster invasion:
There is a total of 3 titan monsters respawned (2 from golden monster and 1 from attack event). Golden Soldier and Golden Wheel cannot be controlled independantly, they spawn around a titan or tantalos. -
13 votes
/Offleveling Plugin Improve - If VIP = X Then Pickup Items
Could you improve the /offleveling plugin so that it is more attractive to VIP Players?
Smth like:
<PickItems Enable="0" PickUpZen="0" PickUpAllExc="0" PickUpAllSocket="0" PickUpAllAncient="0" VIPType=-1 >
VIPType=-1 = Applies to general rule
VIPType=-1 = VIP Bronze Only
VIPType=-2 = VIP Silver Only
Etc.
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5 votes
BattlePass Rewards - Turn off Pass when VIP Ends
You added the possibility to auto-turn on Battle Pass with VIP.
How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards?
So if VIP Active then BattlePass active.
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7 votes
Improvement HuntPoint system
Hello developers, through this I come to suggest you add buffs to the huntpoint plugin system.
Increase Attack Speedy Increase Curse Dmg And if possible, extend the system to some dbuffs, giving the ability to improve them through the system.
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-3 votes
Add SubCategory to the ItemOptionSystem_exc system
Hello Devs,
Through this I come to suggest an improvement/personalization to the system.
Currently, the system checks items to apply options, such as:
Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
So following this suggestion:
Let's say I equip a +15 Apex Helm and +15 Apex Boots
By equipping these two pieces, let's say I get 2 excellent options:
Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
If you observe the ancient system works this way.
It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
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3 votes
Bring back 100% chance to create wings for your class
I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class.
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9 votes
Add Boss Battle to /eventinfo
My suggestion is to add Boss Battle to /eventinfo
There Blood Castle, Devil Square, all other common events, but no Boss Battle.
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0 votesRefused
Extend Inventory for more two magicback (Official Mu Red preview)
I noticed when following this user that the mu red server contains 4 expanded inventory slots.
I hereby suggest the inclusion of these inventories for IGCN customers.
That would be extremely good.
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16 votes
Boss Kill Count with server code and LastKillTime
I think it would be a good change to have control over when a boss dies on the X server.
With this we would have the freedom to create the timetable for the bosses on the website for each server.
My idea it's the GameServer pass the code to procedure to be saved in the table.
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5 votesCompleted
CalcMonster.ini Elite Monsters Increase immunity punish
https://muonline.webzen.com/pt/gameinfo/guide/detail/248
Elite Monsters have the same Immunity as Boss Monsters such as Divine Punishment.
CalcMonster.ini
EliteMonstersPunish = 1
EliteMonstersPunish = 0
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2 votesCompleted
Extended Castle Siege/Arka event by reward issued to Guild Master of participating guild
Allow to reward issued to Guild Master of participating guilds (instead just winner) when event ends (if that guild participated in the battle).
Reason:
This new feature is awesome, we thanks IGCN for this but we want to promote PvP events participation even if you don't manage (or cannot) win. The most powerful guild/ally will have the arka buff or castle siegue lord mix/land of trial reward motivation, but others at least could get a participation reward instead (which this new feature adds).
Instead of giving more rewards to the strongest guild, we can give rewards to other guilds (or all) that participate in PvP events. Being a guild master and knowing you likely won win but still manage to motivate players to participate in those events should be compensated.
The functionality is just right there, just need a bit of direction! Thanks.
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1 voteCompleted
Excess and Kondar additional config
I suggest adding a configuration to prevent these jewel's from being added to regular items dropped by monsters.
Something like this:
;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (regular items dropped by monsters), 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularItem = 0
Here is a similar topic, but I didn't fully understand what he is suggesting.
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1 voteCompleted
DayOfWeek in MonsterSpawn_Event
Hello,
With this default setting (in MonsterSpawn_Event.xml), we can't set some monster spawn in exactly what day of week
in example : I want to spawn Mobs in Arena every Sunday, and this is impossible now
So I think we should set DayOfWeek option in MonsterSpawn_Event.xml
Thanks
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5 votes
Limited use command.
Adding ZEN currency to actual /dec custom commands
[Custom]
DecStatCoinType = 0
DecStatCoinValue = 5000000
ShopOpenCoinType = 0
ShopOpenCoinValue = 0
WarehouseOpenCoinType = 0
WarehouseOpenCoinValue = 0
DecStatCoinType example.-
0 ZEN
1 WC
2 GP
we have available WC and GP, but not zen option.
thanks 🙂
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5 votesCompleted
Imperial Guardian Additional Reward Change
The current system works well if you have one level.
<ImperialGuardian Enable="1" LootTime="60" CompleteSecromiconMixReqMoney="1000000" AdditionalReward="0">
<Time StandBy="10" RoundDuration="600" />
<EventEntry>
<Event Level="1" ReqLevel="1000" AdditionalRewardID="1">
<Event Level="2" ReqLevel="1000" AdditionalRewardID="2">
<Event Level="3" ReqLevel="1000" AdditionalRewardID="3">
</EventEntry>
To be able to issue additional rewards to each level. So that they can vary.
The only workaround right now is to make a custom bag, and custom item box, and put a custom reward to each of them. With 10 levels of Varka its 20 new custom item bags and 10 custom items :D
So its over 30 files (client and server) to edit to make it work and it could be avoided
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4 votes
levelup config Guardians or Earrings
Each update introduces a new guardian and new earrings.
For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier.
It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
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8 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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0 votesCompleted
Add AllowGiveUp="1" in MuQuest
Iike in GuideQuest it would be great to see this feature also in MuQuest. It looks even more useful there. Just simple
<MuQuest AllowGiveUp="1"> , please 🙏
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3 votesCompleted
Events ArcaBattle and CastleSiege
Suggest adding an event reward package, which feels very interesting and promotes players to participate in the activity
EventBagReward=1
Event_ArcaBattle_GuildMaster and Event_CastleSiege_GuildMaster
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17 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.