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304 ideas

  1. 6 votes
    Completed

    anti-flood system separated folder logs

    Hello , please add separated log folder for anti-flood system , in that way we will just edit the text file with notepad++ to remove all texts except the ips and then block them in firewall with powershell script in an instant without the need to keep the entire log system active and spend a lot of time separating anti flood logs from the big gs log file.

    AntiFloodLogCreate     = 1
    AntiFloodPath        = .\\ANTI_FLOOD
    johnnyssk
    6
    views
    0
    comments

  2. 12 votes
    Guests cannot vote

    Combination machine suggestion +10 +11 ... +14 +15 - Npc Noria

    Well, my suggestion would be that you can add a plugin with these aspects.
    Which allows the user to recover their items destroyed in the combining machine (formerly a private Mu Legend server had it) which today is no longer online - Link to a Reference Video.
    How did it work?
    Users when using the combination machine of +10 +11 +12 ... +15
    If in case you forget to put the Talisman of Chaos Assembly.
    e of knowing that the item ends up being destroyed.
    Then the Npc Function gave you the option to recover your item at a cost which was WCoins.

    Benefits and cons towards Administrators
    Against:
    You should know that if a user forgets to put Talisman of Chaos Assembly on their very high-cost item (according to each server's value), the item ends up being destroyed.
    This causes 2 things
    1.- We Adm benefit because in case they can invest again and thus be able to obtain more income since they end up losing the item.
    2.- The user becomes frustrated by not having the possibility of recovering his article and ends up withdrawing from the server and thus losing users on the server
    Benefits:
    If the User loses his item in the item combination machine +10 +11 +12 ... +15.
    1st.- You will have the security and guarantee that if you are careless, the server can give you the possibility of recovering the clear item at a certain cost of WCoins
    2nd.- The user will not be frustrated because they lost the item if they were careless and forgot to put the Talisman of Chaos Assembly
    3rd.- By being able to recover items that were destroyed, administrators can set a recovery cost in WCoins (high or low value according to each server administrator) and we can consume more income.
    4th.- Keep users who once played that server and are currently on one of our servers who liked the mechanics of that NPC.
    Reference Video
     
     
    TITANHC
    9
    views
    2
    comments

  3. 1 vote
    Guests cannot vote

    Enhance NPCMove Plugin

    1. Please add a feature to the plugin in which we can control a limited amount of time after players enter the entrances.
    2. It will be very nice if you can show the time counting down on client side (like the IceWind Valley Event).
    3. Swap the players back to the villages after they reach to the end of their limited time.
    MrAngry83
    1
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    0
    comments

  4. 14 votes
    Guests cannot vote

    Divide ZEN for Party Members

    I think this was asked already few years.
    Let it come true on s19, 21th century, please add function such as:
    DivideZenAmongPartyMembers=0/1

    So anyone from party who is picked up zen from the ground, zen will be automatically divided for all party members.
    Lifefrom
    8
    views
    0
    comments

  5. 10 votes
    Guests cannot vote
    Completed

    Anti-Flood improvement needed

    Restore gameserver anti-flood system at its original introduced state or give us all the anti flood configurations into a .ini file to can put limits our selves like connect server and launcherserver has. Currently the limits set in gameserver anti-flood are very high and during attacks the impact is huge.
     
    johnnyssk
    6
    views
    1
    comment

  6. 2 votes
    Guests cannot vote

    Golden Invasion limitations

    Hello,
    Here are two issues with golden monster invasion:
     
    There is a total of 3 titan monsters respawned (2 from golden monster and 1 from attack event).  Golden Soldier and Golden Wheel cannot be controlled independantly, they spawn around a titan or tantalos.
    Maiev
    5
    views
    1
    comment

  7. 13 votes
    Guests cannot vote

    /Offleveling Plugin Improve - If VIP = X Then Pickup Items

    Could you improve the /offleveling plugin so that it is more attractive to VIP Players? 


    Smth like: 

    <PickItems Enable="0" PickUpZen="0" PickUpAllExc="0" PickUpAllSocket="0" PickUpAllAncient="0"  VIPType=-1 >

    VIPType=-1 = Applies to general rule
    VIPType=-1 = VIP Bronze Only
    VIPType=-2 = VIP Silver Only
    Etc.
    zander1989
    0
    views
    0
    comments

  8. 5 votes
    Guests cannot vote

    BattlePass Rewards - Turn off Pass when VIP Ends

    You added the possibility to auto-turn on Battle Pass with VIP.
    How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards?

    So if VIP Active then BattlePass active.
    zander1989
    5
    views
    1
    comment

  9. 7 votes
    Guests cannot vote

    Improvement HuntPoint system

    Hello developers, through this I come to suggest you add buffs to the huntpoint plugin system.
    Increase Attack Speedy Increase Curse Dmg And if possible, extend the system to some dbuffs, giving the ability to improve them through the system.
    MrJunior
    6
    views
    0
    comments

  10. -3 votes
    Guests cannot vote

    Add SubCategory to the ItemOptionSystem_exc system

    Hello Devs,
    Through this I come to suggest an improvement/personalization to the system.
    Currently, the system checks items to apply options, such as:
    Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
    So following this suggestion:
    Let's say I equip a +15 Apex Helm and +15 Apex Boots
    By equipping these two pieces, let's say I get 2 excellent options:
    Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
    Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
    If you observe the ancient system works this way.
    It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
    MrJunior
    3
    views
    0
    comments

  11. 3 votes
    Guests cannot vote

    Bring back 100% chance to create wings for your class

    I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class. 
    zander1989
    1
    view
    0
    comments

  12. 9 votes
    Guests cannot vote

    Add Boss Battle to /eventinfo

    My suggestion is to add Boss Battle to /eventinfo
    There Blood Castle, Devil Square, all other common events, but no Boss Battle. 
    originalroot
    5
    views
    2
    comments

  13. 0 votes
    Refused

    Extend Inventory for more two magicback (Official Mu Red preview)

    I noticed when following this user that the mu red server contains 4 expanded inventory slots.
    I hereby suggest the inclusion of these inventories for IGCN customers.
    That would be extremely good.
    MrJunior
    6
    views
    1
    comment

  14. 16 votes
    Guests cannot vote

    Boss Kill Count with server code and LastKillTime

    I think it would be a good change to have control over when a boss dies on the X server.
    With this we would have the freedom to create the timetable for the bosses on the website for each server.
    My idea it's the GameServer pass the code to procedure to be saved in the table.

    Attackz
    1
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    0
    comments

  15. 5 votes
    Completed

    CalcMonster.ini Elite Monsters Increase immunity punish

    https://muonline.webzen.com/pt/gameinfo/guide/detail/248
    Elite Monsters have the same Immunity as Boss Monsters such as Divine Punishment.
    CalcMonster.ini
    EliteMonstersPunish = 1
    EliteMonstersPunish = 0
    Meditator
    2
    views
    3
    comments

  16. 2 votes
    Completed

    Extended Castle Siege/Arka event by reward issued to Guild Master of participating guild

    Allow to reward issued to Guild Master of participating guilds (instead just winner) when event ends (if that guild participated in the battle). 
     
    Reason:

    This new feature is awesome, we thanks IGCN for this but we want to promote PvP events participation even if you don't manage (or cannot) win. The most powerful guild/ally will have the arka buff or castle siegue lord mix/land of trial reward motivation, but others at least could get a participation reward instead (which this new feature adds).
    Instead of giving more rewards to the strongest guild, we can give rewards to other guilds (or all) that participate in PvP events. Being a guild master and knowing you likely won win but still manage to motivate players to participate in those events should be compensated.
     
    The functionality is just right there, just need a bit of direction! Thanks.
    Maiev
    2
    views
    1
    comment

  17. 1 vote
    Completed

    Excess and Kondar additional config

    I suggest adding a configuration to prevent these jewel's from being added to regular items dropped by monsters.
    Something like this:
    ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (regular items dropped by monsters), 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularItem = 0

    Here is a similar topic, but I didn't fully understand what he is suggesting.
     
    dym
    2
    views
    5
    comments

  18. 1 vote
    Completed

    DayOfWeek in MonsterSpawn_Event

    Hello,
    With this default setting (in MonsterSpawn_Event.xml), we can't set some monster spawn in exactly what day of week
    in example : I want to spawn Mobs in Arena every Sunday, and this is impossible now
    So I think we should set DayOfWeek option in MonsterSpawn_Event.xml
    Thanks
    quangpm87
    1
    view
    0
    comments

  19. 5 votes
    Guests cannot vote

    Limited use command.

    Adding ZEN currency to actual /dec custom commands 
    [Custom]
    DecStatCoinType = 0
    DecStatCoinValue = 5000000
    ShopOpenCoinType = 0
    ShopOpenCoinValue = 0
    WarehouseOpenCoinType = 0
    WarehouseOpenCoinValue = 0
     
    DecStatCoinType example.-
    0 ZEN 
    1 WC
    2 GP
     
    we have available WC and GP, but not zen option.
    thanks 🙂
    maxiguti
    5
    views
    2
    comments

  20. 5 votes
    Completed

    Imperial Guardian Additional Reward Change

    The current system works well if you have one level. 

    <ImperialGuardian Enable="1" LootTime="60" CompleteSecromiconMixReqMoney="1000000" AdditionalReward="0">
        <Time StandBy="10" RoundDuration="600" />
        <EventEntry>
            <Event Level="1" ReqLevel="1000" AdditionalRewardID="1">
           <Event Level="2" ReqLevel="1000" AdditionalRewardID="2">
           <Event Level="3" ReqLevel="1000" AdditionalRewardID="3">
        </EventEntry>
        
    To be able to issue additional rewards to each level. So that they can vary.
    The only workaround right now is to make a custom bag, and custom item box, and put a custom reward to each of them. With 10 levels of Varka its 20 new custom item bags and 10 custom items :D 
    So its over 30 files (client and server) to edit to make it work and it could be avoided
    zander1989
    0
    views
    0
    comments

  21. 4 votes
    Guests cannot vote

    levelup config Guardians or Earrings

    Each update introduces a new guardian and new earrings.
    For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier. 
    It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
    In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
    LaLiTaBluE
    0
    views
    0
    comments

  22. 8 votes
    Guests cannot vote

    BC / DS / CC Event Daily Limit on HWID/IP

    Hey,

    Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?

    No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day. 
    A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
    zander1989
    10
    views
    0
    comments

  23. 0 votes
    Completed

    Add AllowGiveUp="1" in MuQuest

    Iike in GuideQuest it would be great to see this feature also in MuQuest. It looks even more useful there. Just simple
    <MuQuest AllowGiveUp="1"> , please 🙏
    dym
    3
    views
    1
    comment

  24. 3 votes
    Completed

    Events ArcaBattle and CastleSiege

    Suggest adding an event reward package, which feels very interesting and promotes players to participate in the activity
    EventBagReward=1
    Event_ArcaBattle_GuildMaster and Event_CastleSiege_GuildMaster
    muarwen
    1
    view
    2
    comments

  25. 17 votes
    Guests cannot vote

    Add Grand Reset system

    Hello,
    My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
    We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
    originalroot
    5
    views
    1
    comment

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