General
342 ideas
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7 votes
HuntPoint buff effect formula script
Currently, the Huntpoint Buff system depends entirely on pre-set things.
Allow users to edit Buff HuntPoint to their liking.
Like skill scripts or formula data.
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3 votes
add PVP Damage Reduction to the ItemOptionSystem
The 5th damage is too high, even if 25: Absorb PVP damage, (Probability %) is set to 100%, there will be a second kill.
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10 votes
Add PVE option to the ItemOptionSystem
Please add option PvE damage increase +%.
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0 votesCompleted
Disable use Jewel of Luck for Wing 5th
From Original - webzen Wing 5th dont have luck but in this moment we can use jewel of luck add luck to wing 5th. With server hard config, luck so important when ugrade to +15. The best config is add function disable jewel of luck for wing 5th. Thanks!
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1 voteRefused
ItemGradeOption ItemKindB="106" Adds Rate3 Rate4
When the game master wants to design the original official, you can set Rate3=0 and Rate4=0
In this case, the game design is more diverse
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8 votesCompleted
[World Creator] Action Undo / Redo (Ctrl+Z / Ctrl+Y)
Hey there!
Suggest to add in World Creator very usefull functional: Undo / Redo.
For now looks like map designer not have chance for mistake, sometimes we rotate / translate / add objects just for check how it's will looks, sometimes we doing color painting of terrain for understand if this will be better, sometimes we cloning multiply objects by mistake and many other examples where CTRL+Z it's must-have thing.
In most nice way (as i can imagine) this feature can be implemented as part of Action History, which can be killer feature.
With best regards.
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6 votes
MU Dashboard
Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful.
Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
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6 votesCompleted
Arka War and Ice Wind Valley schedule
Please make the Arka War & Ice Wind events have more scheduling options such as: different days of the week and times (just like the Hide and Seek event).
This would allow administrators to have greater control over event times: We could set up multiple events throughout the week at specific times.
Example:
<Schedule> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="2" Hour="06" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="4" Hour="15" Minute="00" Second="-1" /> <Start Year="-1" Month="-1" Day="-1" DayOfWeek="6" Hour="18" Minute="00" Second="-1" /> </Schedule>
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5 votes
Kill Boss Monster
How it currently works:
Deal 50% or 51% damage to any boss and have settings not on last hit reward but damage reward
Come with second character and finish it
Original damage dealer even if he isnt near boss no matter how much time passed will get reward for example WCoins etc. (it will annouce first character as well that dealt most damage)
How it should work in my opinion (introduce some internal timer for reset this DMG):
Once you leave bosss with your character lets say u dealt 51% but u go away, there should be internal timer to reset it for example check every minute/two minutes if character is present if not RESET amount of damage boss took either recover fully back to 100% or forget about very first attacker and give reward to person who will finish it with most amount of %DMG from HP that is left.
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0 votesRefused
PersonalStore Coin Type for Market GS
add an option to what coin type for personalystore can be used exclusively for the Market server.
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2 votesCompleted
Add Bonus Event Minutes Config
Add Bonus Event Minutes Config, right now it only allows from 0 to 23. So there's 1 hour that event doesn't run if you want to run it for 24h (i.e. all weekend), so every day that event runs at 23h it stops and restart at 0h.
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4 votesCompleted
Loren Deep Event Schedule Per Week Days
Add Week Days Schedule for Loren Deep Event. Right now it only allow for hour schedule (and it happens daily without option to select day weeks).
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3 votes
Improving LimitCount System
- Please add Durability and Element attributes to the LimitCount to support the transformed ones (Elemental Symbols cannot be combined when talking to NPC Lahap). Furthermore, the Mithril Fragments cannot be dropped properly due to lack of Element Attribute.
- ItemMinLevel and ItemMaxLevel can also be added for future needed.
Thanks for your reading!
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3 votes
Essential Tools - Ban Expiry
Hello, it would be helpful if you added an expiration time for account bans, just like you have for chatban.
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8 votesCompleted
Webzen US Flag system+ SD boost aura shield effect
Currently flag system is one of the most beautiful things in webzen US server, players trading flags like its gold. We would all appreciate if you take some time to implement this system in the igcn files. SD boost aura shield effect is also very beautiful and you can tell if player has that buff. I understand we follow korean game client but we have bunch of other customs, i dont think another custom would hurt us, instead it will make our gameservers unique!
I will be praying for this to get real attention! Thank you for reading.
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4 votes
Oversting Skill reduce lag
If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛
Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment.
;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
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2 votes
GP Reward in Xshop for Multi Option
Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
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6 votes
Battle Pass to add custom missions
You can see the possibility that we can customize our missions like:
collect zen
ruud collection
wcoins collection
goblin poinst collection
specify the monsters to kill
kill player
collect specific items
level
master level
reset
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2 votesCompleted
Craft Ability Card Settings in Chaos Machine
Add the possibility to change the required Jewel of Bless and zen for the combination of Ability Cards. Just like it is possible in Spider Artifacts with JoC
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1 vote
ItemPriceSystem
<ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem> I hope to add an approximate value For example: <ItemPriceSystem Password="WErt$4t3"> <ItemSell Enable="0" SellOptionSpec="1"> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50~100" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="0" Index="2" Level="-1" CoinType="3" CoinValue="50" ExcOption="1" ExcCode="0;1;2;" /> <Item Cat="14" Index="13" Level="-1" CoinType="0" CoinValue="50" SetOption="0" SetTier="0" ExcOption="0" ExcCode="" /> </ItemSell> <ItemBuy Enable="0"> <Item Cat="0" Index="14" ItemMinLevel="0" ItemMaxLevel="0" CoinType="1" CoinValue="160000"/> </ItemBuy> <Strings> <String Id="0" Text="WCoin" /> <String Id="1" Text="GP" /> <String Id="2" Text="Zen" /> <String Id="3" Text="Ruud" /> <String Id="4" Text="Selling Price: %d~%d %s" /> <String Id="5" Text="Buying Price: %d %s" /> </Strings> </ItemPriceSystem>
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1 vote
Inspector Restart App Frequency
Add ability to restart app frequency below 1h (at moment you can only enter integer values, so minimum is 1 for 1h. I want to restart an app every 20 minutes.
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0 votes
5Th Feather success rate and Pure Wing Core VIP
My idea is to add the success configuration for creating the 5Th Relic(Uriel's Feather) in ChaosBox.ini and VipSettings.xml
Along with the Pure Wing Core rate for VIP player.
ChaosBox.Ini FeatherWing5MixMaxRate = xx RelicWing5MixMaxRate = xx VipSettings.xml <Wing Second="xx" Monster="xx" Third_Feather="xx" Third_Relic="xx" Fourth_Feather="xx" Fourth_Relic="xx" Fifth_Feather = "xx" Fifth_Relic="xx" WingCoreRate = "xx"/>
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5 votesCompleted
ETool skill tree editor - add max all button
Hi, if it's possible to add a max all button in 3rd/4th/5th tree editor + 5th cards lvl5+active.
This will help everyone i believe including you the developers to can easily make max characters and being able to test every aspect of characters skill trees.
Right now it takes too long and as time is precious it would be nice to can escape so much time from editing skills to max.
Thank you.
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6 votesCompleted
5th Wings Wings with Jewel of Luck
Please add the possibility that Jewel of Luck does not work with 5th wings. Some servers use the Jewel of Luck but want to maintain the originality of the 5th wings without Luck
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3 votesCompleted
5th generation wings with lucky attributes
Can we do it? Players complain that the 5th generation wings lack lucky attributes and have a 25% lower success rate when reinforced by 15