General
322 ideas
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5 votes
BattlePass Rewards - Turn off Pass when VIP Ends
You added the possibility to auto-turn on Battle Pass with VIP.
How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards?
So if VIP Active then BattlePass active.
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7 votes
Improvement HuntPoint system
Hello developers, through this I come to suggest you add buffs to the huntpoint plugin system.
Increase Attack Speedy Increase Curse Dmg And if possible, extend the system to some dbuffs, giving the ability to improve them through the system.
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-3 votes
Add SubCategory to the ItemOptionSystem_exc system
Hello Devs,
Through this I come to suggest an improvement/personalization to the system.
Currently, the system checks items to apply options, such as:
Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
So following this suggestion:
Let's say I equip a +15 Apex Helm and +15 Apex Boots
By equipping these two pieces, let's say I get 2 excellent options:
Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
If you observe the ancient system works this way.
It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
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4 votes
Bring back 100% chance to create wings for your class
I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class.
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9 votes
Add Boss Battle to /eventinfo
My suggestion is to add Boss Battle to /eventinfo
There Blood Castle, Devil Square, all other common events, but no Boss Battle.
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0 votesRefused
Extend Inventory for more two magicback (Official Mu Red preview)
I noticed when following this user that the mu red server contains 4 expanded inventory slots.
I hereby suggest the inclusion of these inventories for IGCN customers.
That would be extremely good.
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16 votes
Boss Kill Count with server code and LastKillTime
I think it would be a good change to have control over when a boss dies on the X server.
With this we would have the freedom to create the timetable for the bosses on the website for each server.
My idea it's the GameServer pass the code to procedure to be saved in the table.
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5 votesCompleted
CalcMonster.ini Elite Monsters Increase immunity punish
https://muonline.webzen.com/pt/gameinfo/guide/detail/248
Elite Monsters have the same Immunity as Boss Monsters such as Divine Punishment.
CalcMonster.ini
EliteMonstersPunish = 1
EliteMonstersPunish = 0
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2 votesCompleted
Extended Castle Siege/Arka event by reward issued to Guild Master of participating guild
Allow to reward issued to Guild Master of participating guilds (instead just winner) when event ends (if that guild participated in the battle).
Reason:
This new feature is awesome, we thanks IGCN for this but we want to promote PvP events participation even if you don't manage (or cannot) win. The most powerful guild/ally will have the arka buff or castle siegue lord mix/land of trial reward motivation, but others at least could get a participation reward instead (which this new feature adds).
Instead of giving more rewards to the strongest guild, we can give rewards to other guilds (or all) that participate in PvP events. Being a guild master and knowing you likely won win but still manage to motivate players to participate in those events should be compensated.
The functionality is just right there, just need a bit of direction! Thanks.
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1 voteCompleted
Excess and Kondar additional config
I suggest adding a configuration to prevent these jewel's from being added to regular items dropped by monsters.
Something like this:
;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (regular items dropped by monsters), 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularItem = 0
Here is a similar topic, but I didn't fully understand what he is suggesting.
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1 voteCompleted
DayOfWeek in MonsterSpawn_Event
Hello,
With this default setting (in MonsterSpawn_Event.xml), we can't set some monster spawn in exactly what day of week
in example : I want to spawn Mobs in Arena every Sunday, and this is impossible now
So I think we should set DayOfWeek option in MonsterSpawn_Event.xml
Thanks
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5 votes
Limited use command.
Adding ZEN currency to actual /dec custom commands
[Custom]
DecStatCoinType = 0
DecStatCoinValue = 5000000
ShopOpenCoinType = 0
ShopOpenCoinValue = 0
WarehouseOpenCoinType = 0
WarehouseOpenCoinValue = 0
DecStatCoinType example.-
0 ZEN
1 WC
2 GP
we have available WC and GP, but not zen option.
thanks 🙂
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5 votesCompleted
Imperial Guardian Additional Reward Change
The current system works well if you have one level.
<ImperialGuardian Enable="1" LootTime="60" CompleteSecromiconMixReqMoney="1000000" AdditionalReward="0">
<Time StandBy="10" RoundDuration="600" />
<EventEntry>
<Event Level="1" ReqLevel="1000" AdditionalRewardID="1">
<Event Level="2" ReqLevel="1000" AdditionalRewardID="2">
<Event Level="3" ReqLevel="1000" AdditionalRewardID="3">
</EventEntry>
To be able to issue additional rewards to each level. So that they can vary.
The only workaround right now is to make a custom bag, and custom item box, and put a custom reward to each of them. With 10 levels of Varka its 20 new custom item bags and 10 custom items :D
So its over 30 files (client and server) to edit to make it work and it could be avoided
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4 votes
levelup config Guardians or Earrings
Each update introduces a new guardian and new earrings.
For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier.
It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
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8 votes
BC / DS / CC Event Daily Limit on HWID/IP
Hey,
Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?
No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day.
A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
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0 votesCompleted
Add AllowGiveUp="1" in MuQuest
Iike in GuideQuest it would be great to see this feature also in MuQuest. It looks even more useful there. Just simple
<MuQuest AllowGiveUp="1"> , please 🙏
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3 votesCompleted
Events ArcaBattle and CastleSiege
Suggest adding an event reward package, which feels very interesting and promotes players to participate in the activity
EventBagReward=1
Event_ArcaBattle_GuildMaster and Event_CastleSiege_GuildMaster
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18 votes
Add Grand Reset system
Hello,
My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
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19 votes
AutoReturn-Bot counter - Anti-Hack addition
Hello,
With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature.
Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?
For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player
I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player.
Just a thought
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2 votesCompleted
Reset require to drop
Hello,
I'm running Reset server, so I want to modify drop based on character's Reset
In example, at AllMonsterBag.xml :
<DropItem MonsterMinLevel="102" MonsterMaxLevel="300" PlayerMinLevel="-1" PlayerMaxLevel="-1" Cat="13" Index="31" MinLevel="0" MaxLevel="0" Durability="0" Element="0" Duration="0" Rate="2500" Name="Spirit" />
I think you should add : PlayerMinReset="-1" and PlayerMaxReset="MAX"
Same with other drop files.
Thanks.
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4 votes
Reset +VIP
copy paste same settings for different VIP levels
so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
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5 votes
ItemOptionSystem_exc Fundamental options for Wizardry
Hello devs
Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
The mage classes end up being at a disadvantage.
Main options:
Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
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1 vote
Improvement ItemOptionSystem_exc SocketCount
Hello Devs,
How are you ?
Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.
The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
Example:
SocktCount="3" MinSeedLevel="8"
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0 votesCompleted
About the settings in Toolkit.P
Each time I open the Tab-Delimited tools I have to select the country encoding again
Can it be modified to select only once?
The current default is Korean, and you have to change the encoding every time you re-run the program.
Hope the changes stay the same
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2 votes
Hunting Quest - Add option Increase Curse
Hi devs,
Through this I come to suggest the addition of the option of : Increase Curse Dmg.
The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.