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304 ideas

  1. 10 votes
    Guests cannot vote

    Regular Level and Master Level

    hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
    so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
    like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
    thanks.
     
    [General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1  
    maxiguti
    109
    views
    0
    comments

  2. 4 votes
    Refused

    After lowering the Guardian If you move the map, you will be on board again.

    After lowering the Guardian
    If you move the map, you will be on board again.
    too uncomfortable
    Need a way to keep it down
     
    After going down with control+z
    Even if you move the map, it should stay down.
     
     
     
    hugab1
    97
    views
    1
    comment

  3. 4 votes
    Guests cannot vote

    HelperCMD

    [SHIFT + 1]: Hide Wings
    [SHIFT + 2]: Reduce Skill Effect
    [SHIFT + 3]: Reduce Item Effect
    [SHIFT + 4]: Hide Ground Zen
    [SHIFT + 5]: Hide Ground Item
    [SHIFT + 6]: Hide Muun Pet
    [SHIFT + 7]: Hide Chars and Shadows
    [SHIFT + 8]: Hide Skill Effect
    [SHIFT + 9]: Reduce Item Shine to +0
    [SHIFT + 0]: Reduce terrain objects
    Can I add client-side language changes?
    muarwen
    83
    views
    0
    comments

  4. 3 votes
    Guests cannot vote

    During CastleSiege progress Control + right-click on the same party member should not force attack.

    When attacking the same party member with control + right click
    A wide range skill is used
    Members of the same party cannot be attacked.
    skills are used
     
    Opponents cannot come close.
     
    Control + right-click attack should not be done to the same party member.
     
     
    hugab1
    66
    views
    0
    comments

  5. 4 votes
    Guests cannot vote

    Improvement Quest System on HuntPoint Plugin

    Hello, through this I come to request an important change in the huntpoint mission system.
    Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
    Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
    Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
    The idea would be:
    <Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
    <Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
     
    MrJunior
    86
    views
    1
    comment

  6. 7 votes
    Guests cannot vote

    Ice Wind Valley Damage Reduction Option

    Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
    ;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
    ;-------------------------------------------------------------------------------------------------------------
    DamageReduction = 50
    kukenrey
    69
    views
    1
    comment

  7. 2 votes
    Guests cannot vote

    Ice Wind Valley CityMap

    At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
    GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
    Please make all GS work with CityLord and accessable
    kukenrey
    75
    views
    0
    comments

  8. 2 votes
    Guests cannot vote

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
    for example)
    Skills like Bladestorm
    sword blow
    fire blow light
    Many skills attack an area that is too large
    The fun of PVP becomes halved.
     
    below is
    Large area attack with skills like Bladestorm
    The fun of PVP becomes halved
     
     
    hugab1
    76
    views
    2
    comments

  9. 1 vote
    Guests cannot vote

    The problem with using the Bladestorm wide-area skill during a siege battle.

    Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
     
    Problem:
    CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
    If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
     
    "In Ark siege, guild members cannot use control forced attacks on each other.
    Solution: In CastleSiege, control forced attacks should not be allowed on guild members
     
    hugab1
    65
    views
    0
    comments

  10. 6 votes
    Guests cannot vote

    Improvements on News System

    Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
    Like:
    <NewSystem Enable="1">     <Schedule>         <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" />         <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" />         <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" />         <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" />         <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" />     </Schedule>          <News ID="0">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="1">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="2">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="3">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="4">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>  
    kristensen2109
    78
    views
    0
    comments

  11. 2 votes
    Refused

    LevelUpCompensation add option for temporary items

    add option for temporary items
    example
     
    <Item Cat="14" Index="14" Level="0" Durability="10" Duration="608400" />  
    lordlancebr
    88
    views
    1
    comment

  12. 8 votes
    Guests cannot vote

    Last Man Standing Damage Reduction

    Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
    sahminan
    61
    views
    0
    comments

  13. 4 votes
    Guests cannot vote
    Working

    Labyrinth and Varka elemental monster multipliers

    Since Labyrinth and Varka are elemental-based events, it would be nice to add multipliers for PentagramDamageMin, PentagramDamageMax, PentagramDefenseRate, PentagramDefense as well.
    dym
    77
    views
    3
    comments

  14. 2 votes
    Refused

    jewel of exc/kondar

    Hello , if its possible , can we allow jewel of exc and kondar to be  used on socket items?
    johnnyssk
    118
    views
    2
    comments

  15. 3 votes
    Guests cannot vote

    Section Duration in ItemPriceSystem

    Suggestion:
    Add Section: Duration="XXXXX"
    In ItemPriceSystem Plugin
    Example:
    I want to add to NPC
    An EXP Seal for 3 days
    To sell for RUUD.
    However, I can't because it doesn't
    Know the "Duration" function
    Both in SHOP and Plugin
    kristensen2109
    106
    views
    0
    comments

  16. 2 votes
    Completed

    Inspector performance improvement

    Hello , the inspector app is using cpu usage almost as a full loaded gameservers of 250+ accounts.  As a simple startup program i believe it shouldn't use so much cpu usage. It would be nice if we can improve it or make it more simple so it does use minimal cpu usage like other simple mu server starters.


    johnnyssk
    136
    views
    0
    comments

  17. 13 votes
    Guests cannot vote

    ResetSystem with Auto Resets option

    Reset system with Auto Resets option when player reach lvl400.
    Can make this feature work with OffLevel and cost Zen/Wcoins/Ruud/Gp to use
    kukenrey
    151
    views
    1
    comment

  18. -8 votes
    Guests cannot vote
    Refused

    Improvement PluginStaticOption for better use the system

    Hello @drakelv,
    Through this I would like to suggest the possibility of randomizing the custom options in the items.
    Usually the options are enabled through certain requirements right?
    Generally level, slots sockets, options excellents.
    I would like to suggest that by using the item's level as a minimum main requirement, it would be possible to make the system randomize the options so that the items added to the system would not all be the same, some Players questioned the idea of having the item options always the same, in addition to of having a negative impact on the value of the item within the game, players end up taking away the objective of going after these items.
    The idea would be something like:
    <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="-1" OptionRandom="1" OptionValue="3" OptionProbability="3" Ancient="0" Excellent= "0" /> <!-- Name: [Reinforced] Blood Blade --> Random Option <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="19" OptionRandom="0" OptionValue="3" OptionProbability="3" Ancient="0" Excellent=" 0" /> <!-- Name: [Reinforced] Blood Blade --> Static Option  
    MrJunior
    134
    views
    1
    comment

  19. 2 votes
    Completed

    Reset System reset on spot improvement

    Hello, right now the reset on spot option and not select character option do not work if reset stats is enabled which is very inconvenient.
    johnnyssk
    83
    views
    1
    comment

  20. 2 votes
    Completed

    Launcher Multi-Server List improvements

    Hello, the Multi-Server List for Launcher is not recommended to be selected in the Settings Window, I would prefer it to be selected in the MainWindow and can be separated as follows:
    Server Rralms 1 9999EX
    Server Rralms 2 50EX
    The player clicks Server Rralms 1 and then clicks Start to enter Server 1
    The player clicks Server Rralms 2 and then clicks Start to go to Server 2
    This makes it more intuitive for players to choose a server. 
    muarwen
    138
    views
    2
    comments

  21. 5 votes
    Completed

    StarterInventory Extension

    Want to make a little more of a difference from what we can do through EssentialTool.

    Suggestion:
    1. Add to StarterInventory Plugin Extension to define newly created character started spawn Location and Coordinates.
    To make ability exactly from Plugin to define where character will spawn upon entering.
    2. Add ability to create character already with two expanded Inventories (Magic Backpack) bags.
    Lifefrom
    141
    views
    2
    comments

  22. 17 votes
    Refused

    60 FPS Client

    If it's possible to make it happen, I'm just gonna leave it here.
    sahminan
    266
    views
    5
    comments

  23. 3 votes
    Guests cannot vote

    MapMoveNPC extend to grand resets

    Hi
    In the plugin of MapMoveNPC you can restrict the move by resets. Would be great if you can extend it to restrict by grand resets too, since it is a system that many servers use and would be interesting if we can restrict the access to some map by grand resets like we do now by resets

    Regards
    xxcaozxx
    89
    views
    0
    comments

  24. 0 votes
    Refused

    Improvement LevelUpCompensation

    Add possibility to insert expiring items to the system.
    Also add the possibility of the system sending a message to the Player notifying that he received an item for reaching the levels determined there.
    Currently the system does not allow inserting expired items.
     
    MrJunior
    84
    views
    1
    comment

  25. 6 votes
    Completed

    Jewel of Excess Controls

    I'd like to see another option within the jewel of excess system so that we can control if the jewel can be applied to ONLY ancient items(non mastery) vs every other item type.
    Today we have:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular set items (Ancient) items, 0/1
    ;-------------------------------------------------------------------------------------------------------------
    ExcRegularSetItem = 1
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with mastery set items (Ancient) items, 0/1
    ;-------------------------------------------------------------------------------------------------------------
    ExcMasterySetItem = 0
     
     
    I want to add something like this:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (non ancient, non mastery)
    ;-------------------------------------------------------------------------------------------------------------
    ExcRegularItem= 0
    Zentinial
    151
    views
    2
    comments

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