General
304 ideas
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2 votes
notice system plugin - pvp notification
Hello,
It would be good to choose in which map we want to get get pvp kill notifications. Right now we are forced to see the notifications in any map and they create little chaos in the server chat.
Thanks
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7 votes
All in off/on connection limits
Gentlemen of the IGCN High Table (John Wick reference for you scrubs)
I believe we can further enhance the recent HWID/IP connection changes introduced in 18.1.3.7 S2.
In the current model, if a server is to limit 5 accounts max per PC we are forced to enable 5 accounts per hwid for live players AND 5 accounts per hwid for off players. This means in the current model a server with a limit of 5 accounts per PC can technically enable a player to have 10 accounts running per PC.
Solution:
I am proposing we put aside our differences, close the barriers between on/off and have a combined limit.
HWIDConnectionLimit_General_Group + HWIDConnectionLimit_OffPlayer_Group = Total_Account_ConnectLimit_Group
This total would be inclusive of offline and online accounts so this way we can maintain a server's truly intended connection per pc limits.
❤️
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4 votes
Mysterious Stone on Armors to include EXC options
Hello ,
We need mysterious stone option to allow excellent options on armors like on weapons and shields.
Right now players have to use mysterious stone first on their gear before to use jewel of kondar , many players are not aware of this so they end up losing their kondar jewel.
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6 votes
Auto Pathfinding Feature
Dear IGC,
I would like to propose a new feature - "Auto Pathfinding". This feature will help players move to destinations on the map more easily and quickly.
When a player selects a destination on the mini map, the "Auto Pathfinding" feature will automatically find the shortest path and guide the player to move there. This helps players save time and reduces the difficulty of controlling their characters in the game.
This feature will be especially helpful for new and inexperienced players, helping them easily find their way and quickly join the game.
Instead of manually finding the way, players can simply select a point on the mini map and this feature will automatically find the shortest route and guide them to move there. This will help players focus on other activities in the game such as monster hunting, completing quests or playing PvP, making their experience more enjoyable.
I hope that my proposal will be considered to bring a better experience to players in your game.
Best regards,
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3 votes
Add Fenrir Durability Repair to Helper
Add Fenrir Durability Repair to Helper (same as guardian) if HP is lower than X amount then repair it.
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4 votesCompleted
To be able to make awards for Level.
Greetings IGCN group.
I could see the possibility of giving prizes for reaching a specific level, for example-.
Level 10 = Pet panda
Level 500 = Rings +5
Level 1000= Tibetton (Evolved) (30D)
And so on, we already have the rewards by reset but we only need to add by level, it would be great for Slow server since they only reward by level and it doesn't have reset system.
Thanks
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14 votes
Display character's status bar
Display character's status bar ( SD, HP).
1. Status bar (HP, SD) displayed when pointing the mouse at the target helps players feel more realistic in pvp.
2. It is also very interesting to display match information when spectators watch matches at the Duel arena (like Season 6 and earlier)
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2 votes
Each Map Drop Generator - MonsterID
Add a variable that allows assigning a specific drop to a particular monster.
MonsterID='77' Example:
<Map Number="10" MonsterID='77' SpecialSection="15" Name="Icarus" /> <!-- 2.5 lvl Wing Mix Ingredients - Dark Phoenix Flame --> For all monsters:
MonsterID='-1'
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1 vote
Each Map Drop Generator - Min/Max Level
It would be great if you could add something like this:
MinLevel="1" MaxLevel="1" <Section Id="2" Flag="0" Description="Wing Items" KindA="-1" Type="-1" ReqLevel="-1" MasteryGrade="-1" DropRatio="0.08"> <Item Cat="13" Index="14" MinLevel="0" MaxLevel="0" /> <!-- Loch's Feather --> <Item Cat="13" Index="14" MinLevel="1" MaxLevel="1" /> <!-- Monarch's Crest --> </Section> This would allow setting levels for certain items such as Loch's Feather and others.
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2 votesRefused
Artifact System - Remove Option value limit
Option value limit make the artifact system less efficient with Reset server (32k point and up).
for example, 255 defense or HP are too little
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1 voteRefused
[Move to X Map]
A suggestion, which would be interesting.
Every time a Character does SELECT SERVER.
or use Change Channel in game on a certain MAP or Server.
It will be moved to Lorencia or any map of your choice.
Example: I'm in Channel 2. I click to switch Channel(3),
instead of staying on map I was on *Swamp of Darkness*
I would be moved to Lorencia.
Would an adaptation be feasible?
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3 votes
Decreas Points Command Remove Buff Options
Please add remove buff options for Decrease Points CMD
Player can abuse this by reset points and add full to ENE or VIT then Buff another character.
And then they resets points to normal, buff with highest value still stay!
Just add RemoveBuff of skill soptions when use Derease Points CMD
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0 votesRefused
possibility to remove the limit of artifacts
It would be great if possibility to use the same types of artifacts / options was added to the config. This would open up wide opportunities for customizing a set of artifacts and make the system more flexible and interesting for the player.
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5 votes
Offlevel Command
Make /offlevel command active when a character disconnect. Meaning that once you put /offlevel command it doesn't auto-disconnect your character, but you can disconnect it anytime you want and it will enter off-level mode (just like lock system). This way if users don't want to go off-level but end up getting disconnected they can enter automatically in off-level mode.
This is useful against connection issues or even ddos attacks. Since all accounts will be enter offlevel and keep leveling.
The only change is that once /offlevel command is set, character will enter off-level mode if he exist, closes or is disconnected from the game. Instead being disconnected inmediately after /offlevel command.
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4 votes
Antihack - delay switch skill + config
Possible to implement in antihack.config a delay between switching to a different skill?
- switchskilldelay = 1000 (in milleseconds)
Right now people use perfect macro to switch and use many skills at the same time. This will give OP power.
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11 votes
Allow users to enable or disable Reconnect System.
Allow users to enable or disable Reconnect System, either as a Launcher checkbox or in-game command.
Reconnect Feature is nice to have, but some users (a lot) suffer from high CPU usage when system is actived, they would rather prefer to be disconnected than to have their PC freezed or restarted.
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11 votesCompleted
Chaos machine upgrade logs
[10:51:51] [Enchant UI Mix][PlusItemLevel] Chaos Mix Start
[10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (12,15)(12)
[10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (14,13)(15)
[10:51:51] [Enchant UI Mix][DeleteItem] [acc][nick] Minus Durability (14,14)(22)
[10:51:51] [Enchant UI Mix][PlusItemLevel] [lebang4][ooKnight] CBMix Fail 0 / 75 Money : 670347035-4000000 [11], CharmRate : 0
Suggestion: add information about the item, which is used in the chaos machine.
Reason: people often forgot to use a toka while upgrade, and i even can't know, what items they are loosing.
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1 voteRefused
Change background of Toolkit BMD Viewer
Hello!
Is possible to add a color picker when we export the BMD to PNG image?
Because the background is white, and a lot of weapons have white inside them. The weapon is mixing with the background and this is a problem for design purposes
Thanks and I hope you accept my suggestion.
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7 votes
Ruud drop from itembags
Hello, i would like to suggest the ruud drop from itembags to be the same as wcoins to drop along with the items. I find this ruud drop only or item very outdated and itembags shouldn't act this way.
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6 votesRefused
MonsterSpawn Group - Improvement
Hello Dears,
How are you ?
Here I will make a new suggestion for the system ( MonsterSpawn_group ), The suggestion is :
Make the possible random map spawn:
Example:
<!-- Group: Invasion : 2.5 Invasion {Aida,Tarkan and Icarus} --> <Group Index="33" Duration="30" MapNumber="33;10;8" BossMonsterIndex="309;63;77" BossMonsterName="**** Maine" AllowMove="1" SpawnNotice="The 2.5 Crafting invasion started now !" DespawnNotice="The 2.5 Crafting invasion has ended now !" PreNotice="The 2.5 Crafting invasion will begin in %d minutes..." /> <!-- --> <Group Index="33" EnableRandomMap="1" MapNumber="33;10;8"> <Area StartX="50" StartY="103" EndX="57" EndY="114" /> </Group>
This is better settings for invasion management ?
Thanks in Advanced !
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2 votesRefused
Events BOSS Improvement
This setting makes it easier for the player to calculate the time
NixiesBossZone.xml
GodOfDarkness.xml
FereaBossZone.xml
Add setting a fixed time instead of a countdown
<Schedule>
<Start Hour="0" Minute="20" />
<Start Hour="0" Minute="50" />
<Start Hour="3" Minute="20" />
<Start Hour="8" Minute="20" />
<Start Hour="10" Minute="20" />
</Schedule>
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9 votes
EventList on plugin LimmitedCommand
Through this I come to ask the developers to create the possibility of defining the events, monsters or even invasions that could be shown by the system.
Sorting by type:
0 event
1 Monster (RegTime)
2 Raids (MonsterSpawnGroup)
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1 voteCompleted
CustomRanks plugin priority system improvements
Hi devs,
Through this I come to suggest that you can allow 2 priorities to work at the same time, as the system currently does not enable the execution of 2 priorities, for example:
Resets + Master Level
If you create a priority with resets all others will be ignored, so the ranks for master level players become useless.
Another major improvement to the system would be the ability for us to set rankings via the Grand Reset.
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2 votesRefused
Itembags specific ancient item
Current item bag functionality only supports random ancient item drops from the whole pool or a specific item, would be nice to have the option to control tier or exact ancient item.
As I found in the forum this is not implemented due to performance issues
https://www.igcn.mu/forums/topic/4611-toolkit-premium-eventbag-editor/?do=findComment&comment=22854
The comment was made 5 years ago, perhaps something changed and this can be implemented now?
Cheers.
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2 votes
Add per-class checking capability to Limited User Command
The idea is to allow us to define own class awards, currently the system does not have this option.
It would basically be like an EventItemBag however it would be directly to the created command.
Example I want to give a specific item for each class:
AvailableClass DW="3" RW="1" LM="0"