General
304 ideas
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10 votesCompleted
ItemBagScript.lua Add script
BAG_GREMORYCASE = 4 -- Mainly items are sent to the GremoryCase characters.
This way many custom items can be rewarded directly to the character box of the K key
I hope it is accepted?
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8 votesCompleted
Combo BK same behavior as GMO
If possible to make Combo same behavior as GMO? If die in Combo it will knock you back like this?
Small details but it would make the PVP/PVM Combo more fun to watch.
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12 votes
MonsterInterval plugin suggestion
I took the liberty of creating a file to present the idea, this would really be very useful for any and all administrators active here.
The idea is to allow us to set specific spawn intervals for raids and bosses so that they are not monopolized by our players.
<?xml version="1.0" encoding="utf-8"?> <!-- // ============================================================ // == INTERNATIONAL GAMING CENTER NETWORK // == www.igcn.mu // == (C) 2022 IGC-Network (R) // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // == File is a part of IGCN Group MuOnline Server files. // ============================================================ // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~ This is a product developed by IGCN, it is an exclusive customization and can be purchased in the plugins section //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Monster Index: Monster Index listed in \Data\MonsterList.xml // # TimeToStartHour: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Hour seted here) // # TimeToStartMinute: -1 Ignore this function ( If put value > 1 the first spawn of the monster will be release on the Minute seted here) // # TimeInterval: Interval in hours separated by ; for monster appearance // # TimeFixed: If set to 0 the monster will be spawned via its RegTime settings defined in \Data\MonsterList.xml //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # Invasions: // # MonsterIndex: listed in \Data\MonsterList.xml // # BuffType: After the invasion, the monster appears with a personalization aura for better visualization of special monsters/invasions // # BuffDuration: Time the effect will remain on the monster in seconds // # DescNameAura: The text set here will be shown above the monster's name //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // // STRICTLY NO COMMENTS INSIDE TAGS --> <MonsterTimeInterval> <Monster Index="746" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="3;8;12" TimeFixed="0" /> <Monster Index="716" TimeToStartHour="2" TimeToStartMinute="30" TimeInterval="2;6;8" TimeFixed="0" /> <Monster Index="734" TimeToStartHour="8" TimeToStartMinute="15" TimeInterval="4;8;12" TimeFixed="0" /> <Monster Index="794" TimeToStartHour="-1" TimeToStartMinute="-1" TimeInterval="2;8;16" TimeFixed="0" /> <!-- Special buff aplly for Special Invasions --> <Invasion MonsterIndex="25" BuffType="0" BuffDuration="300" DescNameAura="[Special]: IceQueen" /> <Invasion MonsterIndex="49" BuffType="3" BuffDuration="300" DescNameAura="[Special]: Hydra" /> <Invasion MonsterIndex="135" BuffType="7" BuffDuration="300" DescNameAura="[Special]: White Wizard" /> </MonsterTimeInterval>
This is my idea ?
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3 votes
Improvement command /clearinventory
Through this I come to ask the developers to make the slots of the artifacts system be reset when using the command that clears the entire inventory of the character.
As it is a new system, it would be interesting to add this to the command in this way in case there is a problem with the slots or the character wants to clean the command.
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0 votesRefused
Reset 3rd without need 4th reset
It would be interesting to do a check,
aimed at resetting the 3rd Tree,
without the need to reset the 4th Tree!
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34 votes
Offlevel Improvement
Some time ago I made a suggestion about offlevel, I don't know if I explained it well, but I want to try it again.
The offlevel is one of the most important features of private servers and the one that gives us the most advantage over GMO, many players currently depend on it and honestly most are dissatisfied with how it works.
It would be of great help if this feature were reworked so it would not work the way it currently works, which is under specific configuration, but would work with the muhelper, just as if it were online.
That means, that the player configures the muhelper with:
- All skills that they want, included buff/debuff etc
- range
- pick of items
- the real character attack speed not one fixed
etc... everything that allows the mu helper to be configured and when leaving offlevel it works as if it were online with the mu helper, in few words that the configuration of the offlevel can be done by each player in the muhelper.
Currently the offlevel has many problems, which according to the server configuration make it unusable from certain levels and no matter how many changes are made to improve it, it will not be the same as the muhelper and that would be the real goal, that in offlevel the character It will work with the muhelper.
I am sure if you release a new offlevel working with muhelper configuration as offlevel renewal I would buy it without thinking twice
Thank you.
Updated
3. when use command offlevel don't close the game client just send users to select server. so they can loging with a different account.
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8 votes
LastManStanding with weekly Schedule like as CryWolf
Add Schedule system to LastManStanding like as CryWolf
In the current schedule system, we only can set a time of the day.
<Schedule> <Start Hour="20" Minute="0" /> </Schedule> But would is very useful set schedule like as CryWolf
<Schedule> <Start Month="-1" Day="-1" DayOfWeek="6" Hour="22" Minute="00" /> </Schedule> What do you think IGCN Team?
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5 votes
Ability to Control Spells AoE and Target Number
Add Ability to Control Spells AoE (in tiles) and/or Target Number.
You added the ability to remove AoE from spells in events but that changes the gameplay entirely (not for good) since teleport characters become a problem to kill (you cannot target them while on teleport), also on stacked characters you are unable to select your desired target when needed.
Unfortunatelly, leaving AoE makes some spells broken in PvP events (see image below)
If we can limit AoE for each spell or number of targets, it would be extremly useful while maintaining the original gameplay.
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14 votes
Ranking Castle Siege & Arka War
It would be great to have
a SQL TABLE to score
Ranking Castle Siege Crow / Switch Time
Arka War Kill's / Death
Total Damge by Character [Physical / Wizardy / Elemental]
Like This:
SELECT [Name] ,[Name] ,[Kills] ,[Deaths] FROM [dbo].[RankingCastleSiegeKills] SELECT [Name] ,[Name] ,[Kills] ,[Deaths] FROM [dbo].[RankingArcaBattleKills] SELECT [Name] ,[Name] ,[Physical] ,[Wizardy] ,[Elemental] FROM [dbo].[RankingArcaBattleDamage] SELECT [Name] ,[Name] ,[Physical] ,[Wizardy] ,[Elemental] FROM [dbo].[RankingCastleSiegeDamage] SELECT [Name] ,[Name] ,[SwitchTime] ,[CrownTime] FROM [dbo].[RankingCastleSiegeTime]
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0 votes
Season 6 features
A lot of season 6 server files have the following features so I was wondering if can be added here too:
* Store Currency: Can use jewels instead of only zen or points. Also would to have off store feature and ability to set different limits per ip/hardware if they have a char on offstore, that way if one of their chars is offstore it isn't penalized in hardware/ip limitations.
* Chaos Castle: ability to modify explosion rate of mobs in percentage 0-100%. Very useful because hard to clean with bk char
* Ancient Items: For item bags etc it would be nice if can specify which ancient set it is instead of it being random (for example can't force it to drop vicious helm vs hyon helm)
* Custom Quest: A lot of clients have feature where can do custom quests, you can make it so that you kill x amount of a specific monster and you get a reward for doing so like items or exp. You can also find an x amount of a specific item bring it back to the quest npc for reward. Also has feature of choosing how frequently the quest can be done (once per day etc)
* Limitations for how often VIP or normal chars can participate in a event per day, for example only Devil Square or Chaos Castle limit of twice per day if normal and unlimited for VIP
* Ability to edit exc drop rates per map basis
* Monsters: ability to add a monster to a list where if they are killed it makes a global announcement. I am planning to make each kundun from kalima 1-7 like a mini event
* Skeleton King: Ability to make it into an event rather than having it only spawn once the GS is booted
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6 votes
Combo Skill Attack Success Rate
If possible to add
DKComboSuccessAttackRateOption = 100
so that we can configure the combo to never miss a damage.
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-1 votes
PVP M-key movement limit
During PVP attack
Please limit the movement of the M key
The problem of attacking and then running away with the M key movement
There are a lot of problems with the server.
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7 votes
Improvement MonsterSpawn_group allow add effect type on monsters invasions
Hello devs,
I would like to ask you for the ability to set some kind of buff or some special effect to monsters defined as raids in the MonsterSpawn_group system
It is natural for us Administrators to creating invasions with existing monsters, for example:
ice queen gorgon hydra And many other monsters in the system, but it turns out that these monsters can become camouflaged when an invasion is started the idea would be to add the possibility of being able to define some kind of effect to the monsters such as the news system that applies an aura around the monsters and does not allow the monster to take damage.
It would be something based on these types of effects, it would be a great differentiator for all of us.
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6 votes
Add information reset on UI character atributtes
Hello developers,
Through this I come to request the addition of information about the amount of resets that the character contains below level as was done in season 13 many players request this, although we have the information in the main.exe window some players play in full screen!
So they are requesting this, because it is an extra feature, I am asking you to check the possibility of adding this to the interface again.
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6 votes
impossible to attack self Guild (need)
PlayerKillSystem.xml
impossible to attack self Guild (need) PVP
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10 votes
Small JewelsManager.xml update
Add Ability to control how much exc.options add Jewel of Kondar (same like we have on Jewel of Excess)
;-------------------------------------------------------------------------------------------------------------
;-- A count of excellent options to add by Jewel of Kondar
;-------------------------------------------------------------------------------------------------------------
Kondar_OptCount = X
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11 votes
limit buy cashshop and npc shop
may be we can set limit for cashshop and npc shop
everyday/everyweek/everymonth can reset.
example
1、i set the item to cashshop
2、i set everyday buy it 10 times limit
3、if you buy the item 10 times after then put up message:"the item is buy limit in today,please try this tomorrow"
the same as cashshop
i think that's funny extend
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2 votes
Add support for Durabillity on JewelUpgradeSystem
Speak devs all right?
Through this I ask you to add support for items with durability to the JewelUpgradeSystem plugin so that we can define the quantity of the item needed to transform it into other items.
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1 vote
Improvement ResetSystem, on function ResetMasterLevel
Hello devs,
Through this I come to ask you to change the dynamics of how these functions behave in the reset system, if this is possible 90% of our problems with unfolding and others will be solved.
Currently the ResetMasterLevel function works as follows.
If a character gets regular level 400 and master level 100 then we will have a character with level 500 right?
This character who obtained 100 master levels consequently received 100 points for distribution in skillTree correct?
In this scenario, let's imagine that this player has received these 100 points and has made the distribution in his talent tree.
After distributing the points, the player performs a reset, his regular level will return to level 1 and his master level will return to level 0 if the ResetMasterLevel function is active.
The idea is to make this function check the distributed points and the undistributed points because ?
Because if the system behaves by resetting only the Master Level, we could use this function to solve the problem with the movement using master level.
The problem with this function is that when using the character it returns to level 0 however the character receives master level points again the idea is just to create a check on the points distributed so if the character resets it will return to level 0 and only receive points of master level at levels not obtained in this example the character would only receive points after reaching master level 101 or higher.
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4 votes
Message Type for Extended Notices System
Is it possible to add an option to determine where the news appears?
Example, at line:
<MonsterKillNotice Enabled="1"> Add type and colors attribute, like
<MonsterKillNotice Enable="1" Type="1" R="255" G="105" B="180"> Where Type is
1 = Global Middle Message
2 = Chat Window Message
if 'Type' is set to 1, the color attribute is ignored.
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3 votes
Improvement ItemOptionStatic add new random option function
The idea is to add to the plugin the possibility to set random options to the items.
Currently we define through an ID the option right?
The idea would be to add the possibility of defining a unique value that would make the system deliver a random option to the item whose value was defined as random.
Example:
<Item Cat="0" Index="130" MinLevel="14" SocketCount="0" OptionIndex="3" OptionValue="5" OptionProbability="2" Ancient="-1" Excellent="3" /> In the example above the item would receive the option of Id 3 = :
Stun enemy for %d seconds (Chance %d%%) If the Server Administrator set : -1 in OptionIndex="-1" the system would apply a random option to the item when the item meets the requirements defined in the system.
This could also be done for probability:
If set to : -1 the value is randomly set by the system.
0-100
I believe this will bring the plugin more visibility.
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3 votes
Event Inventory Space Requirements
I cannot think of other item than white/red/golden cherry blossom branch that occupy more than a 1x1 event inventory space (1x2), why is it a requirement for event inventory to have 4x4 if there's no such item that needs that big of space.
Also Cherry Blossom Play-Box drops the item to the ground, meaning that if there's no 1x2 space to pick the cherry branch, you just don't get it but no error will happens if requirement for using an event inventory item is reduced from 4x4 to 1x1.
It is well-known that the majority of users experience issues when trying to use event inventory items due to space requirements.
It is on any server owner resposibility if he decides to add an item that is claimed into the event inventory directly that requires more than a 1x1 space, because default configuration (and webzen) has non.
This is how it works in webzen, it only check for normal inventory requirement, event inventory can be full.
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1 vote
Dropping boxes items at mouse location position
The idea is to change the drop-down location when the character drops the box (so that the item falls in the cell where the mouse was directed) - Now all items fall exclusively at the feet of the character, which creates a mess and difficulty to pick up the right item when throwing a few boxes.
As an alternative, when clicking in the inventory by right-clicking on the box, can make items fall in random order near the character in a circle within 2-3 cells, so at least you can drop 4-5 boxes and only then change the coordinates of the character.
For now you need to change character position on each box dropping, to avoid mess and pickup necessary item.
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3 votesCompleted
Lacking Burst (GL Skill) Lua Formula
Lacking Burst (GL Skill) Lua Formula, we would like to control skill time (currently is 10 seconds) but there's no lua formula for it.
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6 votesCompleted
Punish damage cap for PVP & PVE
Would be great, if could put damage cap PVP and PVE
Useful for 32k 65k servers where monsters has more HP than players