Problem: As an admin I need the ability to define monster indexes that will drop loot based on last hit or most damage so that I can better offer a gaming and loot experience for my players.
Acceptance Criteria:
Similar to the function in Common...
;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1
Modify the MonsterRegenSpanTime.xml to introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage
<Monster Index="275" KillRewardType="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" />
ALSO ADD FOR BC STATUES
Edited by Zentinial
I just want to make the game better.
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