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Improvement ItemOptionSystem_exc OptionValue and OptionProbability

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Hello devs.
Through this I come to ask you, a possible improvement to the system of personalized options.

Currently the options in general in regular items are improved according to the correct level ?
Example:

Let's say the item has double dmg increase: 2% at level +10
At level +11 3%, +12 = 4%, +13 = 5%

Would it be possible to add a function similar to this?
Example:

Required level for Increase Excellent damage option:

  • 10 = 2%
  • 11 = 4%
  • 12 = 5%
  • 13 = 6%
  • 14 = 8%
  • 15 = 12%

I thought of a structure like this:

<Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" />

The semicolon refers to the level interval.
The higher the level, the greater the percentage of the option applied.

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I like this Idea, that way you can progress your item, similar to mastery sets where each upgrade the options get stronger. 
It is possible now but you will end up with 15 lines under the item if you do it.

+1 = 1%
+2 = 2%
+15 = 15%  etc.

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