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Combination machine suggestion +10 +11 ... +14 +15 - Npc Noria

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Well, my suggestion would be that you can add a plugin with these aspects.

Which allows the user to recover their items destroyed in the combining machine (formerly a private Mu Legend server had it) which today is no longer online - Link to a Reference Video.

How did it work?

Users when using the combination machine of +10 +11 +12 ... +15
If in case you forget to put the Talisman of Chaos Assembly.
e of knowing that the item ends up being destroyed.
Then the Npc Function gave you the option to recover your item at a cost which was WCoins.


Benefits and cons towards Administrators

Against:
You should know that if a user forgets to put Talisman of Chaos Assembly on their very high-cost item (according to each server's value), the item ends up being destroyed.

This causes 2 things
1.- We Adm benefit because in case they can invest again and thus be able to obtain more income since they end up losing the item.

2.- The user becomes frustrated by not having the possibility of recovering his article and ends up withdrawing from the server and thus losing users on the server

Benefits:
If the User loses his item in the item combination machine +10 +11 +12 ... +15.

1st.- You will have the security and guarantee that if you are careless, the server can give you the possibility of recovering the clear item at a certain cost of WCoins

2nd.- The user will not be frustrated because they lost the item if they were careless and forgot to put the Talisman of Chaos Assembly

3rd.- By being able to recover items that were destroyed, administrators can set a recovery cost in WCoins (high or low value according to each server administrator) and we can consume more income.

4th.- Keep users who once played that server and are currently on one of our servers who liked the mechanics of that NPC.

Reference Video
 

 

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Thats a really nice feature indeed.
It would be nice to add the possibility to delete unwanted items by Players and/or on the server side select the conditions for item combination so that not everything that fails ends up there. For instance, Health potion combination failure would be stupid to save. 

 

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On 12/12/2023 at 3:51 PM, zander1989 said:

Thats a really nice feature indeed.
It would be nice to add the possibility to delete unwanted items by Players and/or on the server side select the conditions for item combination so that not everything that fails ends up there. For instance, Health potion combination failure would be stupid to save. 

 

A simple solution for this, define by item type or category.

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