Hello developers,
Hereby I come to publish this suggestion for improvement to EventItemBag.
Currently in MuOnline there are classes such as BK, Elfa and MG that have more than one type of build or statistics.
Some EventItemBags for special awards sometimes end up not being very useful due to the style adopted by the player.
My suggestion is to create a function in the EventItemBag that allows us to define drops according to the distributed point statistics.
Example:
<DropAllow DW="0" DK="0" ELF="0" MG="1" DL="0" SU="0" RF="0" GL="0" RW="0" SLA=" 0" GC="0" LW="0" LM="0" IK="0" PlayerMinLevel="1" PlayerMaxLevel="MAX" PlayerMinReset="5" PlayerMaxReset="MAX" MapNumber="-1" EnegeryDrop="1" StrengthDrop="0"> <!-- Category, Rare Random Item Awards: --> <Drop Rate="8000" Type="1" Count="1"> <!-- Type:[0] Random dropping | Type:[1] All bag items --> <Item Cat="0" Index="" ItemMinLevel="0" ItemMaxLevel="0" Skill="1" Luck="-1" Option="-1" Exc="-10" SetItem="0" SocketCount ="0" ElementalItem="0" ErrtelRank="0" /> <!-- Name: Blood Angel - --> </Drop> </DropAllow>
EnergyDrop="1" StrengthDrop="0"
This way it would be possible to create specific drops according to the player's attributes.
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