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Party Matching improvements

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Few things, which will make life better.

1) Auto kick from party members who are offline for more than 30 minutes
why: players usually just turn off the game without exiting from the party, so they just block the slot. Or a random player connecting to the party where few guys are offline already

2) Auto disband party, if all party members are in the safe zone for more than 15 minutes
why: example. Whole AFK party with 1 open slot. Golden Tantalos killed them in the middle of the night. Until morning a lot of players join and exit this "fake" party.

3) The Auto-accept button by default should be activated
why: guys just forgot to click on it from time to time. Players are trying to join the party but the chance of success isn't too big.

These changes will significantly increase the pleasant game experience. 

 

Edited by Shanahan

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Yes, nice idea and also there is plenty of issues with Siege and Market Party when a leader is not present, is on other server map or offline. 

Known issues in general: 
1. Rewards not issued to players or the event not possible to complete (For example turn weapon BC) 

2. Experience is not shared or shared improperly between players.

The solution that most players use on IGCN files by now is to simply re-do party each time they enter an event map. It is not always bugged but they just do it as a safety because it may happen. That is why it is rarely reported as being broken. But it is happening and was happening since I can remember on various versions S15-19. Not only on my servers but also other IGCN servers I played.

That being said I would also like to suggest a "auto-kick from party" when entering event maps. as an option to add to party settings. Let\s say in Gameserver config file a command "Auto kick from party upon GS entry = 1/0"

Edited by zander1989
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