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Skills to be more stats dependent (having all the stats as a parameter in the lua config)

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Hello,

I would like if possible that all the skills to have all the stats parameters like you added to the SM skills. For example:

function PoisonCalc(Class, InDamage, Strength, Dexterity, Vitality, Energy), can you add this to all the other skills?

This change will make easier to control the scale of the characters based on their stats in game

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A Nova Skill for a white wizard would also be useful. in general, all skills that are shared between classes so that they can be set in detail for classes

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