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Allow us to control DMG Count for each spell

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Give us damage count config file for all the spells so we can customize the hit counts

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zander1989

Posted

Thats genius and would solve the DarkSide skill bug as well

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Wizzy

Posted

This would be incredible amount of work to handle this for all skills the way it would not cause any issues but still would, in case of misconfiguration. Benefits are not worth the amount of work.

johnnyssk

Posted

4 hours ago, Wizzy said:

This would be incredible amount of work to handle this for all skills the way it would not cause any issues but still would, in case of misconfiguration. Benefits are not worth the amount of work.

For us the admins this setting is a gold mine but if you think its not worth ok i dont have a problem i just think its better to have this config for better reset server balance purposes. 

zander1989

Posted

Indeed it does give a lot of control crucially needed for reset server.  Perhaps just doing 4th and 5th skills will not be as much work. Those are mainly the issue.

Less work heavy solution is this one that i proposed> Skilllist PvP Damage Reduction  It is a different solution so I don't want to hijack this topic *sorry johnny 😄 but it serves the same purpose where you can maintain PVM damage while nerfing PVP damage of a spell. 

johnnyssk

Posted (edited)

9 minutes ago, zander1989 said:

Indeed it does give a lot of control crucially needed for reset server.  Perhaps just doing 4th and 5th skills will not be as much work. Those are mainly the issue.

Less work heavy solution is this one that i proposed> Skilllist PvP Damage Reduction  It is a different solution so I don't want to hijack this topic *sorry johnny 😄 but it serves the same purpose where you can maintain PVM damage while nerfing PVP damage of a spell. 

What i was thinking includes also the low level skills because a proper balanced reset server would have the character spells almost strong as the 4th and 5th skills otherwise you see everyone using 1 spell and thats it, i hate that.. Its sooooo boring!  Your suggestion with skill pvp damage is not bad but it has nothing to do with dmg count. The purpose of dmg count config file is that you can make your weak spells to have high damage count as 4th-5th spells and to can also trigger RNG functions like auto restore full SD and etc with the same way as 4th-5th spells! By boosting the weak spell formula just creates unbalance because the hit counts are lower and you have to increase the formula by a lot which leads to terrible design.

Edited by johnnyssk
zander1989

Posted

Yes I am aware as I have implemented that balance to my servers as well so that it matches all classes on various resets and stats and it is a pain, especially when facing characters mainly benefiting from one statistic like agility. Not only you have to balance the spells but change lua completely and even then you cant make it perfect not to mention every season its thrown in the trash cause of the changes that come with it.
Barrage balance would also solve the issue with classes dealing more or less elemental damage (more speed/barrage more elemental dps)


I just said  4th and 5th because that's where the majority of players spend their time in the game but ofc all spells would be great.   I get your point, i was just saying its a different solution if this one won't get implemented. 

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