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Boss monsters kill reward type

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;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1

We will have some monsters as custom bosses,But this feature doesn't allow our custom BOSS to work as set。

If you can make some changes,it will be more perfect。

Can we get this switch to control all the monsters?   Or,Can we add our own monster index to decide which way to use?

Suggestion 1:Whether you select 1 or 0, all monsters take effect。

;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1

Suggestion 2:Add the corresponding monster index to control,Either type 0 or 1 can be selected as a controllable option,Unadded monster indexes are of a different type,For example,if the original bonus is the maximum damage, we'll add the index of the last monster hit

;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------

Type 0 Valid monster index= 0,100,500,800,900

Edited by A266690

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A266690

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It is difficult for all classes to maintain the same damage,There is also a time lag between when players enter the game(Some of them may have been playing for a year,some of them are new),if the monster reward is the highest damage, it will lead to a reward monopoly,Many classes with low PVM damage ************, which has a great impact on the game。This is important for servers that add custom bosses,So I hope this suggestion can be adopted soon。

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