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Boss monsters kill reward type

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;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1

We will have some monsters as custom bosses,But this feature doesn't allow our custom BOSS to work as set。

If you can make some changes,it will be more perfect。

Can we get this switch to control all the monsters?   Or,Can we add our own monster index to decide which way to use?

Suggestion 1:Whether you select 1 or 0, all monsters take effect。

;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------
BossKillRewardUserType = 1

Suggestion 2:Add the corresponding monster index to control,Either type 0 or 1 can be selected as a controllable option,Unadded monster indexes are of a different type,For example,if the original bonus is the maximum damage, we'll add the index of the last monster hit

;-------------------------------------------------------------------------------------------------------------
;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage
;-------------------------------------------------------------------------------------------------------------

Type 0 Valid monster index= 0,100,500,800,900

Edited by A266690

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