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6 votes
Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.
;-- Activates global notice of successful combination of item level 15 of selected type, 0/1
;-------------------------------------------------------------------------------------------------
PlusItemMix15ResultNotice_Normal = 1
PlusItemMix15ResultNotice_Enhanced = 1
PlusItemMix15ResultNotice_Socket = 1
PlusItemMix15ResultNotice_Pentagram = 1
Please also allow the notification of +10~+14 ResultNotice,thanks verymuch.
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3 votes
Olimp PVP Event
The duel system is used for the event Pvp event with a rating system among each class (15 classes).
The event requires an NPC that participants can register with.
A message about the start of the event appears 15 minutes before the event starts.
The event lasts for an hour and a half, including the time to register participants.
The event lasts for 5 days a week, with 2 days left to announce the results and receive awards.
The event is divided into 6 rounds. Each round lasts 15 minutes.
Registration of characters at the npc DoorKeeper Titus (or other npc), so that players can watch the duels of other players.
Minimum level for participation in the event: 300 without taking into account the master level.
Rounds (6):
A message appears in gold letters in the centre of the screen about the start of registration for the round. After the end of registration, players are automatically telported to duel with their opponents, randomly distributing them between their resets. Participants are distributed among themselves by reset, e.g. dk 38 vs dw 45 reset. Distribution by resets 50-100/101-150/151-200/201-.... editable Number of registered players per round - minimum 6, maximum 8. If there are not 6 players, the round time just flows. The next round must start on schedule. Register one and the same player can unlimited number of times (in case there is no pair on the resu) but to hold no more than 10 duels per week. Time for the duel itself: a maximum of 10 minutes or up to 10 victories of one of the participants. After the end of the duel player teleports to the map where there is a npts, if you can make the possibility of determining the map where there is a npts, and there, respectively, tepeshit players after the end of the duel If you can make a separate window to view the information who with whom gets into a duel, or viewing at the Nps. For victory is charged 3 points in the battle, for a draw and defeat 0 points. Winners are - the first 3 places in each class. .Results of the end of the event - on Sunday at 19.00 GMT +3, information about your place can be viewed by clicking on the npts (or if you can make a separate window with the rating of players in each class up to 10th place, for example, a separate button). The winner will be the 3 players in their class who will win the most points. There are 45 winners in total. Reward is given to 1st 2nd and 3rd place in each class: Wcoin and Goblin Poitns and diferent items with the ability to edit the amount of wcoins gp and item. Reward can be obtained by clicking on an NPC. 1st place in each class gets a mandatory Hero Buff: with Bonus exp as a percentage, Bonus DMG as a percentage, Bonus Def as a percentage (with the ability to edit the % of the buff), and a separate chat colour (like gens) The rankings will be reset on Sunday and a new event cycle will start on Monday. -
6 votesRefused
Devil Square Player Cap Increase
I understand the devs have determined an issue with the server suite related to a player cap beyond 10 for Devil Square Event, but this is simply not conducive to the mid-large cap servers.
Previously we had 0 issues with the limit and now we are forced to open multiple event squares to accommodate the change.
Perhaps, let us at our own risk adjust the player cap.
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1 vote
Adding Dexterity
Dear our developers, please add the dexterity statistic to this Knight_Gladiator_CalcSkillBonus function. It would be nice because there is no way to set classes that max Agility
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0 votes
Vip Status
Hello friends and administrators of the IGCN community. I would like to propose that when you purchase your VIP status, it should display until when it is valid, including the date, hour, and minutes. Wishing you a pleasant New Year celebration!
MAMMOTH
AVRORAMU.COM
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0 votes
Add LanguageID parameter, to control texts sent by systems, outside of English.xml
I would like to suggest that you add the ability to define the text strings of the files in the available languages.
An example:
The HideAndSeek event was added to language.xml, but the messages sent by the hint system are still controlled by the file.
So the event announcement is in the language the player selected, but the hints are in the language the plugin is still in.
It would be interesting to do something like this:
<Map Number="80" NPCType="381"> <!-- English message --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="0"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> <!-- Another language --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="1"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> </Map> By adding the languageID="" attribute we can tell the system which text it should load according to the language the player selected in the launcher.
This attribute could be added to the other message files:
MonsterSpawn_group ScrableWolrds IceWind HuntPoint And all other systems that load messages outside of English.xml too!
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3 votes
MU helper drop limitations
Add "IgnoreList" section to the mu helper configuration. The same that we have in the "Off-Level".
This will give additional abilities to fight against bot farms.
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6 votes
Add old and new harmony option in stores and box drop
It would be good to add the option to add an option like (HarmonyType="1;4") in stores and in box drops, this would open many possibilities for the public.
Where
HarmonyType="0" is without harmony
HarmonyType="X;Y" (X = Harmony type ~ Y = Harmony level)
to be able to put prizes in boxes as maximum harmony options and thus give the user a consumption and more item variables
at the same time also in store sales so that users can buy the items in front of this I will add the plugin (ItemPriceSystem.xml) and put old or new harmony max items at a price in coins like wcoins
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25 votes
3D Camera with Save ZOOM
Hello friends, I want to make a suggestion about the 3D camera. When you adjust the size you want, it should be possible to save it, because every time you switch maps, you have to adjust the zoom again.
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10 votes
Party move on all maps
Allowing to use party move on all maps.
Especially actually because you're selling a map editor, but on custom maps, one of the main features just doesn't work.
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6 votes
Ice throne Castle Area
Hello developers, I would like to suggest a small change to the Castle Area function.
I believe this function refers to the range of the throne chair.
I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly.
There is probably something to be done on the custom map.
However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps.
In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
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5 votes
Dashboard size
I would like to ask developers to allow us to define the size of the dashboard window using a .json file or something similar.
Some monitors, such as mine, are very large and the current dashboard is extremely small, making it difficult to view the information due to the resolution size.
Of course, everything can be defined with a limit, but it is extremely important to be able to change it to something larger than the current size, given the complaints about the dashboard being small.
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9 votes
/store command
Hello, I would like to propose a change in the /store command. Currently, it is enabled on all channels (unless I have a separate data folder for the channel) and you can set the amount and type of currency that you have to pay for using the command. I am asking for the possibility of configuring for vip accounts in the VipSettings.xml file so that players with vip accounts can pay less for it
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8 votes
Add a Reflection Dmg calc on Calcharacter.lua
Hello developers, I hereby request the creation of a controllable formula for reflected dmg. PvP leveling requires this.
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26 votes
Be able to modify Dwarves's buffs from Santa's Village in ItemOptionManager.xml
Santa's Village is a map that Mu admins use only in December, mostly, and for a reset server the Dwarve's buffs are totally useless.
Is it possible to add them into ItemOptionManager.xml so we can modify their values?
They already are in BuffEffectManager.xml and in Lang.mpr, you can modify them only in client side.
Thanks.
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0 votes
Add attribute EliteMonster on MonsterSpawnGroup
Hello developers, I would like to suggest adding the attribute:
EliteMonster=""
To the monsterSpawnGroup so that invasion monsters have the effect of highlighting elite monsters.
This way, players will be able to identify invasions when they occur.
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0 votes
Add MinReset for Play Time event
Hello devs
I would like to suggest including the minimum number of resets required for the Play Time event to work.
For us with reset servers, defining only the level is not very interesting.
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0 votes
Hide mounts and giants in guild VS guild events
Hello developers,
I am hereby suggesting an option in common.ini that, when enabled, hides the characters' displays when they are in PVP events.
I recently surveyed suggestions on several servers, YouTube channels, and MuOnline communities, and most players ask about mounts in major events such as:
Arca War Ice Wind Castle Siege Illusion Temple - League In general, PvP events always ask about mounts visually hindering the players' performance as a whole.
So, I am hereby requesting the possibility of creating a function and adding it to common.ini. The administrator who finds it interesting can go there and enable it.
So, these mounts would be hidden in these events.
Another thing that I noticed a high number of complaints about is the TARGET problem that these mounts cause. Maybe this is a topic for another topic.
Or maybe if you can solve it directly in this function, leaving the character's target as if he wasn't equipping these mounts, it would solve 2 problems in a single function.
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9 votes
Include removal of giant mount on anti-lag
If it would be possible to include the removal of giant mount on anti-lag as it is very laggy when on big PvP events like Castle Siege
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12 votes
Monster's Defense and Magic Defense Should Be Separated
We should separate the Monsters’ Defense and Magic Defense attributes in the MonsterList.xml file to achieve better balance between the fighter and mage classes. For melee classes, damage will be calculated based on the Defense attribute, whereas for mages, it will rely on the Magic Defense attribute. Currently, we have a single Monsters’ Defense system, which leads to imbalances between the classes—a concern I have already reported to you. -
11 votesRefused
Suggested function to merge databases.
e.g.
The administrator has two time slots for the server,
1 is MuOnline1
2 is MuOnline2
Is it possible to develop functionality to merge two databases, 2 into 1.
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3 votes
Dashboard list event improvement
Hello developers,
I would like to suggest an extremely important improvement to the dashboard. I noticed that the dashboard lists all events defined by specific days of the week.
Example:
Golden Invasion: Monday Golden Invasion: Wednesday Golden Invasion: Friday This ends up making the list of events extremely large unnecessarily.
It would be easier to just list the time of the next cycle, as is done on websites.
Even the definition of events in the JavaScript file can be simplified.
Currently it is something like:
["Event Name", [1], "00:00,02:00", "Event Name", "category"], It is necessary to repeat the process to add the same event just because of the change in the day that this event will be executed.
It would be much easier to define it this way:
["Event name", [1,3,5], ["HERE TIME to first string day"], ["To second string"], ["To third string"], "Event name", "category"],
It would basically look like this:
[ "Event name", [1,3,5], // Days of week ["00:00","02:00","12:00","05:00"], // Day Settings reffer -> [1] ["00:00","22:15"], // Day Settings reffer -> [3] ["01:00","03:00","07:00"], // Day Settings reffer -> [5] "Event name","Category name", ], The layout would also show the closest day, not every day it occurs.
Making the list clearer and more pleasant to view.
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16 votesRefused
Allow us to control DMG Count for each spell
Give us damage count config file for all the spells so we can customize the hit counts
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3 votes
Season Pass Mastery Horns
Currently the MasteryHornMaxDropPerDay value of the Season Pass is global and we mostly need to control the drop per user, so I recommend adding an additional value for the maximum per day per user that each player can collect.
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6 votes
Reset accumulated damage on bosses
I want to suggest that the damage accumulated on the bosses when the character dies either because they were killed or the mob killed them be reset, and that it also considers the case that if the character teleports to another map or passes a certain defined timeout without doing damage also resets.