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12 votes
Wings absorb and damage display
Hello. We have an opportunity to change the damage and absorb % for the wings.
But we can't change it in the client. Please give us this opportunity. 🫡
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6 votes
In-game: Change name, Change class
One of the issues that players are most concerned about is changing the character's name, changing class.
These features should be implemented in the game with commands like: /namechane <Newname> ; /classchange <class code>
I've seen many season 6 or lower servers that allow this.
Please consider!
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10 votes
Regular Level and Master Level
hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
thanks.
[General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1
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4 votesRefused
After lowering the Guardian If you move the map, you will be on board again.
After lowering the Guardian
If you move the map, you will be on board again.
too uncomfortable
Need a way to keep it down
After going down with control+z
Even if you move the map, it should stay down.
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4 votes
HelperCMD
[SHIFT + 1]: Hide Wings
[SHIFT + 2]: Reduce Skill Effect
[SHIFT + 3]: Reduce Item Effect
[SHIFT + 4]: Hide Ground Zen
[SHIFT + 5]: Hide Ground Item
[SHIFT + 6]: Hide Muun Pet
[SHIFT + 7]: Hide Chars and Shadows
[SHIFT + 8]: Hide Skill Effect
[SHIFT + 9]: Reduce Item Shine to +0
[SHIFT + 0]: Reduce terrain objects
Can I add client-side language changes?
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3 votes
During CastleSiege progress Control + right-click on the same party member should not force attack.
When attacking the same party member with control + right click
A wide range skill is used
Members of the same party cannot be attacked.
skills are used
Opponents cannot come close.
Control + right-click attack should not be done to the same party member.
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4 votes
Improvement Quest System on HuntPoint Plugin
Hello, through this I come to request an important change in the huntpoint mission system.
Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
The idea would be:
<Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
<Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
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7 votes
Ice Wind Valley Damage Reduction Option
Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
;-------------------------------------------------------------------------------------------------------------
DamageReduction = 50
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2 votes
Ice Wind Valley CityMap
At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
Please make all GS work with CityLord and accessable
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2 votes
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
for example)
Skills like Bladestorm
sword blow
fire blow light
Many skills attack an area that is too large
The fun of PVP becomes halved.
below is
Large area attack with skills like Bladestorm
The fun of PVP becomes halved
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1 vote
The problem with using the Bladestorm wide-area skill during a siege battle.
Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
Problem:
CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
"In Ark siege, guild members cannot use control forced attacks on each other.
Solution: In CastleSiege, control forced attacks should not be allowed on guild members
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6 votes
Improvements on News System
Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
Like:
<NewSystem Enable="1"> <Schedule> <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" /> <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" /> <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" /> <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" /> <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" /> </Schedule> <News ID="0"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="1"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="2"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="3"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="4"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News>
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2 votesRefused
LevelUpCompensation add option for temporary items
add option for temporary items
example
<Item Cat="14" Index="14" Level="0" Durability="10" Duration="608400" />
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8 votes
Last Man Standing Damage Reduction
Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
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4 votesWorking
Labyrinth and Varka elemental monster multipliers
Since Labyrinth and Varka are elemental-based events, it would be nice to add multipliers for PentagramDamageMin, PentagramDamageMax, PentagramDefenseRate, PentagramDefense as well.
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2 votesRefused
jewel of exc/kondar
Hello , if its possible , can we allow jewel of exc and kondar to be used on socket items?
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3 votes
Section Duration in ItemPriceSystem
Suggestion:
Add Section: Duration="XXXXX"
In ItemPriceSystem Plugin
Example:
I want to add to NPC
An EXP Seal for 3 days
To sell for RUUD.
However, I can't because it doesn't
Know the "Duration" function
Both in SHOP and Plugin
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2 votesCompleted
Inspector performance improvement
Hello , the inspector app is using cpu usage almost as a full loaded gameservers of 250+ accounts. As a simple startup program i believe it shouldn't use so much cpu usage. It would be nice if we can improve it or make it more simple so it does use minimal cpu usage like other simple mu server starters.
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13 votes
ResetSystem with Auto Resets option
Reset system with Auto Resets option when player reach lvl400.
Can make this feature work with OffLevel and cost Zen/Wcoins/Ruud/Gp to use
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-8 votesRefused
Improvement PluginStaticOption for better use the system
Hello @drakelv,
Through this I would like to suggest the possibility of randomizing the custom options in the items.
Usually the options are enabled through certain requirements right?
Generally level, slots sockets, options excellents.
I would like to suggest that by using the item's level as a minimum main requirement, it would be possible to make the system randomize the options so that the items added to the system would not all be the same, some Players questioned the idea of having the item options always the same, in addition to of having a negative impact on the value of the item within the game, players end up taking away the objective of going after these items.
The idea would be something like:
<Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="-1" OptionRandom="1" OptionValue="3" OptionProbability="3" Ancient="0" Excellent= "0" /> <!-- Name: [Reinforced] Blood Blade --> Random Option <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="19" OptionRandom="0" OptionValue="3" OptionProbability="3" Ancient="0" Excellent=" 0" /> <!-- Name: [Reinforced] Blood Blade --> Static Option
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2 votesCompleted
Reset System reset on spot improvement
Hello, right now the reset on spot option and not select character option do not work if reset stats is enabled which is very inconvenient.
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2 votesCompleted
Launcher Multi-Server List improvements
Hello, the Multi-Server List for Launcher is not recommended to be selected in the Settings Window, I would prefer it to be selected in the MainWindow and can be separated as follows:
Server Rralms 1 9999EX
Server Rralms 2 50EX
The player clicks Server Rralms 1 and then clicks Start to enter Server 1
The player clicks Server Rralms 2 and then clicks Start to go to Server 2
This makes it more intuitive for players to choose a server.
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5 votesCompleted
StarterInventory Extension
Want to make a little more of a difference from what we can do through EssentialTool.
Suggestion:
1. Add to StarterInventory Plugin Extension to define newly created character started spawn Location and Coordinates.
To make ability exactly from Plugin to define where character will spawn upon entering.
2. Add ability to create character already with two expanded Inventories (Magic Backpack) bags.
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17 votesRefused
60 FPS Client
If it's possible to make it happen, I'm just gonna leave it here.
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3 votes
MapMoveNPC extend to grand resets
Hi
In the plugin of MapMoveNPC you can restrict the move by resets. Would be great if you can extend it to restrict by grand resets too, since it is a system that many servers use and would be interesting if we can restrict the access to some map by grand resets like we do now by resets
Regards