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  1. Version 20.1.3.6 S

    3,455 downloads

    This is x20 series of Server Suite package (S20 Part 1-3). This submission contains Full Server Suite Package of latest stable version for the series and three of most recent updates which have to be downloaded on regular basis as are being overwritten automatically with new update releases. Summary of reported and resolved issues is provided within below change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: srv-config/x20-P1-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
    From €580.00
    2 points
  2. Version 19.2.3.15 S

    5,747 downloads

    This is x19 series of Server Suite package (S19 Part 2-3). This submission contains Full Server Suite Package of latest stable version for the series and three of most recent updates which have to be downloaded on regular basis as are being overwritten automatically with new update releases. Summary of reported and resolved issues is provided within below change-log and per specified version in the Bug Tracker If you want to be notified of further updates on this submission, make sure to follow it by clicking follow button at the top-right. CONFIG CHANGES: srv-config/x19-P2-3 Interested in participating in DEV and help testing BETA releases? Check for TEST versions availability trough versions tracker. Relevant notes are attached directly to relevant TEST version.
    From €580.00
    2 points
  3. Yes I am aware as I have implemented that balance to my servers as well so that it matches all classes on various resets and stats and it is a pain, especially when facing characters mainly benefiting from one statistic like agility. Not only you have to balance the spells but change lua completely and even then you cant make it perfect not to mention every season its thrown in the trash cause of the changes that come with it. Barrage balance would also solve the issue with classes dealing more or less elemental damage (more speed/barrage more elemental dps) I just said 4th and 5th because that's where the majority of players spend their time in the game but ofc all spells would be great. I get your point, i was just saying its a different solution if this one won't get implemented.
    1 point
  4. I propose to extend customtext or Lang files with MonsterSpawn_Group. You gave us the ability to display messages from the server in several languages, and this part is missing. I am writing about customtext or lang files because I don't know where it would be better to implement it. Currently the information about what is displayed is in MonsterSpawn_Group. I will show this on the example of Medusa: Original part <GroupSettings> <Group Enable="1" Index="0" Duration="60" MapNumber="56" BossMonsterIndex="561" BossMonsterName="Medusa" AllowMove="0" SpawnNotice="Medusa and her assistants has invaded Swamp of Clamness!!!" DespawnNotice="Medusa and her assistants are gone" PreNotice="Medusa will spawn in %d Minutes" /> </GroupSettings> <MonsterSettings> <Group Index="0"> <Monster Index="561" MoveRange="10" SpawnType="0" Count="1" OverrideDefaultSettings="1" EventID="150" HP="15000000" DamageMin="1000" DamageMax="1500" Defense="550" AttackRate="2000" DefenseRate="2000" SendKillNotice="1" KillNotice="[MEDUSA] %s killed Medusa! [%d] of [%d]" /> <Monster Index="560" MoveRange="10" SpawnType="0" Count="7" OverrideDefaultSettings="1" EventID="151" HP="150000" DamageMin="100" DamageMax="150" Defense="150" AttackRate="1000" DefenseRate="1000" SendKillNotice="1" KillNotice="[MEDUSA] %s killed Medusa assistant! [%d] of [%d]" /> </Group> </MonsterSettings> and it should look like this <GroupSettings> <Group Enable="1" Index="0" Duration="60" MapNumber="56" BossMonsterIndex="561" BossMonsterName="Medusa" AllowMove="0" SendSpawnNotice="1" TypeNotice="1" SpawnNoticeID="1" DespawnNoticeID="2" PreNoticeID="3" /> </GroupSettings> <MonsterSettings> <Group Index="0"> <Monster Index="561" MoveRange="10" SpawnType="0" Count="1" OverrideDefaultSettings="1" EventID="150" HP="15000000" DamageMin="1000" DamageMax="1500" Defense="550" AttackRate="2000" DefenseRate="2000" SendKillNotice="1" KillNoticeID="4" /> <Monster Index="560" MoveRange="10" SpawnType="0" Count="7" OverrideDefaultSettings="1" EventID="151" HP="150000" DamageMin="100" DamageMax="150" Defense="150" AttackRate="1000" DefenseRate="1000" SendKillNotice="1" KillNoticeID="5" /> </Group> </MonsterSettings> we add categories in the language file <MonsterSpawnGroup> <Msg ID="1" Text="Medusa and her assistants has invaded Swamp of Clamness!!!" /> <Msg ID="2" Text="Medusa and her assistants are gone" /> <Msg ID="3" Text="Medusa will spawn in %d Minutes" /> <Msg ID="4" Text="[MEDUSA] %s killed Medusa! [%d] of [%d]" /> <Msg ID="5" Text="[MEDUSA] %s killed Medusa assistant! [%d] of [%d]" /> </MonsterSpawnGroup> Explanation: SendSpawnNotice - 0 or 1 turns on or off all information about displaying this event. Currently there is no way to turn this off, leaving blank spaces in the descriptions with a large number of additional monsters, the information disappears very quickly. Type notice - here we select how to display information about the event 1 - standard way of displaying information, time counts down by 5 minutes. must contain %s character in text 2 - one-time information, no countdown, we skip the PreNoticeID in the configuration SpawnNoticeID, DespawnNoticeID, PreNoticeID, KillNoticeID - here I enter the message numbers which are in the language file This solution gives a lot of possibilities for server administrators to add their own events with killing bosses. please consider this idea dear IGCN administration
    1 point
  5. I don't want people to stop PK, I want to use the system how it is supposed to be, but players can just instantly clear it after one death. Giving a penalty for 1 death equal to 10000 deaths is stupidity and so is stopping PK. If I wanted to stop PK i would just turn it off. I appreciate the advice, but you seem not to understand my suggestion or what it is for. I do appreciate the sense of humor, though.
    1 point
  6. You're welcome, always a pleasure to not be helpful
    1 point
  7. Version 1.0.0

    10 downloads

    Alchemist is a complete design for purpose of Launcher (Premium) tool. It comes with complete set of files to use with Launcher Designer tool and a Photoshop project file (PSD) of logo. Package content Requirements Launcher (Premium) - tool that can be purchased from License Manager at price of €105 by every active server license subscriber
    €70.00
    1 point
  8. Version 1.0.0

    2 downloads

    Necro is a complete design for purpose of Launcher (Premium) tool. It comes with complete set of files to use with Launcher Designer tool and a Photoshop project file (PSD) of logo. Package content Requirements Launcher (Premium) - tool that can be purchased from License Manager at price of €105 by every active server license subscriber
    €70.00
    1 point
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