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  1. This is related to the party exp formula. I've seen topics smth like "exp is gained too much in party" and the only one proposition to solve it - set party gap. But in any case party gap is not a good solution and exp part in FormulaData still be almost unuseful. My suggestion: move party exp formula to lua script or keep it in FormulaData, but move variables to the "normal variables". I mean allow to reuse the same variable in the same formula and have possibility to change variable place. So I propose to use normal variable names, e.g. <Formula ID="4" Data="{soloParty}*{partyAddExp}*{memberLevel}/{totalLevel}" /> In this case a user will be able to change variable place/use the same variable multiple times/remove some variable in the middle and so on as it's needed. I don't think it's a big issue to parse this variables in a code and use it, but very helpful feature for a users.
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