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Showing content with the highest reputation since 14/03/24 in Ideas

  1. Hello friends, I want to make a suggestion about the 3D camera. When you adjust the size you want, it should be possible to save it, because every time you switch maps, you have to adjust the zoom again.
    2 points
  2. With Season 16.2 - 17 coming, a function for the antilag plugin would be extremely important My suggestion is a shift+'x' to hide the mounts, as they cause LOTS of LAG in the game when there are several people on the same map
    2 points
  3. Some time ago I made a suggestion about offlevel, I don't know if I explained it well, but I want to try it again. The offlevel is one of the most important features of private servers and the one that gives us the most advantage over GMO, many players currently depend on it and honestly most are dissatisfied with how it works. It would be of great help if this feature were reworked so it would not work the way it currently works, which is under specific configuration, but would work with the muhelper, just as if it were online. That means, that the player configures the muhelper with: - All skills that they want, included buff/debuff etc - range - pick of items - the real character attack speed not one fixed etc... everything that allows the mu helper to be configured and when leaving offlevel it works as if it were online with the mu helper, in few words that the configuration of the offlevel can be done by each player in the muhelper. Currently the offlevel has many problems, which according to the server configuration make it unusable from certain levels and no matter how many changes are made to improve it, it will not be the same as the muhelper and that would be the real goal, that in offlevel the character It will work with the muhelper. I am sure if you release a new offlevel working with muhelper configuration as offlevel renewal I would buy it without thinking twice Thank you. Updated 3. when use command offlevel don't close the game client just send users to select server. so they can loging with a different account.
    2 points
  4. I have noticed that the antihack has certain additions that help in something, even so it needs to be improved, in the video above I send a link where for $ 20 monthly they give you hack, although I have not seen if it is activated in igcn files, this person also talks about administrators that they use for their servers, so I would assume that he has also used it in igcn or so I suppose, even so I would like a request, could it be possible for the antihack to have an instantaneous consumption count of ag / mana usage? Why is this? Because this way we would additionally know if the user uses hack or uses speed since when attacking we know that a certain amount of ag and mana is used and we can test it from when it consumes being at full capacity to be able to use it in the future if a user uses speed since that would show how much ag / mana it consumes per second or millisecond, I think this would cause too many logs, but we would only use it at least in pvp events or castle siege or arcawar the antihack shows you the hit count per second, this varies depending on how you configure your server, but I would like something like that with the mana / AG that is similar to that or additional to the side so we would know how the character is executed in full pvp to be able to sanction faster if we find users with hack since as I said, this would help to recognize if a user uses hack by how he spends his ag per second, on the other hand although there are hackers to use the mode (no consumption of ag or mana) we would also know when they are using hack since it would be noticed in the game that they are not consuming AG or mana, this is a great help at least for me to recognize users with hack On the other hand, in logs it shows how the hits per second and sd are at the time of being in pvp, but it does not show how it reacts in full pvp, I mean that I do not understand well since it shows the same numbers of hp and sd the same in all or that is what I noticed, could something be done as it reduces or how much hit it gives with each hit it gives? I mean if a character attacks in pvp that the hits he gives appear in the logs, for example, let's say he gave 8 hits in a second but that shows in each hit how much damage he did, for example: first hit gave a blow of 15,000 DMG and 10,000 sd, second hit gave a blow of 7,000 DMG and 1,500 sd, then we would know how much the variation is for each character when using hack to recognize it more quickly, this still has to be formulated well by the administrator since the skills vary the damage per hit because it is not a stable damage but increasing or irregular as far as most know I hope you understand my point of view, to improve the encounter or abuse of hacks at least in pvp, and also if you use transfer it can recognize when the user moves from one map to another with strange behavior in the log making it so that if you change coordinates to another further away in 1 second it can be recognized and appear in logs to be more aware of those who use other similar programs.
    1 point
  5. Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels ;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage ;------------------------------------------------------------------------------------------------------------- DamageReduction = 50
    1 point
  6. It's not adding an item list. Rather, it is a fashion item to be worn over the original item for beauty. Just like any other game in this era.
    1 point
  7. Hi. I was wondering if you can modify the rewards of Last Mand Standing. Being one reward for Room 1, another for Room 2, and so on. With this scenario, we can adjust different rewards according to level/reset in each room, because right now it's only one reward for every room.
    1 point
  8. Hello, Just a little suggestion about extending the reset command to be able to reset after reaching the 400 level and auto-add points after reset. /reset auto [on/off] /reset auto [str/agi/ene/vit/cmd]
    1 point
  9. Display character's status bar ( SD, HP). 1. Status bar (HP, SD) displayed when pointing the mouse at the target helps players feel more realistic in pvp. 2. It is also very interesting to display match information when spectators watch matches at the Duel arena (like Season 6 and earlier)
    1 point
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