Raffle Event
Applies to: 17.2.2.19 and up
165.00
The Raffle Event is great addition to game-play of every server!
Selection of three (3) games
- Raffle, buy a coupon and win a price when drawn!
- Lotto, type your numbers, buy a coupon and try your luck getting a prize when your number will win!
- Hit Order, type your numbers, buy a coupon and win the prize when you have hit the winning order!
Coupons can be purchased in game using in-game commands, /raffle, /lotto and /hitorder, using Zen, WCoin, Goblin Points or Ruud.
Configuration overview:
Spoiler
<?xml version="1.0" encoding="utf-8"?> <!-- // ============================================================ // == INTERNATIONAL GAMING CENTER NETWORK // == www.igcn.mu // == (C) 2022 IGC-Network (R) // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // == File is a part of IGCN Group MuOnline Server files. // ============================================================ // // ### RaffleEvent ### // Enable: Deactivates or activates the event, 0/1 // // ### RaffleEvent::ActiveDay ### // Sun: Enables event on Sunday, 0/1 // Mon: Enables event on Monday, 0/1 // Tue: Enables event on Tuesday, 0/1 // Wed: Enables event on Wednesday, 0/1 // Thu: Enables event on Thursday, 0/1 // Fri: Enables event on Friday, 0/1 // Sat: Enables event on Saturday, 0/1 // // ### RaffleEvent::Schedule ### // OpenTime: Event duration, time to buy coupons after event start, minutes // EndTime: Time the event is closed after draw of the prize, minutes // // ### RaffleEvent::Raffle ### // MaxCoupons: Total number of coupons available in the raffle, -1 for no limit // UserMaxCouponBuy: Maximum number of coupons single player may purchase, -1 for no limit // WinnerCount: Number of Winning coupons (players) for single raffle // RewardItemBag: Item bag ID to issue reward from, bags must be defined in ItemBagsScript.lua // PriceType: Type of currency the coupons can be purchased for // ~ 0: Zen // ~ 1: WCoin // ~ 2: Goblin Point // ~ 3: Ruud // // PriceMoney: Amount of money in selected currency to charge for single coupon // // ### HideAndSeek::Schedule::Start ### // Hour: Start hour, 0-23 // Minute: Start minute: 0-59 // Type: // ~ 0: Raffle Event // ~ 1: Lotto Event // ~ 2: HitOrder Event // // ### RaffleEvent::Lotto ### // MaxCoupons: Total number of coupons available in the raffle, -1 for no limit // UserMaxCouponBuy: Maximum number of coupons single player may purchase, -1 for no limit // CouponUnique: Determines whether coupons should be unique, it will not be possible to buy two coupons with same numbers, 0/1 // NumbersInOrder: Determines whether order of numbers on coupon is important or not, 0/1 // NumbersOnCoupon: Determines how many numbers should be specified for every coupon, max 30 // DrawMinNumber: Sets minimum for the range of numbers the winning numbers are being drawn from, minimum 1 // DrawMaxNumber: Sets maximum for the range of numbers the winning numbers are being drawn from, greater than DrawMinNumber // PriceType: Type of currency the coupons can be purchased for // ~ 0: Zen // ~ 1: WCoin // ~ 2: Goblin Point // ~ 3: Ruud // // PriceMoney: Amount of money in selected currency to charge for single coupon // ### RaffleEvent::Lotto::Reward ### // MinNumbers: Sets minimum for a range of guessed winning numbers // MaxNumbers: Sets maximum for a range of guessed winning numbers // ItemBag: Item bag ID to issue reward from, bags must be defined in ItemBagsScript.lua // // ### RaffleEvent::HitOrder ### // MaxCoupons: Total number of coupons available in the raffle, -1 for no limit // UserMaxCouponBuy: Maximum number of coupons single player may purchase, -1 for no limit // CouponUnique: Determines whether coupons should be unique, it will not be possible to buy two coupons with same numbers, 0/1 // NumbersOnCoupon: Determines how many numbers should be specified for every coupon, max 30 // DrawMinNumber: Sets minimum for the range of numbers the winning numbers are being drawn from, minimum 1 // DrawMaxNumber: Sets maximum for the range of numbers the winning numbers are being drawn from, greater than DrawMinNumber // PriceType: Type of currency the coupons can be purchased for // ~ 0: Zen // ~ 1: WCoin // ~ 2: Goblin Point // ~ 3: Ruud // // PriceMoney: Amount of money in selected currency to charge for single coupon // ### RaffleEvent::HitOrder::Reward ### // MinNumbers: Sets minimum for a range of guessed winning numbers // MaxNumbers: Sets maximum for a range of guessed winning numbers // ItemBag: Item bag ID to issue reward from, bags must be defined in ItemBagsScript.lua // // ### HideAndSeek::Strings ### // ID: Unique String ID // Text: Text to display // // STRICTLY NO COMMENTS INSIDE TAGS --> <RaffleEvent Enable="0"> <ActiveDay Sun="1" Mon="1" Tue="1" Wed="1" Thu="1" Fri="1" Sat="1" /> <Schedule OpenTime="15" EndTime="1"> <Start Hour="12" Minute="0" Type="1" /> <Start Hour="15" Minute="0" Type="2" /> <Start Hour="17" Minute="0" Type="3" /> </Schedule> <Raffle MaxCoupons="-1" UserMaxCouponBuy="-1" WinnerCount="3" RewardItemBag="600" PriceType="0" PriceMoney="100" /> <!-- Type 0 --> <Lotto MaxCoupons="-1" UserMaxCouponBuy="-1" CouponUnique="1" NumbersInOrder="0" NumbersOnCoupon="6" DrawMinNumber="1" DrawMaxNumber="49" PriceType="0" PriceMoney="100" > <!-- Type 1 --> <Reward MinNumbers="8" MaxNumbers="8" ItemBag="601" /> <Reward MinNumbers="9" MaxNumbers="9" ItemBag="602" /> <Reward MinNumbers="10" MaxNumbers="10" ItemBag="603" /> </Lotto> <HitOrder MaxCoupons="-1" UserMaxCouponBuy="-1" CouponUnique="1" NumbersOnCoupon="10" DrawMinNumber="1" DrawMaxNumber="10" PriceType="0" PriceMoney="100" > <!-- Type 2 --> <Reward MinNumbers="8" MaxNumbers="8" ItemBag="611" /> <Reward MinNumbers="9" MaxNumbers="9" ItemBag="612" /> <Reward MinNumbers="10" MaxNumbers="10" ItemBag="613" /> </HitOrder> <Strings> <String ID="0" Text="Raffle Event will start after %d minutes" /> <String ID="1" Text="Lotto Event will start after %d minutes" /> <String ID="2" Text="HitOrder Event will start after %d minutes" /> <String ID="3" Text="Raffle Event Coupon sales will end after %d minutes" /> <String ID="4" Text="You can buy coupon using /raffle command." /> <String ID="5" Text="Lotto Event Coupon sales will end after %d minutes" /> <String ID="6" Text="You can buy coupon using /lotto command and typing unique %d numbers from [%d-%d] separated by space" /> <String ID="7" Text="Hit Order Coupon sales will end after %d minutes" /> <String ID="8" Text="You can buy coupon using /hitorder command and typing unique %d numbers in sequence from [%d-%d] separated by space" /> <String ID="9" Text="There coupons sale is ongoing, try again later." /> <String ID="10" Text="You are trying to buy invalid ticket for this lottery." /> <String ID="11" Text="All coupons for this lottery have been sold." /> <String ID="12" Text="You cannot buy more coupons for this lottery." /> <String ID="13" Text="You are short of Zen." /> <String ID="14" Text="You are short of %s." /> <String ID="15" Text="You are short of Ruud." /> <String ID="16" Text="Successfully bought a coupon for lottery. You have %d coupons." /> <String ID="17" Text="You need to type %d numbers to participate in Lotto." /> <String ID="18" Text="Numbers on coupon must be unique" /> <String ID="19" Text="A coupon with chosen numbers has been sold to another player." /> <String ID="20" Text="Successfully bought a coupon for Lotto. You have %d coupons." /> <String ID="21" Text="You need to type %d numbers to participate in HitOrder." /> <String ID="22" Text="Successfully bought a coupon for HitOrder. You have %d coupons." /> <String ID="23" Text="Lotto: Winning numbers are: " /> <String ID="24" Text="HitOrder: Winning sequence is: " /> <String ID="25" Text="[RAFFLE] No Winners" /> <String ID="26" Text="[LOTTO] No Winners" /> <String ID="27" Text="[HITORDER] No Winners" /> <String ID="28" Text="[RAFFLE] WINNER: %s [COUPON: %d]" /> <String ID="29" Text="[LOTTO] WINNER: %s [CORRECT NUMBERS: %d]" /> <String ID="30" Text="[HITORDER] WINNER: %s [CORRECT NUMBERS: %d]" /> </Strings> </RaffleEvent>
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