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FuerGrissa

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FuerGrissa last won the day on November 7 2021

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  1. Is it possible to add a function in which the event will be able to register for the alliance, rather than a separate guild (like a castle siege). And the reward - buff, would be added to the entire alliance, or those who directly participated in the event.
  2. Is it possible to add more parameters for the plugin, such as max level, that would allow the optionvalue to increase depending on the level of the item. Also Luck and Addition option, as on some items this parameter is considered as an option. I also have an idea for new options: Skill Range decrease, pvp option which would work with chance for a while Remove Buff (randomly) pvp option when attaking an enemy allows you to remove a buff from an opponent. Push an opponent back a certain distance when attacking them or when someone attacks you. And lastly, probably a crazy idea, to create a plugin that allows you to assign monsters any of the available skills (characters skills).
  3. The duel system is used for the event Pvp event with a rating system among each class (15 classes). The event requires an NPC that participants can register with. A message about the start of the event appears 15 minutes before the event starts. The event lasts for an hour and a half, including the time to register participants. The event lasts for 5 days a week, with 2 days left to announce the results and receive awards. The event is divided into 6 rounds. Each round lasts 15 minutes. Registration of characters at the npc DoorKeeper Titus (or other npc), so that players can watch the duels of other players. Minimum level for participation in the event: 300 without taking into account the master level. Rounds (6): A message appears in gold letters in the centre of the screen about the start of registration for the round. After the end of registration, players are automatically telported to duel with their opponents, randomly distributing them between their resets. Participants are distributed among themselves by reset, e.g. dk 38 vs dw 45 reset. Distribution by resets 50-100/101-150/151-200/201-.... editable Number of registered players per round - minimum 6, maximum 8. If there are not 6 players, the round time just flows. The next round must start on schedule. Register one and the same player can unlimited number of times (in case there is no pair on the resu) but to hold no more than 10 duels per week. Time for the duel itself: a maximum of 10 minutes or up to 10 victories of one of the participants. After the end of the duel player teleports to the map where there is a npts, if you can make the possibility of determining the map where there is a npts, and there, respectively, tepeshit players after the end of the duel If you can make a separate window to view the information who with whom gets into a duel, or viewing at the Nps. For victory is charged 3 points in the battle, for a draw and defeat 0 points. Winners are - the first 3 places in each class. .Results of the end of the event - on Sunday at 19.00 GMT +3, information about your place can be viewed by clicking on the npts (or if you can make a separate window with the rating of players in each class up to 10th place, for example, a separate button). The winner will be the 3 players in their class who will win the most points. There are 45 winners in total. Reward is given to 1st 2nd and 3rd place in each class: Wcoin and Goblin Poitns and diferent items with the ability to edit the amount of wcoins gp and item. Reward can be obtained by clicking on an NPC. 1st place in each class gets a mandatory Hero Buff: with Bonus exp as a percentage, Bonus DMG as a percentage, Bonus Def as a percentage (with the ability to edit the % of the buff), and a separate chat colour (like gens) The rankings will be reset on Sunday and a new event cycle will start on Monday.
  4. Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear. 1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest ) 2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place). 3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area. 4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml) 5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters) 6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental 7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster. Thank you for your attention 🥰.
  5. same problem for season 18 2-2. On my server players at daily limit 5 and blood castle every hour, players can't get to Blood castle.
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