Hello. I would like to have a custome monster event to use to create raids. When players need to kill a certain amount of monsters for a boss monster to appear.
1. Player can participate solo or in a party (if players in a party the number of monsters killed counts for the whole party, similar to the fulfillment of the 3 class quest )
2. The usual maps for the event are used (i.e. you can choose the index of the map where the event takes place).
3. Opportunity to run several events on 1 map (by analogy as in the file MonsterSpawn_Group) with determination by coordinates of the event area.
4. Players start looking for monsters (in the event settings you can specify the coordinates of monster spawn area, possibility to choose any monster index from the available in the monsterlist.xml)
5. Killing the required number of monsters (for example, 20, possibility to change the number of monsters required), appears Boss Monster. (available coordinates of spawn bosses and regular monsters)
6. The ability to make the drop for monsters and boss or in the files EachMonsterMapDrop or in the files ItemBags, it is not fundamental
7. Event Periodicity - I would like to be able to specify a regen time for each monster and boss monster.
Thank you for your attention 🥰.