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Maiev

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Everything posted by Maiev

  1. Maiev

    bat flock dot

    what's the issue with current formula? just edit it if you want to nerf it or buff it.
  2. Option to hide ScreenShots messages, whenever we want to take a nice picture of the game, we always get this screenshot saving message with date and number. Maybe make it smaller (so it is easier to remove with photoshop) and doesn't take 5% of the image.
  3. Make an official IGCN dashboard, currently every server has its own dashboard (so there's a demand for it), some better than others. It would be nice if we have an IGCN official dashboard for our clients, it is really useful. Dashboard display event times, invasion time, notify when those events happen, notify when your character dies, and more.
  4. Add Bonus Event Minutes Config, right now it only allows from 0 to 23. So there's 1 hour that event doesn't run if you want to run it for 24h (i.e. all weekend), so every day that event runs at 23h it stops and restart at 0h.
  5. Add Week Days Schedule for Loren Deep Event. Right now it only allow for hour schedule (and it happens daily without option to select day weeks).
  6. Currently If you want to use GP Reward you must use single or package option, if you selecet multi, you set up the same GP Reward for all options (which is not correct, because some options may cost higher than others but receive the same GP Reward in this model).
  7. Add ability to restart app frequency below 1h (at moment you can only enter integer values, so minimum is 1 for 1h. I want to restart an app every 20 minutes.
  8. Basically, Kundun has the greatest boss/monster skill in-game. The shield that delays its death by a lot, making it harder to kill that bosses with 3x more HP and defense. A kundun with 100 million HP is harder to kill than a God of Darkness with 1000 million HP. But it would be nice to implement this skill to every boss in-game so they all become difficult to kill (sometimes bosses are easy to kill due to high damage, this prevent bosses from quick dying and not need to increase hp and defense to extrem high levels). I searched for this skill in monster skills but couldn't find it.
  9. Announcement for Itembag min/max level so users know that they are not receiving a reward because of their level (either max or min) when they kill a monster/boss. Right now we have to set information outside server about this configuration, while it should be announced when a player kill a monster that he's outside the level range for the reward.
  10. Add ability to Damage Anything Except Guild in mapattribute. This way we can create custom events that allow AoE damage in those maps and not need to press CTRL to deal damage to others. It will allow us to create custom PvP events. (or even guild members) thanks.
  11. Add Elemental Damage and Defense to Bots Effect Type. System was created before EE had elemental buffs, now with these new buffs system needs to be updated to have the ability to add elemental damage and defense.
  12. Hello, Here are two issues with golden monster invasion: There is a total of 3 titan monsters respawned (2 from golden monster and 1 from attack event). Golden Soldier and Golden Wheel cannot be controlled independantly, they spawn around a titan or tantalos.
  13. Allow to reward issued to Guild Master of participating guilds (instead just winner) when event ends (if that guild participated in the battle). Reason: This new feature is awesome, we thanks IGCN for this but we want to promote PvP events participation even if you don't manage (or cannot) win. The most powerful guild/ally will have the arka buff or castle siegue lord mix/land of trial reward motivation, but others at least could get a participation reward instead (which this new feature adds). Instead of giving more rewards to the strongest guild, we can give rewards to other guilds (or all) that participate in PvP events. Being a guild master and knowing you likely won win but still manage to motivate players to participate in those events should be compensated. The functionality is just right there, just need a bit of direction! Thanks.
  14. Add Fenrir Durability Repair to Helper (same as guardian) if HP is lower than X amount then repair it.
  15. Make /offlevel command active when a character disconnect. Meaning that once you put /offlevel command it doesn't auto-disconnect your character, but you can disconnect it anytime you want and it will enter off-level mode (just like lock system). This way if users don't want to go off-level but end up getting disconnected they can enter automatically in off-level mode. This is useful against connection issues or even ddos attacks. Since all accounts will be enter offlevel and keep leveling. The only change is that once /offlevel command is set, character will enter off-level mode if he exist, closes or is disconnected from the game. Instead being disconnected inmediately after /offlevel command.
  16. Allow users to enable or disable Reconnect System, either as a Launcher checkbox or in-game command. Reconnect Feature is nice to have, but some users (a lot) suffer from high CPU usage when system is actived, they would rather prefer to be disconnected than to have their PC freezed or restarted.
  17. Add Ability to Control Spells AoE (in tiles) and/or Target Number. You added the ability to remove AoE from spells in events but that changes the gameplay entirely (not for good) since teleport characters become a problem to kill (you cannot target them while on teleport), also on stacked characters you are unable to select your desired target when needed. Unfortunatelly, leaving AoE makes some spells broken in PvP events (see image below) If we can limit AoE for each spell or number of targets, it would be extremly useful while maintaining the original gameplay.
  18. I cannot think of other item than white/red/golden cherry blossom branch that occupy more than a 1x1 event inventory space (1x2), why is it a requirement for event inventory to have 4x4 if there's no such item that needs that big of space. Also Cherry Blossom Play-Box drops the item to the ground, meaning that if there's no 1x2 space to pick the cherry branch, you just don't get it but no error will happens if requirement for using an event inventory item is reduced from 4x4 to 1x1. It is well-known that the majority of users experience issues when trying to use event inventory items due to space requirements. It is on any server owner resposibility if he decides to add an item that is claimed into the event inventory directly that requires more than a 1x1 space, because default configuration (and webzen) has non. This is how it works in webzen, it only check for normal inventory requirement, event inventory can be full.
  19. Lacking Burst (GL Skill) Lua Formula, we would like to control skill time (currently is 10 seconds) but there's no lua formula for it.
  20. Bless Skill has no Skill Time, please add it so we can increase its duration. -- SkillID: 1230, Bless Enhancement Skill function Bless_4thEnchant_Elf(Energy) local SkillEffect = Energy / 50 return SkillEffect end
  21. Add a custom buff skill for EE that applys all its buff to a character. Currently EE has 5 buffs + cure (needed to remove debuff in arka) and we are not considering healing buffs to apply to every character. It takes a lot of time to give all these buffs (manually) to all characters in party. This need an improvement and hope IGCN can deliver it with a custom buff that when applied all buffs are given to the target character. Make it happen IGCN. This is very functional.
  22. Lock System to lock (trading, selling and mix/enhance) inventory and vault items but make character playable (can kill other players and assist arka and castle siegue event). Work on it and make it a plugin. It is really needed... Problem: Users share accounts for arka and castle siegue events to strangers which may steal from them
  23. Problem: An user is required to control support characters in Arka Event to buff/debuff party members since you can buff in safe zone but cannot active helper. Solution: Allow helper to be actived in safe zone so support characters can automatically buff party members without the need of an human being. This will increase the free hands available for 'killer' characters (which is what most people want to play).
  24. It would be useful to be able to modify the amount of experience arka buff give to players. 20% may seem too little or too much depending on server configuration.
  25. ET Set All Quests shouldn't set quest that doesn't belong to that particular character type. Example: If I want to set all quest available for a dark lord as completed, it shouldn't set the first 4 quest (Lv. 150 and 220) as completed, since it will bug fruit points for that particular character. After editing probably a hundred characters, it is annoying to always have to unset quest that doesn't belong to a character.
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