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Mpsmith

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Everything posted by Mpsmith

  1. it's possible to port this event from Global WZ into IGCN ? i think this event have useful for many admin who want to burn jewel in server player can refine item with no concern about fail if you are in range of this event like this clip but if possible dev can do i want to extend to this event to cover to pentagram or can adjust range of refine and can adjust item group for this event
  2. i think some of admin sometime we need to create event or need to adjust some zone we don't want player to use some skill in that area for some reason but seems igcn not have config to adjust like this way From my idea this config will combination of Skill_UseArea.xml and PlayerKillSystem.xml (in freepkzone config) so config will looklike this <BlockSkill> <Skill ID="XX" Name="XXX"> <Area MapNumber="X" StartX="X" StartY="X" EndX="X" EndY="X" /> <\Skill> <\BlockSkill>
  3. please make configuration to control damageable aoe skill in different situtation like meteor storm for now it can dealt dmg even you click on the ground if target incoming in skill range they will got dmg that it make some class play easy and got benefit than some class so if we have config to adjust like meteor storm can dealt dmg aoe only regular pvp and arena duel but in akar war event and castle siege need to lock on target to dealt dmg you still cast on ground target but you can't dealt any dmg even target in skill range until you lock on target and that target will taken dmg it will make any class focus on target then it will make war event intense anyone can't just spam aoe skill and auto win if have many aoe skill defend this config will bee adjust only a ground target skill only like tripple shot meteor storm evil spirit and etc this is my except config be like <Skill Index="24" Name="Triple Shot"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="414" Name="Triple Shot Strengthener"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="418" Name="Triple Shot Mastery"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1081" Name="Triple Shot Enhancement Skill"> <RegularPVP="1" AkarWar="1" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="725" Name="Meteor Storm"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> <Skill Index="1075" Name="Meteor Strike Enhancement Skill"> <RegularPVP="1" AkarWar="0" CastleSiege="1" ChaosCastle="1" BattleCore="1" /> just example only tripple shot and meteor storm if i config like this that mean tripple shot can cast on the ground and dealt dmg in every situtation like vulcanus map akar war event siege war etc and you can see meteor storm can't dealt dmg only akarwar event player need to lock on target
  4. seems i was objection in old report about coming back dmg so this is not fix too and now seems regular skill got broke hope their not forget about this
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