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A266690

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Everything posted by A266690

  1. Allows the number of combinations of type 255 to be recognized when exchanging items,Better be able to identify multiple groups,For example,to exchange a certain item needs 1000 gems,we have a few groups of 255 gems in the bag,you can directly exchange successfully Now it has to be a single quantity to be identified,and it can only identify the contents of the main backpack,The main backpack can hold up to 64 items,You can't use too many items in exchange for one item,If you can identify combinations and multiple combinations,The exchange setup will be more convenient and perfect
  2. I wish could add a feature Can query the IP of account connection Check their online time Check their offline time I send a picture,It's a function similar to the one in the picture,Maybe you can't read Chinese,So I wrote the introduction below ServerName = Regular Connection status= Offline/Online Connect the IP = 127.0.0.1 Online time = years /month/day/hours/minutes/seconds Offline time = years /month/day/hours/minutes/seconds
  3. Now kill monsters and players with the same message,I wish there was a separate PVP message,This makes PVP messages more obvious As follows: <Messages> <Msg ID="0" Text=" [%s] in %s Picked up %s %s" RGB="255,255,5" /> <!-- PlayerName, MapName, Tag, ItemName --> <Msg ID="1" Text=" %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y --> <Msg ID="2" Text=" %s has respawned in %s (%d,%d)" RGB="255,255,5" /> <!-- MonsterName, MapName, X, Y --> <Msg ID="3" Text=" [PVP] %s Killed %s in %s (%d,%d)" RGB="255,255,255" /> <!-- KillerName, VictimName, MapName, X, Y --> </Messages>
  4. The player is not in a safe area, They are in the battle zone, But they hid behind obstacles ,Like a big rock in a map, a wall... They draw monsters behind these obstacles , Then attack with the AOE ability , Then kill
  5. I set monster 501, As soon as you set it to a map with buildings, the situation I mentioned above will appear No matter what monster I set up, if there are buildings on the map, this will happen Could you please tell me what document is edited? thank you
  6. How to avoid the player hiding behind the building to fight BOSS? Use walls, trees, stones, road signs The player hides behind , Bosses cannot attack the player , But the player can attack the BOSS Players maliciously use these small structures to kill bosses without damaging them Can you get the BOSS to return to the resurrection point in a certain amount of time? Or a player hiding behind a building can get hit by a BOSS ? Or how the player’s skill is set so that you have to point the mouse at the BOSS in order to attack the BOSS, instead of the mouse pointer being released on the floor
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