-
Posts
1,521 -
Joined
-
Last visited
-
Days Won
83
MrJunior last won the day on October 5 2023
MrJunior had the most liked content!
Contact Methods
-
ICQ
No information
-
OICQ
No information
Profile Information
-
Gender
Male
Recent Profile Visitors
9,300 profile views
MrJunior's Achievements
-
My suggestion? To define and enable all paid plugins and their respective functions by account level? With the amount of resources you have been developing and we customers are buying, we would have more purchasing power if some of the resources had these configurations. Since the current VIP system is very limited. We don't have much to offer VIP users, and in order to offer good resources we are forced to create exclusive channels for VIP, but this often ends up separating the players too much and then the servers are empty or it ends up looking like there are no players. (When the server is in the initial period) Please think about it carefully, buying the resources is not a problem, but buying the resources and continuing with so many limitations ends up being a big disadvantage. My server is new, and I am paying for most of the resources I am buying out of my own pocket to offer good resources to the players.
-
MrJunior started following Possible edit Custom Ranking UI and Custom UI event list improvement
-
Hello Developers, It would be great if the event list system could be improved. I was recently asked for this as a suggestion on one of my servers. So I would like to pass on this suggestion, since you have started building custom UIs for the game. What would be the suggestion: The possibility of: Listing active events, Listing active invasions created through (MonsterSpawn_Group) Showing the number of monsters that are still alive from invasions created in (MonsterSpawn_group) Showing the maps where these monsters were spawned. Time remaining for the invasion to disappear if it is not finished by the players (When eliminating all monsters) This would be an improvement for the plugin in general and would be extremely important. We have the dashboard but it does not show this type of information.
-
It would be interesting if we could change the ranking list. Add daily, weekly and monthly rankings. It would be possible to remove certain information and/or add new information.
-
@Wizzy On this example: I can define the BaseMaxItemCount by the Account Level, then this will be open the opportunity for selling the BankMaxItemCount with another values. Then would working of according by AccountLevel.
-
MrJunior started following Bank BaseMaxItemCoun by Account Level
-
Hello developers, I recently purchased the plugin and noticed that you did not add a setting to allow us to sell bank slots separately by account level. It would be very important if you could enable these account level settings in the plugins. These are new paid features that can help contribute to the server. Is it possible to add the possibility of defining the number of slots according to the account level?
-
The suggestion is simple. Now that we support other languages, it would be interesting for you to add a structure to the local folder that separates the translated files by folders. Eng Por Spn And others, this way we can better organize the files and the client. Avoiding problems such as improper substitution or confusion with the files.
-
The suggestion is an extension or an additional plugin for the dashboard that allows us to define special missions such as: Number of resets, Number of levels Number of master levels Eliminating specific monsters Performing specific missions After completing missions or reaching certain system requirements, the Player can redeem prizes through the dashboard.
-
I would like to suggest that you add the ability to define the text strings of the files in the available languages. An example: The HideAndSeek event was added to language.xml, but the messages sent by the hint system are still controlled by the file. So the event announcement is in the language the player selected, but the hints are in the language the plugin is still in. It would be interesting to do something like this: <Map Number="80" NPCType="381"> <!-- English message --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="0"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> <!-- Another language --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="1"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> </Map> By adding the languageID="" attribute we can tell the system which text it should load according to the language the player selected in the launcher. This attribute could be added to the other message files: MonsterSpawn_group ScrableWolrds IceWind HuntPoint And all other systems that load messages outside of English.xml too!
-
Hello developers, I would like to suggest a small change to the Castle Area function. I believe this function refers to the range of the throne chair. I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly. There is probably something to be done on the custom map. However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps. In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
-
I would like to ask developers to allow us to define the size of the dashboard window using a .json file or something similar. Some monitors, such as mine, are very large and the current dashboard is extremely small, making it difficult to view the information due to the resolution size. Of course, everything can be defined with a limit, but it is extremely important to be able to change it to something larger than the current size, given the complaints about the dashboard being small.
-
Hello developers, I hereby request the creation of a controllable formula for reflected dmg. PvP leveling requires this.
-
Hello developers, I would like to suggest adding the attribute: EliteMonster="" To the monsterSpawnGroup so that invasion monsters have the effect of highlighting elite monsters. This way, players will be able to identify invasions when they occur.
-
Hello devs I would like to suggest including the minimum number of resets required for the Play Time event to work. For us with reset servers, defining only the level is not very interesting.
-
Hello developers, I am hereby suggesting an option in common.ini that, when enabled, hides the characters' displays when they are in PVP events. I recently surveyed suggestions on several servers, YouTube channels, and MuOnline communities, and most players ask about mounts in major events such as: Arca War Ice Wind Castle Siege Illusion Temple - League In general, PvP events always ask about mounts visually hindering the players' performance as a whole. So, I am hereby requesting the possibility of creating a function and adding it to common.ini. The administrator who finds it interesting can go there and enable it. So, these mounts would be hidden in these events. Another thing that I noticed a high number of complaints about is the TARGET problem that these mounts cause. Maybe this is a topic for another topic. Or maybe if you can solve it directly in this function, leaving the character's target as if he wasn't equipping these mounts, it would solve 2 problems in a single function.
-
Hello developers, I would like to suggest an extremely important improvement to the dashboard. I noticed that the dashboard lists all events defined by specific days of the week. Example: Golden Invasion: Monday Golden Invasion: Wednesday Golden Invasion: Friday This ends up making the list of events extremely large unnecessarily. It would be easier to just list the time of the next cycle, as is done on websites. Even the definition of events in the JavaScript file can be simplified. Currently it is something like: ["Event Name", [1], "00:00,02:00", "Event Name", "category"], It is necessary to repeat the process to add the same event just because of the change in the day that this event will be executed. It would be much easier to define it this way: ["Event name", [1,3,5], ["HERE TIME to first string day"], ["To second string"], ["To third string"], "Event name", "category"], It would basically look like this: [ "Event name", [1,3,5], // Days of week ["00:00","02:00","12:00","05:00"], // Day Settings reffer -> [1] ["00:00","22:15"], // Day Settings reffer -> [3] ["01:00","03:00","07:00"], // Day Settings reffer -> [5] "Event name","Category name", ], The layout would also show the closest day, not every day it occurs. Making the list clearer and more pleasant to view.