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MrJunior

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Everything posted by MrJunior

  1. It seems like a very silly and meaningless thing. However, invasions created through MonsterSpawn_group when used as an event, use the same INDEX as traditional monsters. It ends up confusing players, it would be very interesting if you added the ability to change the colors of the names of the monsters of invasions created in this file. Or even make it possible to add some effect through the plugin (NoticeSystem) To differentiate the invasion monsters from the regular monsters. Since they use the same INDEX.
  2. My suggestion? To define and enable all paid plugins and their respective functions by account level? With the amount of resources you have been developing and we customers are buying, we would have more purchasing power if some of the resources had these configurations. Since the current VIP system is very limited. We don't have much to offer VIP users, and in order to offer good resources we are forced to create exclusive channels for VIP, but this often ends up separating the players too much and then the servers are empty or it ends up looking like there are no players. (When the server is in the initial period) Please think about it carefully, buying the resources is not a problem, but buying the resources and continuing with so many limitations ends up being a big disadvantage. My server is new, and I am paying for most of the resources I am buying out of my own pocket to offer good resources to the players.
  3. Hello Developers, It would be great if the event list system could be improved. I was recently asked for this as a suggestion on one of my servers. So I would like to pass on this suggestion, since you have started building custom UIs for the game. What would be the suggestion: The possibility of: Listing active events, Listing active invasions created through (MonsterSpawn_Group) Showing the number of monsters that are still alive from invasions created in (MonsterSpawn_group) Showing the maps where these monsters were spawned. Time remaining for the invasion to disappear if it is not finished by the players (When eliminating all monsters) This would be an improvement for the plugin in general and would be extremely important. We have the dashboard but it does not show this type of information.
  4. It would be interesting if we could change the ranking list. Add daily, weekly and monthly rankings. It would be possible to remove certain information and/or add new information.
  5. @Wizzy On this example: I can define the BaseMaxItemCount by the Account Level, then this will be open the opportunity for selling the BankMaxItemCount with another values. Then would working of according by AccountLevel.
  6. Hello developers, I recently purchased the plugin and noticed that you did not add a setting to allow us to sell bank slots separately by account level. It would be very important if you could enable these account level settings in the plugins. These are new paid features that can help contribute to the server. Is it possible to add the possibility of defining the number of slots according to the account level?
  7. The suggestion is simple. Now that we support other languages, it would be interesting for you to add a structure to the local folder that separates the translated files by folders. Eng Por Spn And others, this way we can better organize the files and the client. Avoiding problems such as improper substitution or confusion with the files.
  8. The suggestion is an extension or an additional plugin for the dashboard that allows us to define special missions such as: Number of resets, Number of levels Number of master levels Eliminating specific monsters Performing specific missions After completing missions or reaching certain system requirements, the Player can redeem prizes through the dashboard.
  9. I would like to suggest that you add the ability to define the text strings of the files in the available languages. An example: The HideAndSeek event was added to language.xml, but the messages sent by the hint system are still controlled by the file. So the event announcement is in the language the player selected, but the hints are in the language the plugin is still in. It would be interesting to do something like this: <Map Number="80" NPCType="381"> <!-- English message --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="0"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> <!-- Another language --> <Spawn StartX="1" StartY="50" EndX="55" EndY="254" Dir="-1" LanguageID="1"> <Hint ID="0" Text=" -> We can rotate places and become invisible !" DisplayTime="3" /> <Hint ID="1" Text=" -> My glow is unique and easily found" DisplayTime="5" /> <Hint ID="2" Text=" -> You're too slow, I'm still roaming the strange cities" DisplayTime="7" /> <Hint ID="3" Text=" -> Be persistent or try amateur next time!" DisplayTime="9" /> </Spawn> </Map> By adding the languageID="" attribute we can tell the system which text it should load according to the language the player selected in the launcher. This attribute could be added to the other message files: MonsterSpawn_group ScrableWolrds IceWind HuntPoint And all other systems that load messages outside of English.xml too!
  10. Hello developers, I would like to suggest a small change to the Castle Area function. I believe this function refers to the range of the throne chair. I have done several tests with custom maps and unfortunately nothing happens when sitting on the throne. When I use the original map, the event works properly. There is probably something to be done on the custom map. However, it would be much better if you could determine the coordinates and direction of the throne as if it were an NPC. This way, custom maps would not need adjustments. I believe that many customers do not know how to use custom maps. In my case, I just need to understand what should be done. I created a discussion in the dedicated area and will wait for feedback.
  11. I would like to ask developers to allow us to define the size of the dashboard window using a .json file or something similar. Some monitors, such as mine, are very large and the current dashboard is extremely small, making it difficult to view the information due to the resolution size. Of course, everything can be defined with a limit, but it is extremely important to be able to change it to something larger than the current size, given the complaints about the dashboard being small.
  12. Hello developers, I hereby request the creation of a controllable formula for reflected dmg. PvP leveling requires this.
  13. Hello developers, I would like to suggest adding the attribute: EliteMonster="" To the monsterSpawnGroup so that invasion monsters have the effect of highlighting elite monsters. This way, players will be able to identify invasions when they occur.
  14. Hello devs I would like to suggest including the minimum number of resets required for the Play Time event to work. For us with reset servers, defining only the level is not very interesting.
  15. Hello developers, I am hereby suggesting an option in common.ini that, when enabled, hides the characters' displays when they are in PVP events. I recently surveyed suggestions on several servers, YouTube channels, and MuOnline communities, and most players ask about mounts in major events such as: Arca War Ice Wind Castle Siege Illusion Temple - League In general, PvP events always ask about mounts visually hindering the players' performance as a whole. So, I am hereby requesting the possibility of creating a function and adding it to common.ini. The administrator who finds it interesting can go there and enable it. So, these mounts would be hidden in these events. Another thing that I noticed a high number of complaints about is the TARGET problem that these mounts cause. Maybe this is a topic for another topic. Or maybe if you can solve it directly in this function, leaving the character's target as if he wasn't equipping these mounts, it would solve 2 problems in a single function.
  16. Hello developers, I would like to suggest an extremely important improvement to the dashboard. I noticed that the dashboard lists all events defined by specific days of the week. Example: Golden Invasion: Monday Golden Invasion: Wednesday Golden Invasion: Friday This ends up making the list of events extremely large unnecessarily. It would be easier to just list the time of the next cycle, as is done on websites. Even the definition of events in the JavaScript file can be simplified. Currently it is something like: ["Event Name", [1], "00:00,02:00", "Event Name", "category"], It is necessary to repeat the process to add the same event just because of the change in the day that this event will be executed. It would be much easier to define it this way: ["Event name", [1,3,5], ["HERE TIME to first string day"], ["To second string"], ["To third string"], "Event name", "category"], It would basically look like this: [ "Event name", [1,3,5], // Days of week ["00:00","02:00","12:00","05:00"], // Day Settings reffer -> [1] ["00:00","22:15"], // Day Settings reffer -> [3] ["01:00","03:00","07:00"], // Day Settings reffer -> [5] "Event name","Category name", ], The layout would also show the closest day, not every day it occurs. Making the list clearer and more pleasant to view.
  17. Hi devs, Through this I suggest adding a buff bonus for resets. As the Player performs resets within the Game, the buff status is improved as shown in the image below.
  18. Hi devs, I would like to suggest adding a personalized announcement to the screen, allowing you to define colors and how the awards that the reset system allows us to deliver to Players after reaching the reset milestones required by the settings will be announced. Something similar to this, I am testing a (private) server for season 20 and I found this extremely cool. After reset my character I receive some rewards then, the system reset send-me this information. That cools !
  19. Hi devs, I hereby request that you include the character interface again (C) The reset information, I remember that in the past you added this and it was very cool. The Players are suggesting this to me.
  20. The insignia on the side of the character with a star refers to the rank of the Temple of Illusion. In this case, they are Players RANK level: 1
  21. New information: The custom rank (Received on Illusion Temple on MEGAMU) define the entrance for Ice Temple event. If my rank Illusion Temple is : 2 When I enter the Ice Temple, I only start event with players RAN Illusion (2) The custom rank on Illusion Temple is used by other events. In addition to providing something exclusive, it gives Players reasons to participate in the event. (Illusion Temple) That's why in the past when I made the suggestion for improvement in the Illusion Temple event, I also talked about how this rating is something that many players ask for.
  22. Ice Temple Battle in the snow where each team must conquer the bases and thus accelerate the accumulation of points to stay ahead of the opponent; Equipes The event has two teams of up to 10 members each; The formation is carried out at the beginning of the event randomly; Each team has a special skin for differentiation and an exclusive respawn location; Members of the same team cannot attack each other; Map Green, blue and red circles: bases; Dark circles: statue spawn locations in each base; Green and red markers: respawn locations for each team; Statues To spawn a statue, simply stand still for 10 seconds exactly in the center of the base, the statue will appear at the end of the countdown; Each statue conquered speeds up the score increase of the team that spawned it; The owner team can be identified by the color of the aura at the base of the statue; When a statue is destroyed, it stops counting points and can be respawned; Up to 3 statues can be spawned at the base of the center, while there are two on each side; Entrance The entrance location can be found in the move menu as Ice Temple; There will be 4 NPCs in this location, just talk to one of them; With each click on the NPC, a Sign of Lord is deposited; At the end of the entry time, the 20 players who have accumulated the most signs are moved to the event; During the entry period, the 20 players with the most signs are highlighted with a special skin; If a player enters a sign and does not reach the necessary position to enter the event, the NPC informs the amount required. Prizes The team that manages to accumulate the most points in 10 minutes or reaches the 100% limit will receive the following prizes: Rank Victory: +3 points; Defeat: -2 points; Abandonment: -5 points;
  23. Change font for another. This only occurs because on KOR (ARIALUNI font is default by the system) I change for : Arial Unicode MS this is default by your system and my system 🙂 try use this. Just change on: Interface\GFx\FontConfig.txt
  24. Hello developers, I would like to request a big improvement to the system. We know how important GvG events are on our servers. I recently had an idea and thought it would be interesting to share it with you, as a possible improvement to the custom ranking plugin. The idea would be to create an exclusive ranking for Castle Siege, and through this ranking we could define new plaques for Castle Siege participants, in addition to increasing the value of the event, we would have something different from any other emulator on the market. If the idea is interesting, perhaps you could opt to add it as a new plugin. First: Castle Siege Ranking understand: The idea is to build an exclusive ranking, thus storing the information in the database so that it can be used by us web developers as well. The first ranking would be the (Time) ranking, this ranking would store: Structure: Character name Guild the character is in Total Time the Switch was held (seconds) Total Time the Crow was held (seconds) Kill Rankings: Structure: Character name Guild the character is in Total number of times you killed someone within the siege Total number of times someone has killed him within the siege Points ranking (This would be the cherry on top of all the other rankings) Through this ranking we could determine the appearance of new custom rankings for this system. How this ranking would be validated, this ranking would be validated through points stored within the siege, obtaining the points is very easy. (It would be interesting if we could define the amount of points that each of the options below would have) How to get points: Points for killing a master: 1 Points for holding a switch: 5 Points for killing a member of the enemy guild: 10 Points for registering the crow: 100 Points for holding a switch for a specific time: 80 (4 seconds) Points for defending a switch: 30 Points for defending a switch for a specific time: 60 (4 seconds) This data structure would be simple: Guild name: Total sum of the points above: (Or if you prefer, separate by column, which would be better for using the information via the web) Now on custom-rank plugin we could define new RANKs using these points. Thus bringing exclusivity to the servers and giving an extra attraction to each function within Castle Siege. If more information is needed in case of approval, I am available. 😁
  25. Hello developers, I would like to ask you to add ItemDurabillity="" to the system so that the quantity of the item can be checked when the durability is greater than 0. Currently, you only allow RewardItemDurabillity="" It would be very useful to add ItemDurabillity="" so that we can define stacked items.
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