Jump to content

zander1989

IGC Premium Plus
  • Posts

    765
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by zander1989

  1. Please add a cooldown config for ClearPK command. (something like we have with ctrl+z mount CD) People just use macro or use it every 1 kill, which makes the multiplier config useless because it's not working. Killing 1 player and using the command will allow you to pk forever for the lowest price.
  2. This was explained here> LINK
  3. Please add a modifier to Skillist or any other method, perhaps an XML file that will allow us to reduce the PVP Damage of a specific Skill. Someone asked to add control for Barrage or Speed but I know that will probably be a lot of work to re-work luas, so how about this instead? Skillist.xml <SkillList> <Skill Index="264" Name="Dragon Roar" ReqLevel="30" Damage="12" ManaUsage="42" BPUsage="0" .......... PVPDamage="100"..../> <Skill Index="265" Name="Dark Side" ReqLevel="21" Damage="21" ManaUsage="12" BPUsage="0" ..... .......PVPDamage="30"..../> <Skill Index="266" Name="Spirit Hook" ReqLevel="13" Damage="17" ManaUsage="15" BPUsage="0"........... PVPDamage="100"..../> <Skill Index="267" Name="Spirit Hook Enhancement" ReqLevel="5" Damage="8" ManaUsage="3" ....... ..... PVPDamage="100"..../> ... </SkillList> PVPDamage where 100 is 100% damage. Method could of course be different. This would allow us to take out those OP skills on reset servers and provide us pretty much with perfect flexibility in terms of skills. I know we can modify formulas, or increase the entire PvM Damage, and that does give us a lot of flexibility already but it is not enough, please read below to understand why. Why do this? On reset servers, there has always been a problem with balancing certain skills, especially those with a high animation speed or Barrage. For some characters, achieving perfect balance is simply impossible. Let me explain. If you try to balance your Rage Fighter- DarkSide, Dragon Roar, and Spirit Hook, you can make them deal the same damage using Lua. However, DarkSide has an unpredictable burst effect that can completely destroy opponents in PvP. Even if all three skills have the exact same damage, DarkSide is still overpowered, while the other two remain weak. This makes it impossible to balance all three skills in a way that keeps them playable. The only options are: 1. Nerf DarkSide so much that it becomes useless. 2. Weaken all three skills and leave only one of them playable. A similar issue exists with Magic Gladiator’s Havoc Spear—this skill simply deals much more damage than any other and there are few more. A setting like that would allow us to balance a character in both PvP and PvM so that all skills are useful. This also helps a lot with configs so you don't have to go with 10mln HP and SD for PVP...
  4. now you're beeing greedy johnny 😄
  5. Thank you 🙂
  6. Thats genius and would solve the DarkSide skill bug as well
  7. You mean with server time? Like most players play in a window and they can see their clock or they just have a mobile phone.
  8. Here is a proposal and possible solution to save Bless of Light on Disconnect or Server Switch. I understand that the exp would have to be stored in the Database otherwise the buff will disappear. But we already have a working functionality with Elixir of Strength, Health, Agility etc. They don't disappear like other consumables do. Can you just do the same for Bless of Light consumables? Or at least allow exp option buffs to be used with Elixirs, for example: In the itemoptionmanager. <Item Cat="14" Index="80" Option1="11" Value1="1000" Option2="6" Value2="200" Time="21600" /> <!-- Elixir of Health --> Where Option2= // 6: Exp Increase +d% // 87: Exp gain increase +%d% (Ascension Items, Normal/Master level usable) // 88: Exp gain increase +%d% (Bless of Light, Normal/Master level usable) That way we could just make a workaround or create new buffs from scratch in the form of elixirs. Currently adding these option buffs in the itemoption do not work with the elixir. Or just add a new option (Fyi plugin ItemoptionSystem_Exc also does not work with this item. That is logical though because the item is considered "used".) Before you say anything, yes I know it's "working as webzen" but Webzen almost never crash or disconnects you like our current Clients do. With the rising client issues that occur in newer seasons having Bless of Light active upon server switch or Relog is crucial.
  9. Not to whiteknight or anything but you have to look at this from a business perspective. The monthly fee is to keep the support and services online while new development cost money. It's the same everywhere, you also have no obligation to improve or upgrade your business. You can run an older season. But you want the newest part, to bring more customers, so you're earning money on this deal as much as they do. I just wish we had a breather from time to time, to just hold for a minute, recover and patch everything and fix before releasing new stuff, then again IGCN has to stay competitive with others and these Koreans are crazy with this new content all the time.
  10. Yes, nice idea and also there is plenty of issues with Siege and Market Party when a leader is not present, is on other server map or offline. Known issues in general: 1. Rewards not issued to players or the event not possible to complete (For example turn weapon BC) 2. Experience is not shared or shared improperly between players. The solution that most players use on IGCN files by now is to simply re-do party each time they enter an event map. It is not always bugged but they just do it as a safety because it may happen. That is why it is rarely reported as being broken. But it is happening and was happening since I can remember on various versions S15-19. Not only on my servers but also other IGCN servers I played. That being said I would also like to suggest a "auto-kick from party" when entering event maps. as an option to add to party settings. Let\s say in Gameserver config file a command "Auto kick from party upon GS entry = 1/0"
  11. Any ideas how to counter? Auto RESET Mu Online SS18 File IGCN My suggestion would be to somehow detect the same cords for a player lets say> IF same cords for muhelper are used on a player X longer than 60 minutes then Warning/kick, possible?
  12. If possible please make it so that Oversting skill does not shoot 5 million skills per second 😛 Sadly the below setting does not work on Oversting and it is the most laggy skill in the game at this moment. ;------------------------------------------------------------------------------------------------------------- ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 15 AgilityBugFixDL = 15 AgilityBugFixSU = 15 AgilityBugFixRF = 15 AgilityBugFixGL = 2 AgilityBugFixRW = 15 AgilityBugFixSLA = 15 AgilityBugFixGC = 15 AgilityBugFixWW = 15 AgilityBugFixLM = 15 AgilityBugFixIK = 15 Also using it at only 500 speed. On high stat servers i can imagine its even worse
  13. I see that additional barrage have been added with 5th skills, so if there were lets say 5-6 six individual hits that we could config, perhaps this ability would be much easier to control. Because now 1 hit applies one big chunk of damage
  14. Add the possibility to change the required Jewel of Bless and zen for the combination of Ability Cards. Just like it is possible in Spider Artifacts with JoC
  15. In common settings: Trade System = 1 (enabled) Add: Trade System Arca = 0 Trade System Market = 1 Trade System Siege = 0 Trade System instance = 0 Also possibility to add a cooldown to this setting would be ideal. Example: Trade System Delay = 180 (seconds) You cannot trade for 180 seconds after moving to this game server. or Move Trade System = 1/0 from common settings to be controlled by gameserver.ini per gameserver. (siege, market etc.) It is possible today via a workaround (reloading every server with different common settings) but I believe this could be improved. I have substantially reduced the found dupes on my server by just turning off trade on my game servers, and I believe this setting would help everyone with dupes. It is not bulletproof but it helps, as most of the dupes happen via trade/vault/drop.
  16. Hello, The provided skill formula for Dark Sides makes it impossible to balance for Reset Servers and believe me I tried everything. Tweaking weapon damage, sets, combat power, changing skills in the skill tree, even deleted any double damage or triple damage from sets. Sadly it applies a barrage of damage so big that it can be nerfed to the ground and still one-shot other players. So the only option is either tune down this skill to a point where it's no longer useable in PvM or keep it on similar damage as other skills and accept the fact that RageFighter oneshot every player regardless of equipped set. The solution would be to add barrage 3 or 4 just like with many other skills, I know its not original but there is no walkaround unless playing with million HP pvp. I would turn the skill off but its a shame for such a signature move to be useless for Rage Fighter
  17. For a workaround, you can turn them off in the golden invasion config and add create a custom spawn of Wheeles in group spawn during the same times.
  18. Thats a really nice feature indeed. It would be nice to add the possibility to delete unwanted items by Players and/or on the server side select the conditions for item combination so that not everything that fails ends up there. For instance, Health potion combination failure would be stupid to save.
  19. I don't want to start a big debate as you clearly have a different approach to business, perhaps it varies from country to country. Where I'm from your logic does not work for over a decade now. It's all about demand, quality and reliability now. If there were a different dev selling for 30% cheaper I wouldn't trust it because I don't know if he's going to be reliable. Business is not about who offers better or who is cheaper. Business is about delivering something people want. If you want an iPhone, you will pay 5 times more for it than for an Android even tho they are technically the same phones. But no one makes another iPhone and they have their unique features, and there are lots of Androids. Iphone has no competition so they have their prices high. Let's say for a second that there are 2 Devs like IGCNs then perhaps your logic would apply and they would fight for the customers by lowering the price or offering something more. But there isn't. And if there isn't, we have to either accept their conditions or stop doing what we are doing. I get it, I don't want to spend extra money every month or so but It's not unfair it's just business. It's perhaps better for them to get higher payment from 500 users and lose 10% of the customers by doing it, you will never know, but that is their business. But thats just my opinion 🙄
  20. Funny how you all make a profit on a game that you don't own and try to call people's names. MuO will never be yours and all of the administrators are thieves of Webzen, don't try to change that just because you downloaded some files. You are not paying for a game because it's not for sale, you are paying for DEV time and access to their work as well as support. Some developers are cheaper some are more expensive but in the end, they are the ones that dictate the cost. If you do not understand a basic business case like this then you should never do business and not even start building your server to begin with as it will not serve you any good. The attitude of private muo players sickens me, but what is even more disgusting is the admins cheapening out and being even more idiotic. Go to a grocery store tomorrow and tell the store manager that the fruits are too expensive and they should not charge for the fruits because it's cheaper elsewhere and then tell me his reaction. I know it's off-topic but it just triggers me.
  21. Could you improve the /offleveling plugin so that it is more attractive to VIP Players? Smth like: <PickItems Enable="0" PickUpZen="0" PickUpAllExc="0" PickUpAllSocket="0" PickUpAllAncient="0" VIPType=-1 > VIPType=-1 = Applies to general rule VIPType=-1 = VIP Bronze Only VIPType=-2 = VIP Silver Only Etc.
  22. You added the possibility to auto-turn on Battle Pass with VIP. How about also be able to remove Buffs when VIP End so that users have to re-buy VIP to have access to the rewards? So if VIP Active then BattlePass active.
  23. I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class.
  24. The current system works well if you have one level. <ImperialGuardian Enable="1" LootTime="60" CompleteSecromiconMixReqMoney="1000000" AdditionalReward="0"> <Time StandBy="10" RoundDuration="600" /> <EventEntry> <Event Level="1" ReqLevel="1000" AdditionalRewardID="1"> <Event Level="2" ReqLevel="1000" AdditionalRewardID="2"> <Event Level="3" ReqLevel="1000" AdditionalRewardID="3"> </EventEntry> To be able to issue additional rewards to each level. So that they can vary. The only workaround right now is to make a custom bag, and custom item box, and put a custom reward to each of them. With 10 levels of Varka its 20 new custom item bags and 10 custom items :D So its over 30 files (client and server) to edit to make it work and it could be avoided
  25. Hey, Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day? No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day. A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
×
×
  • Create New...

Important Information


We use technologies, such as cookies, to customize content and advertising, to provide social media features and to analyse traffic to the site. We also share information about your use of our site with our trusted social media, advertising and analytics partners. See more about cookies and our Privacy Policy.