I have noticed that the antihack has certain additions that help in something, even so it needs to be improved, in the video above I send a link where for $ 20 monthly they give you hack, although I have not seen if it is activated in igcn files, this person also talks about administrators that they use for their servers, so I would assume that he has also used it in igcn or so I suppose, even so I would like a request, could it be possible for the antihack to have an instantaneous consumption count of ag / mana usage? Why is this? Because this way we would additionally know if the user uses hack or uses speed since when attacking we know that a certain amount of ag and mana is used and we can test it from when it consumes being at full capacity to be able to use it in the future if a user uses speed since that would show how much ag / mana it consumes per second or millisecond, I think this would cause too many logs, but we would only use it at least in pvp events or castle siege or arcawar
the antihack shows you the hit count per second, this varies depending on how you configure your server, but I would like something like that with the mana / AG that is similar to that or additional to the side so we would know how the character is executed in full pvp to be able to sanction faster if we find users with hack since as I said, this would help to recognize if a user uses hack by how he spends his ag per second, on the other hand although there are hackers to use the mode (no consumption of ag or mana) we would also know when they are using hack since it would be noticed in the game that they are not consuming AG or mana, this is a great help at least for me to recognize users with hack
On the other hand, in logs it shows how the hits per second and sd are at the time of being in pvp, but it does not show how it reacts in full pvp, I mean that I do not understand well since it shows the same numbers of hp and sd the same in all or that is what I noticed, could something be done as it reduces or how much hit it gives with each hit it gives? I mean if a character attacks in pvp that the hits he gives appear in the logs, for example, let's say he gave 8 hits in a second but that shows in each hit how much damage he did, for example: first hit gave a blow of 15,000 DMG and 10,000 sd, second hit gave a blow of 7,000 DMG and 1,500 sd, then we would know how much the variation is for each character when using hack to recognize it more quickly, this still has to be formulated well by the administrator since the skills vary the damage per hit because it is not a stable damage but increasing or irregular as far as most know
I hope you understand my point of view, to improve the encounter or abuse of hacks at least in pvp, and also if you use transfer it can recognize when the user moves from one map to another with strange behavior in the log making it so that if you change coordinates to another further away in 1 second it can be recognized and appear in logs to be more aware of those who use other similar programs.