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Everything posted by johnnyssk
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What i was thinking includes also the low level skills because a proper balanced reset server would have the character spells almost strong as the 4th and 5th skills otherwise you see everyone using 1 spell and thats it, i hate that.. Its sooooo boring! Your suggestion with skill pvp damage is not bad but it has nothing to do with dmg count. The purpose of dmg count config file is that you can make your weak spells to have high damage count as 4th-5th spells and to can also trigger RNG functions like auto restore full SD and etc with the same way as 4th-5th spells! By boosting the weak spell formula just creates unbalance because the hit counts are lower and you have to increase the formula by a lot which leads to terrible design.
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I could add it yes but it drops on the ground and i have to create a custom box for any ruud drop i want to add that dont exists in a box. Its a nightmare. Basically the ruudgain function is unused, we dont use it because when player gets ruud only drop from a monster they start to cry about bad drop so i dont think any logical admin uses that function. A rework would be wise in my opinion but its your call of course. Im just explaining as much as i can the situation we are in right now. Not being able to set 1 item with random durability value ruins the entire bag balance, you cant put in a 5 item bag 10 items just to have random durability values on a single item, it ruins the drop rates and denies you the opportunity to add a single section with 5 item drops because then if having 10 items and 5 to be similar most of drop will be the item with random durability, i dont know how to explain it better its just not ideal when it comes to random durability items. It would be good to get this somehow done but if you dont want to bother i understand, im just suggesting what is better for i believe the most of admins.
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For us the admins this setting is a gold mine but if you think its not worth ok i dont have a problem i just think its better to have this config for better reset server balance purposes.
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1. Ability to have the min/max ruud drop along with the items! Add a setting next to it like trigger with item drop enable="1/0" (when this is enabled to disable ruudgainrate functionality and always drop with the item) 2. Ability to set 1 item to drop with random durability. Extend Durability function to can put in that setting like 2-10 or 2;10 and to drop random value between 2 and 10.
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Also i saw many players trying to edit the game resolution and many times they think the resolution is changed from IGCNlauncheroption.ini so they change databases by mistake even
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I do that but players can manually change the database id and download hash patches from other servers.. Ideal is the igcnlaunheroption.ini to move in launcher settings files so players can't edit it.
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Igcn antihack detects all the free cheats, the problem is with the two three paid ones which are trending now. Thing is we have those cheats in our hands and we cant even dump them like the old simple anti hacks we had on season6. Maybe igcn could develop a simple dumper where we can add the hash/crc or what is needed from those hack apps to be dumped while the game is running or the game to close upon detection, something very simple so we can complete the protection with the already good enough server side anti hack. Nothing extreme, literally a simple dumper hooked in main.
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Launcher will assign default server when the database ID is not found , that shouldnt happen at all , it should just not allow game start and not download the default database id hash/patch files that do not belong in that client file.
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I hope Pizzas were included into this change, i will check when i upgrade
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The problem with 10+ users occurred in my server, the vietnamese bots for auto event completion caused overflow in the gameserver and my entire dedicated server collapsed because it run out of memory, with that collapsing all the character database got corrupted and all the characters had their points max stats when it was no-reset server. Now for allowing more than 10 users again I agree , igcn could allow us more with a big warning that they do not support this modification and we take responsibility if something happens. This could work. There are many servers who dont have this auto event bots and they will probably never face this issue so its sad for them to lose this benefit.
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Hello, can we get some attention on this suggestion? Players are used on the top ranking servers that allow this behavior and they come in our server to make fun on us that we dont allow this system.
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Give us damage count config file for all the spells so we can customize the hit counts
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+1 , bots could have an update , there are more suggestions for bots if igcn team ever will update them to look for other bot suggestions too
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Please allow us to use jewel of kondar/kundun on rings/pedants, maybe add a config for jewel of kondar/kundun kindA-B usage like jewel of luck
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@Rafael Prado If this is the case then this looks more like bug and should be posted in bug tracker
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Looks like the antilag plugin is hiding the debuff circles but its bugged and thats why i thought is not working, sometimes is hidden and sometimes not, when i have time i will see exactly whats going on and do a bug report.
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Something like this in the picture i found from season6 custom files
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Hello, is it possible that you can develop a daily reward plugin where we can add reward for each day up to 30 days(or custom configurated days) and then to reset based on the cycle end config? An extra game window with the reward infos per day plus claim button would be perfect. I've seen this system on mobile games and i always liked it , its very cool feature to have in our servers.
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The 4th tree debuffs circle animations are causing big fps drops, if its possible please make them to can be hidden with the anti lag plugin.
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The situation with the cheats is out of control , distance(range) hack , speed hacks , hit hacks you name it , there is a paid cheat for 10$ a month that everyone uses from https://autotrainmu.xyz/ and its undetectable with our igcn anti hack. It used to be only some vietnamese players cheating but now is spreading all over europe players! European donators now own the cheat and donate+cheating which makes the situation insanely difficult for everyone! I suggest to IGCN to either use this cheat and find solution internally or use MHP anti hack software that exists in open source code in the web and implement it on our files so we can at least stop the 95% of the noob hackers by having the new cheats that appear in a dump list where mhp anti hack will reject. Theres also improved MHP antihack in open source where we can even take screenshot of players screen which is the most ideal thing that could happen, when we suspect a cheater we could take screenshot of their desktop screen and see their pc running processes so we can determinate if player is cheating, even if cheat bypass the antihack we can at least see player screen and decide if player cheating or not. This is the antihack all season 6 servers are using right now so i dont get it why we dont have such application in igcn files. It could be introduced as Test software and improve it slowly if has issues. If this is not possible then something else needs to happen because i am really sick of this situation with players leaving our servers because of the cheaters. Like now everyone knows about the cheat going on and no one is trusting other players and all the time complain about cheaters even if a player is not cheating, situation getting paranoid. I hope our devs understand the situation and give attention for a while in this matter so we can solve it and be at peace. @Wizzy @Bigman @drakelv