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Zentinial

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Zentinial last won the day on August 26

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  1. Hey Bigpapa by stats I mean level up points. The use case here is sometimes I want to fully rebuild a characters stat points. I have to subtract and add accordingly to make sure I don’t screw up and add extra stat points. it would be nice to have a button where Str, Ene, Agi, Vit, Cmd will go back to default (like in default class type) and the character will be awarded the correct # of points based on their level. I also want this function to take into consideration how many level up stat points are awarded after 3rd 4th and 5th quests and add accordingly. hope this makes sense.
  2. As a user I want the ability to edit master and majestic trees from Essential Toolkit so that I can make builds quickly. In addition I want the ability to copy builds from 1 char to the other. Acceptance: 1. Essential tools should enable user to modify 3rd and 4th tees. 2. Introduce ability to copy master tree over to like class 3. If user attempts to copy a master tree from character 1 to character 2 but character 2 class does not match character 1 then error should be shown
  3. As a user I want the ability to reset stats to default and add the maximum points based on 3rd quest, 4th quest and 5th quest so that I can easily reset a characters stats and not think about if I am missing any points. Stats = level up points Acceptance: 1. Essential tools should enable user to reset character stats to default 2. Option should be made available which will add the appropriate number of stat points in the General > Points field BASED on selection (3rd quest, 4th quest and 5th quest)
  4. I don't know what this means but let me be very clear: I need this function that's in common - ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 to be flexible so I can define which indexes get this treatment. In my opinion we can modify the MonsterRegenSpanTime.xml to accommodate this change as there's a high probability indexes being defined here are special in nature making them "like a boss" Introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage <Monster Index="275" KillRewardType ="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" />
  5. change the command /clearbagconfirm - and make a rule that says you are beat if you do that command.
  6. I would like to make sweet sweet love to this suggestion and then spoon who ever makes it come to life. Lookin at you Drake daddy . 😗
  7. This guy just doesn't stop amazing me.
  8. I want to the option to limit Jewel of Excess to regular items (not ancient/non mastery) I don't care about drops - I can control this already.
  9. Problem: As an admin I need the ability to define monster indexes that will drop loot based on last hit or most damage so that I can better offer a gaming and loot experience for my players. Acceptance Criteria: Similar to the function in Common... ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 Modify the MonsterRegenSpanTime.xml to introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage <Monster Index="275" KillRewardType="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" /> ALSO ADD FOR BC STATUES
  10. I'd like to see another option within the jewel of excess system so that we can control if the jewel can be applied to ONLY ancient items(non mastery) vs every other item type. Today we have: ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular set items (Ancient) items, 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularSetItem = 1 ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with mastery set items (Ancient) items, 0/1 ;------------------------------------------------------------------------------------------------------------- ExcMasterySetItem = 0 I want to add something like this: ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (non ancient, non mastery) ;------------------------------------------------------------------------------------------------------------- ExcRegularItem= 0
  11. Gentlemen of the IGCN High Table (John Wick reference for you scrubs) I believe we can further enhance the recent HWID/IP connection changes introduced in 18.1.3.7 S2. In the current model, if a server is to limit 5 accounts max per PC we are forced to enable 5 accounts per hwid for live players AND 5 accounts per hwid for off players. This means in the current model a server with a limit of 5 accounts per PC can technically enable a player to have 10 accounts running per PC. Solution: I am proposing we put aside our differences, close the barriers between on/off and have a combined limit. HWIDConnectionLimit_General_Group + HWIDConnectionLimit_OffPlayer_Group = Total_Account_ConnectLimit_Group This total would be inclusive of offline and online accounts so this way we can maintain a server's truly intended connection per pc limits. ❤️
  12. In my opinion, we need random respawn first - MinRespawnHour + RandomHour = RespawnTime
  13. Bump - Please for the love of whatever you believe in - give us Random Monster Spawners. Just like Ferea: MinRespawnHour + RandomHour = RespawnTime This formula should be applicable to individual monster IDs, meaning I should be able to have different respawn times for each monster index number should I config this way. Boss and events of course can be excluded - If a monster ID is specified in this config it will by pass the default regen rate in MonsterList.XML I’d pay for this
  14. Transmog for MU - https://www.wowhead.com/transmog Would be interesting concept, then play 2 win servers can sell skins instead of perks ?
  15. This is why we pay you the big bucks business daddy! I believe! ? Appreciate you looking into this - this is a HUGE quality of service improvement for admins and players.
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