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Everything posted by Zentinial
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Hey Bigpapa by stats I mean level up points. The use case here is sometimes I want to fully rebuild a characters stat points. I have to subtract and add accordingly to make sure I don’t screw up and add extra stat points. it would be nice to have a button where Str, Ene, Agi, Vit, Cmd will go back to default (like in default class type) and the character will be awarded the correct # of points based on their level. I also want this function to take into consideration how many level up stat points are awarded after 3rd 4th and 5th quests and add accordingly. hope this makes sense.
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As a user I want the ability to edit master and majestic trees from Essential Toolkit so that I can make builds quickly. In addition I want the ability to copy builds from 1 char to the other. Acceptance: 1. Essential tools should enable user to modify 3rd and 4th tees. 2. Introduce ability to copy master tree over to like class 3. If user attempts to copy a master tree from character 1 to character 2 but character 2 class does not match character 1 then error should be shown
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As a user I want the ability to reset stats to default and add the maximum points based on 3rd quest, 4th quest and 5th quest so that I can easily reset a characters stats and not think about if I am missing any points. Stats = level up points Acceptance: 1. Essential tools should enable user to reset character stats to default 2. Option should be made available which will add the appropriate number of stat points in the General > Points field BASED on selection (3rd quest, 4th quest and 5th quest)
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I don't know what this means but let me be very clear: I need this function that's in common - ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 to be flexible so I can define which indexes get this treatment. In my opinion we can modify the MonsterRegenSpanTime.xml to accommodate this change as there's a high probability indexes being defined here are special in nature making them "like a boss" Introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage <Monster Index="275" KillRewardType ="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" />
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change the command /clearbagconfirm - and make a rule that says you are beat if you do that command.
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This guy just doesn't stop amazing me.
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I want to the option to limit Jewel of Excess to regular items (not ancient/non mastery) I don't care about drops - I can control this already.
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Problem: As an admin I need the ability to define monster indexes that will drop loot based on last hit or most damage so that I can better offer a gaming and loot experience for my players. Acceptance Criteria: Similar to the function in Common... ;------------------------------------------------------------------------------------------------------------- ;-- Boss monsters kill reward type, 0: Last Hit, 1: Most Damage ;------------------------------------------------------------------------------------------------------------- BossKillRewardUserType = 1 Modify the MonsterRegenSpanTime.xml to introduce a new attribute called KillRewardType with a value of 0 or 1 respectively. 0 last hit, 1 most damage <Monster Index="275" KillRewardType="1" RegenMinHour="2" RegenMinMinute="0" RegenMinSecond="0" RegenMaxHour="4" RegenMaxMinute="0" RegenMaxSecond="0" /> ALSO ADD FOR BC STATUES
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I'd like to see another option within the jewel of excess system so that we can control if the jewel can be applied to ONLY ancient items(non mastery) vs every other item type. Today we have: ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular set items (Ancient) items, 0/1 ;------------------------------------------------------------------------------------------------------------- ExcRegularSetItem = 1 ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with mastery set items (Ancient) items, 0/1 ;------------------------------------------------------------------------------------------------------------- ExcMasterySetItem = 0 I want to add something like this: ;------------------------------------------------------------------------------------------------------------- ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (non ancient, non mastery) ;------------------------------------------------------------------------------------------------------------- ExcRegularItem= 0
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Gentlemen of the IGCN High Table (John Wick reference for you scrubs) I believe we can further enhance the recent HWID/IP connection changes introduced in 18.1.3.7 S2. In the current model, if a server is to limit 5 accounts max per PC we are forced to enable 5 accounts per hwid for live players AND 5 accounts per hwid for off players. This means in the current model a server with a limit of 5 accounts per PC can technically enable a player to have 10 accounts running per PC. Solution: I am proposing we put aside our differences, close the barriers between on/off and have a combined limit. HWIDConnectionLimit_General_Group + HWIDConnectionLimit_OffPlayer_Group = Total_Account_ConnectLimit_Group This total would be inclusive of offline and online accounts so this way we can maintain a server's truly intended connection per pc limits. ❤️
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In my opinion, we need random respawn first - MinRespawnHour + RandomHour = RespawnTime
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Bump - Please for the love of whatever you believe in - give us Random Monster Spawners. Just like Ferea: MinRespawnHour + RandomHour = RespawnTime This formula should be applicable to individual monster IDs, meaning I should be able to have different respawn times for each monster index number should I config this way. Boss and events of course can be excluded - If a monster ID is specified in this config it will by pass the default regen rate in MonsterList.XML I’d pay for this
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Transmog for MU - https://www.wowhead.com/transmog Would be interesting concept, then play 2 win servers can sell skins instead of perks ?
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This is why we pay you the big bucks business daddy! I believe! ? Appreciate you looking into this - this is a HUGE quality of service improvement for admins and players.
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Addcoin is enabled = Player Max Level 850 - If a level 851 character kills Ice Queen (screenshot below)- they will not get item, but they get the GP. I think the player max level should count for EVERYTHING (meaning if 851 char kills this ice queen they should NOT get the GP reward) The MIN/MAX LEVEL attribute should apply for the FULL item bag.
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Today we are limited to only allowing 1 party to enter Gaion at a time. The only way party #2 can join is if the 1st party WARPS out of the first Gaion Zone. If the first party is AFK it kind of screws the other players too because it will not allow the second party to warp. I think it would be fantastic if we can have simultaneous Gaions, so there isn't a 500 person queue to get in. Maybe we can add Gaion to the Instance System. Thanks.
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It would be nice to have a RANDOM respawn time setting for certain monsters. For example, Core mag, Sylvester, maybe Kunduns - medusa , deep dung gorgon. Or ANY monster for that matter.
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Which boss are you talking about? You can edit almost any map using the premium tools or some world editor. Just change the safe spot to a fight spot and problem solved.
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HI IGCN bros, Wondering if it's possible to increase the party size to either 7 or 10 players? Or perhaps you can make it flexible and leave it up to the operator to determine max party size = X where X is a configurable value between 5 - 10? Would be pretty dope. Thanks
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question how to use bug tracker
Zentinial replied to heroiz's topic in Software and Company Feedback
Perhaps I am blind, however I do not see the version number users are logging bugs against. In old version, we can see what version of GS is related to the bug report. Is it hidden info and if so, can you please expose that field to the public? Right now feeling a whole lot of FUD upgrading to new auth servers lol -
I agree to forum rules and posting guidance: Dudi, Appreciate you manning the fort on this mini holiday break. I appreciate you answering our bug tracking tickets and ensuring we can deliver the best possible experience to our players. Small thanks to you and of course the over all IGC team. Thanks,
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I agree to forum rules and posting guidance: I love you all for fixing the MG Spiral Charge Abuse... I can finally sleep at night. <3
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It's like a Christmas present, sometimes you just really don't know what you will get, BUT you get something. I think they really do "look" over the tracker, but because they may not have definitive solutions they neglect to answer. ( WHICH IS OKAY) I would much rather have a thought out answer than a BS one. As far as the squares issue, I believe that was already answered in a thread somewhere. The GM wing bug, IS ANNOYING however I think on the priority list that falls way down below. The raven issue, I do not have in eX702. It seems to be more visual and technically game play is not effected. Also you must understand, for IGC to make money they are pushing out many updates geared towards the expansion of eX7+ When you run s6e3 now you kinda assume that updates will be slightly slower, hence also why you pay a lower monthly payment. I'm from America so I know how **** goes here... You get what you pay for and I think I can speak for many eX customers here, we are LOVING the new updates. The innovation and excitement that comes with the new updates just makes me wanna kiss wizzy on what I imagine to be a shinny bald head. I understand your frustration, however there is a business decision to make. I think all of us would appreciate more responses on tracker, but maybe they just need to test it before coming up with a good answer. I firmly believe you are part of a great community and the team has shown really good progress. 6 Months ago I would HIGHLY disagree. Now, I'm thrilled.