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IGC x19 P1-3 Release 19.1.3.6 S

Released 14/05/24 10:27


Key Changes

  • [DEL] Removed existing limited item drop system based on LimitedItemDrop.xml
  • [NEW] Introduced new limited item systems, ItemDrop_Character.xml, ItemDrop_Realm.xml
  • [NEW] Added Lua formula allowing control Ability Gage per character class, CalcCharacter.lua: CalcAbilityGauge
  • [MOD] Extended configuration possibilities of Luck_AllowKindA, Luck_AllowKindB in JewelsManager.xml
  • [MOD] Extended maximum number if pick ignore item list from 30 to 50 for OfflineLevelling.xml
  • [FIX] Effect of same option coming from two different Muuns (main/sub) was not properly calculated for sub Muun
  • [MOD] Added protection setting Money to 0 if ItemRate is set to 10000 in Item Bags (to avoid zen drop)
  • [FIX] Bonus event did not start when start/end minute was same
  • [FIX] DoppelGanger event reward was issuing "Kris" instead configured item in certain scenario
  • [FIX] Character Card for Illusion Knight did not work (20,93)
  • [FIX] Attacking with Sword Blow skill could result in DC in certain scenario
  • [FIX] Corrected behavior and attack range of Sword Blow skill
  • [FIX] Configured daily Event Entry limit could be abused in certain scenario
  • [FIX] Monsters for Class Quest could not be changed from ClassQuest.xml
  • [FIX] MaxUsePKLevel configuration in MapMoveNPC.xml did not work properly
  • [FIX] Guardian Option Increasing ATK/DEF Lvl/20 was not calculated properly
  • [FIX] Exclusive buff of Light Wizard character class was improperly calculated
  • [FIX] Fourth Magic Circles fields were not cleared properly from view-port after using Teleport skill
  • [FIX] CryWolf Event was operating wrongly due to invalid protocol
  • [FIX] Random SQLSTATE error in DataServer causing inability of purchasing item from cash shop
  • [FIX] SetParty was not properly handled, now system checks for minimum three different character classes in a party
  • [FIX] Helper Plus was not properly marking spots/area as taken in certain scenario
  • [FIX] Corrected Radiance Blind and Binding cool-down option names in CalcCharacter.ini
  • [FIX] Corrected certain options display name under "C" window, CharacterInfoSetup.txt
  • [FIX] Certain Ability cards were improperly increasing AoE CRIT DMG Prob. option
  • [FIX] CalcDefenseSuccessRate_PvP Lua function was not working correctly
  • [MOD] Removed EvoMonScoreType attribute from EvolutionMonsterEvent.xml, score type is not automatically set depending on Score banner setting
  • [FIX] Macro timer did not appear when macro was triggered\
  • [FIX] Countdown timers for selected events e.g. BC, DS, CC, did not appear
  • [FIX] Options activation for Static Item Option plugin did not work properly in certain scenario, e.g. upon check of required excellent options count
  • [FIX] Possible game client crash
  • [FIX] Game Server crash

   

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