Key Changes
- [FIX] Improved possible low performance of queries on selected tables in certain circumstances by adding indexes
- [FIX] Corrected IGC_PersonalStore_ChangeName table character_id data type and its FK constraint
- [FIX] Replaced breaking characters from selected client files ‘ ’ with ' (Lang.mpr - Dialog.txt, Text.txt, PentagramJewelOptionValue.txt)
- [FIX] Corrected default values in PentagramJewelOptionValue.xml (PentagramJewelOptionValue.txt) as a part of recent fix of errtel options for rank 4-5
- [MOD] Moved DieCount as KickDieCount to per room configuration in LastManStanding.xml
- [MOD] Modified structure of RewardSettings section in LastManStanding.xml
- [FIX] Required item and Zen were not consumed upon successful registration to last Man Standing event
- [FIX] Check of coordinates of room for LMS event could fail
- [FIX] Disabling Last Man Standing even did not fully disable the event
- [ADD] Added damage reduction configuration to Last Man Standing event
- [FIX] Modified ComboSkillDamage lua formula in RegularSkillCalc.lua as a part of combo damage could get visually extremely high (negative in real)
- [MOD] Removed obsolete configuration of Imperial Guardian event from event map point integration system (EventMapPoint.xml), since event renewal the mastery rewards are not issued in Imperial Guardian event
- [FIX] Custom ranks were visible in Chaos Castle event
- [FIX] Pentagrams could "lose" their errtels upon opening warehouse what was result of possible low SQL performance/High DS queue, now warehouse won't open if pentagram data is not loaded
- [FIX] Items could not be added as period (expirable) ones to character inventory using Starter Buff & Inventory plugin
- [FIX] Character could stuck and lose event invitation upon moving to Devil Square event using new event information window
- [FIX] Bursting Flare was triggering additional damage when 4th debuff was active
- [FIX] Adding 4th skill tree side skill points could result in points lose when adding points extremely fast (macro required likely)
- [FIX] Adding 4th skill tree side skill points was not possible in certain scenario
- [FIX] Corrected LemuriaMageBless lua function in RegularSkillCalc.lua
- [FIX] Corrected LemuriaMageBless_Level1 lua function in MasterSkillCalc_3rd.lua
- [FIX] Excellent Socket Accessories could not be added to cash-shop as configured, socket+excellent options
- [FIX] Lord Dignity skill effect calculation did not properly work with float value type
- [MOD] Modified Lord Dignity lua functions (LordLordDignity, LordDignity_Level1_Lord) in RegularSkillCalc.lua and MasterSkillCalc_3rd.lua
- [FIX] Possible SQLSTATE on improperly triggered IGC_BattleCore_JewelOfHarmonyDelete procedure
- [FIX] Activated ride of mount/guardian (CTRL+Z/X) disappeared after move/teleport etc, now will only be deactivated upon entry to the game/character switch
- [FIX] Mysterious Stone could be used on unsupported items what resulted in corruption of options of such items
- [MOD] Cleaned up MuHelper.xml from obsolete configurations
- [FIX] HP Recovery JoL option does not apply in certain scenarios
- [FIX] Labyrinth of Dimension event levels could not be repeated
- [FIX] Evolution Monsters Spawn fields had black background
- [FIX] Game Server crash