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IGC x19 P2-1 Release 19.2.1.5 S

Released 07/08/24 12:56


Key Changes

  • [FIX] Improved possible low performance of queries on selected tables in certain circumstances by adding indexes
  • [FIX] Corrected IGC_PersonalStore_ChangeName table character_id data type and its FK constraint
  • [FIX] Replaced breaking characters from selected client files ‘ ’ with ' (Lang.mpr - Dialog.txt, Text.txt, PentagramJewelOptionValue.txt)
  • [FIX] Corrected default values in PentagramJewelOptionValue.xml (PentagramJewelOptionValue.txt) as a part of recent fix of errtel options for rank 4-5
  • [MOD] Moved DieCount as KickDieCount to per room configuration in LastManStanding.xml
  • [MOD] Modified structure of RewardSettings section in LastManStanding.xml
  • [FIX] Required item and Zen were not consumed upon successful registration to last Man Standing event
  • [FIX] Check of coordinates of room for LMS event  could fail
  • [FIX] Disabling Last Man Standing even did not fully disable the event
  • [ADD] Added damage reduction configuration to Last Man Standing event
  • [FIX] Modified ComboSkillDamage lua formula in RegularSkillCalc.lua as a part of combo damage could get visually extremely high (negative in real)
  • [MOD] Removed obsolete configuration of Imperial Guardian event from event map point integration system (EventMapPoint.xml), since event renewal the mastery rewards are not issued in Imperial Guardian event
  • [FIX] Custom ranks were visible in Chaos Castle event
  • [FIX] Pentagrams could "lose" their errtels upon opening warehouse what was result of possible low SQL performance/High DS queue, now warehouse won't open if pentagram data is not loaded
  • [FIX] Items could not be added as period (expirable) ones to character inventory using Starter Buff & Inventory plugin
  • [FIX] Character could stuck and lose event invitation upon moving to Devil Square event using new event information window
  • [FIX] Bursting Flare was triggering additional damage when 4th debuff was active
  • [FIX] Adding 4th skill tree side skill points could result in points lose when adding points extremely fast (macro required likely)
  • [FIX] Adding 4th skill tree side skill points was not possible in certain scenario
  • [FIX] Corrected LemuriaMageBless lua function in RegularSkillCalc.lua
  • [FIX] Corrected LemuriaMageBless_Level1 lua function in MasterSkillCalc_3rd.lua
  • [FIX] Excellent Socket Accessories could not be added to cash-shop as configured, socket+excellent options
  • [FIX] Lord Dignity skill effect calculation did not properly work with float value type
  • [MOD] Modified Lord Dignity lua functions (LordLordDignity, LordDignity_Level1_Lord) in RegularSkillCalc.lua and MasterSkillCalc_3rd.lua
  • [FIX] Possible SQLSTATE on improperly triggered IGC_BattleCore_JewelOfHarmonyDelete procedure
  • [FIX] Activated ride of mount/guardian (CTRL+Z/X) disappeared after move/teleport etc, now will only be deactivated upon entry to the game/character switch
  • [FIX] Mysterious Stone could be used on unsupported items what resulted in corruption of options of such items
  • [MOD] Cleaned up MuHelper.xml from obsolete configurations 
  • [FIX] HP Recovery JoL option does not apply in certain scenarios
  • [FIX] Labyrinth of Dimension event levels could not be repeated
  • [FIX] Evolution Monsters Spawn fields had black background
  • [FIX] Game Server crash

   

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